Example #1
0
//################################################################
// Common Render Items for all subwindows
void renderScene2() {

// Draw ground

	glColor3f(0.9f, 0.9f, 0.9f);
	glBegin(GL_QUADS);
		glVertex3f(-100.0f, 0.0f, -100.0f);
		glVertex3f(-100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f, -100.0f);
	glEnd();

// Draw 36 SnowMen
	for(int i = -3; i < 3; i++)
		for(int j=-3; j < 3; j++){
 			glPushMatrix();
			glTranslatef(i*10.0f, 0.0f, j * 10.0f);
			snowman();
			glPopMatrix();
		}
}
Example #2
0
void CALLBACK display(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glEnable(GL_ALPHA_TEST);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	glPushMatrix();
	glRotated(alpha, 0, 1, 0);
	glRotated(beta, -1, 0, 0);

	getnewXY();
	snowman();
	glPopMatrix();

	glDisable(GL_BLEND);
	glDisable(GL_ALPHA_TEST);
	auxSwapBuffers();

}
Example #3
0
void renderScene(void)
{
    if (deltaMove)
        computePos(deltaMove);
    //if (deltaAngle)
    //    computeDir(deltaAngle);

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    //Reset Transformations
    glLoadIdentity();

    //Set the camera
    gluLookAt(	x, 1.0f, z,
                x+lx, 1.0f,  z+lz,
                0.0f, 1.0f,  0.0f);
	//glRotatef(angle, 0.0, 0.0, 1.0);
	//Draw GROUND
	glColor3f(0.9f,0.9f,0.9f);
    glBegin(GL_QUADS);
		glVertex3f(-100.0f, 0.0f, -100.0f);
		glVertex3f(-100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f,  100.0f);
		glVertex3f( 100.0f, 0.0f, -100.0f);
	glEnd();

	//angle+=0.10f;
    //Draw 36 Snowmen
    char number[3];
    for(int i=-3;i<3;i++)
    {
        for(int j=-3;j<3;j++)
        {
            glPushMatrix();
            glTranslatef(i*10.0,0,j*10.0);
            snowman();
            sprintf(number,"%d",(i+3)*6+(j+3));
			renderStrokeFontString(0.0f, 0.5f, 0.0f, (void *)font ,number);

            glPopMatrix();
        }
    }
    // Code to compute frames per second
	frame++;

	time=glutGet(GLUT_ELAPSED_TIME);
	if (time - timebase > 1000) {
		sprintf(s,"Lighthouse3D - FPS:%4.2f",
			frame*1000.0/(time-timebase));
		timebase = time;
		frame = 0;
	}

        // Code to display a string (fps) with bitmap fonts
    setOrthographicProjection();

	void *font= GLUT_BITMAP_8_BY_13;
	glPushMatrix();
	glLoadIdentity();
	renderBitmapString(30,15,0,font,(char *)"GLUT Tutorial @ Lighthouse3D");
	renderBitmapString(30,30,0,font,s);
	renderBitmapString(30,45,0,font,(char *)"F1 - Game Mode  640x480 32 bits");
	renderBitmapString(30,60,0,font,(char *)"F2 - Game Mode  800x600 32 bits");
	renderBitmapString(30,75,0,font,(char *)"F3 - Game Mode 1024x768 32 bits");
	renderBitmapString(30,90,0,font,(char *)"F4 - Game Mode 1280x1024 32 bits");
	renderBitmapString(30,105,0,font,(char *)"F5 - Game Mode 1920x1200 32 bits");
	renderBitmapString(30,120,0,font,(char *)"F6 - Window Mode");
	renderBitmapString(30,135,0,font,(char *)"Esc - Quit");
	renderBitmapString(30,150,0,font,currentMode);
	glPopMatrix();

	restorePerspectiveProjection();

    glutSwapBuffers();
}