Example #1
0
bool socketClientConnectionsIdle(JsNetwork *net) {
    char *buf = alloca(net->chunkSize); // allocate on stack

    JsVar *arr = socketGetArray(HTTP_ARRAY_HTTP_CLIENT_CONNECTIONS,false);
    if (!arr) return false;

    bool hadSockets = false;
    JsvObjectIterator it;
    jsvObjectIteratorNew(&it, arr);
    while (jsvObjectIteratorHasValue(&it)) {
        hadSockets = true;
        // Get connection, socket, and socket type
        // For normal sockets, socket==connection, but for HTTP connection is httpCRq and socket is httpCRs
        JsVar *connection = jsvObjectIteratorGetValue(&it);
        SocketType socketType = socketGetType(connection);
        JsVar *socket = ((socketType&ST_TYPE_MASK)==ST_HTTP) ? jsvObjectGetChild(connection,HTTP_NAME_RESPONSE_VAR,0) : jsvLockAgain(connection);
        bool socketClosed = false;
        JsVar *receiveData = 0;

        bool hadHeaders = false;
        int error = 0; // error code received from netXxxx functions
        bool isHttp = (socketType&ST_TYPE_MASK) == ST_HTTP;
        bool closeConnectionNow = jsvGetBoolAndUnLock(jsvObjectGetChild(connection, HTTP_NAME_CLOSENOW, false));
        bool alreadyConnected = jsvGetBoolAndUnLock(jsvObjectGetChild(connection, HTTP_NAME_CONNECTED, false));
        int sckt = (int)jsvGetIntegerAndUnLock(jsvObjectGetChild(connection,HTTP_NAME_SOCKET,0))-1; // so -1 if undefined
        if (sckt>=0) {
            if (isHttp)
                hadHeaders = jsvGetBoolAndUnLock(jsvObjectGetChild(connection,HTTP_NAME_HAD_HEADERS,0));
            else
                hadHeaders = true;
            receiveData = jsvObjectGetChild(connection,HTTP_NAME_RECEIVE_DATA,0);

            /* We do this up here because we want to wait until we have been once
             * around the idle loop (=callbacks have been executed) before we run this */
            if (hadHeaders)
                socketClientPushReceiveData(connection, socket, &receiveData);

            JsVar *sendData = jsvObjectGetChild(connection,HTTP_NAME_SEND_DATA,0);
            if (!closeConnectionNow) {
                // send data if possible
                if (sendData && !jsvIsEmptyString(sendData)) {
                    // don't try to send if we're already in error state
                    int num = 0;
                    if (error == 0) num = socketSendData(net, connection, sckt, &sendData);
                    if (num > 0 && !alreadyConnected && !isHttp) { // whoa, we sent something, must be connected!
                        jsiQueueObjectCallbacks(connection, HTTP_NAME_ON_CONNECT, &connection, 1);
                        jsvObjectSetChildAndUnLock(connection, HTTP_NAME_CONNECTED, jsvNewFromBool(true));
                        alreadyConnected = true;
                    }
                    if (num < 0) {
                        closeConnectionNow = true;
                        error = num;
                    }
                    jsvObjectSetChild(connection, HTTP_NAME_SEND_DATA, sendData); // _http_send prob updated sendData
                } else {
                    // no data to send, do we want to close? do so.
                    if (jsvGetBoolAndUnLock(jsvObjectGetChild(connection, HTTP_NAME_CLOSE, false)))
                        closeConnectionNow = true;
                }
                // Now read data if possible (and we have space for it)
                if (!receiveData || !hadHeaders) {
                    int num = netRecv(net, sckt, buf, net->chunkSize);
                    //if (num != 0) printf("recv returned %d\r\n", num);
                    if (!alreadyConnected && num == SOCKET_ERR_NO_CONN) {
                        ; // ignore... it's just telling us we're not connected yet
                    } else if (num < 0) {
                        closeConnectionNow = true;
                        error = num;
                        // disconnected without headers? error.
                        if (!hadHeaders && error == SOCKET_ERR_CLOSED) error = SOCKET_ERR_NO_RESP;
                    } else {
                        // did we just get connected?
                        if (!alreadyConnected && !isHttp) {
                            jsiQueueObjectCallbacks(connection, HTTP_NAME_ON_CONNECT, &connection, 1);
                            jsvObjectSetChildAndUnLock(connection, HTTP_NAME_CONNECTED, jsvNewFromBool(true));
                            alreadyConnected = true;
                            // if we do not have any data to send, issue a drain event
                            if (!sendData || (int)jsvGetStringLength(sendData) == 0)
                                jsiQueueObjectCallbacks(connection, HTTP_NAME_ON_DRAIN, &connection, 1);
                        }
                        // got data add it to our receive buffer
                        if (num > 0) {
                            if (!receiveData) {
                                receiveData = jsvNewFromEmptyString();
                                jsvObjectSetChild(connection, HTTP_NAME_RECEIVE_DATA, receiveData);
                            }
                            if (receiveData) { // could be out of memory
                                jsvAppendStringBuf(receiveData, buf, (size_t)num);
                                if ((socketType&ST_TYPE_MASK)==ST_HTTP && !hadHeaders) {
                                    // for HTTP see whether we now have full response headers
                                    JsVar *resVar = jsvObjectGetChild(connection,HTTP_NAME_RESPONSE_VAR,0);
                                    if (httpParseHeaders(&receiveData, resVar, false)) {
                                        hadHeaders = true;
                                        jsvObjectSetChildAndUnLock(connection, HTTP_NAME_HAD_HEADERS, jsvNewFromBool(hadHeaders));
                                        jsiQueueObjectCallbacks(connection, HTTP_NAME_ON_CONNECT, &resVar, 1);
                                    }
                                    jsvUnLock(resVar);
                                    jsvObjectSetChild(connection, HTTP_NAME_RECEIVE_DATA, receiveData);
                                }
                            }
                        }
                    }
                }
                jsvUnLock(sendData);
            }
        }

        if (closeConnectionNow) {
            socketClientPushReceiveData(connection, socket, &receiveData);
            if (!receiveData) {
                if ((socketType&ST_TYPE_MASK) != ST_HTTP)
                    jsiQueueObjectCallbacks(socket, HTTP_NAME_ON_END, &socket, 1);

                // If we had data to send but the socket closed, this is an error
                JsVar *sendData = jsvObjectGetChild(connection,HTTP_NAME_SEND_DATA,0);
                if (sendData && jsvGetStringLength(sendData) > 0 && error == SOCKET_ERR_CLOSED)
                    error = SOCKET_ERR_UNSENT_DATA;
                jsvUnLock(sendData);

                _socketConnectionKill(net, connection);
                JsVar *connectionName = jsvObjectIteratorGetKey(&it);
                jsvObjectIteratorNext(&it);
                jsvRemoveChild(arr, connectionName);
                jsvUnLock(connectionName);
                socketClosed = true;

                // fire error event, if there is an error
                bool hadError = fireErrorEvent(error, connection, NULL);

                // close callback must happen after error callback
                JsVar *params[1] = { jsvNewFromBool(hadError) };
                jsiQueueObjectCallbacks(socket, HTTP_NAME_ON_CLOSE, params, 1);
                jsvUnLock(params[0]);
            }
        }


        if (!socketClosed) {
            jsvObjectIteratorNext(&it);
        }

        jsvUnLock3(receiveData, connection, socket);
    }
    jsvUnLock(arr);

    return hadSockets;
}
Example #2
0
bool socketClientConnectionsIdle(JsNetwork *net) {
    char buf[64];

    JsVar *arr = socketGetArray(HTTP_ARRAY_HTTP_CLIENT_CONNECTIONS,false);
    if (!arr) return false;

    bool hadSockets = false;
    JsvObjectIterator it;
    jsvObjectIteratorNew(&it, arr);
    while (jsvObjectIteratorHasValue(&it)) {
        hadSockets = true;
        // Get connection, socket, and socket type
        // For normal sockets, socket==connection, but for HTTP we split it into a request and a response
        JsVar *connection = jsvObjectIteratorGetValue(&it);
        SocketType socketType = socketGetType(connection);
        JsVar *socket = (socketType==ST_HTTP) ? jsvObjectGetChild(connection,HTTP_NAME_RESPONSE_VAR,0) : jsvLockAgain(connection);

        bool closeConnectionNow = jsvGetBoolAndUnLock(jsvObjectGetChild(connection, HTTP_NAME_CLOSENOW, false));
        int sckt = (int)jsvGetIntegerAndUnLock(jsvObjectGetChild(connection,HTTP_NAME_SOCKET,0))-1; // so -1 if undefined
        if (sckt<0) closeConnectionNow = true;
        bool hadHeaders = true;
        if (socketType==ST_HTTP)
            hadHeaders = jsvGetBoolAndUnLock(jsvObjectGetChild(connection,HTTP_NAME_HAD_HEADERS,0));
        JsVar *receiveData = jsvObjectGetChild(connection,HTTP_NAME_RECEIVE_DATA,0);

        /* We do this up here because we want to wait until we have been once
         * around the idle loop (=callbacks have been executed) before we run this */
        if (hadHeaders)
            socketClientPushReceiveData(connection, socket, &receiveData);

        if (!closeConnectionNow) {
            JsVar *sendData = jsvObjectGetChild(connection,HTTP_NAME_SEND_DATA,0);
            // send data if possible
            if (sendData) {
                bool b = socketSendData(net, connection, sckt, &sendData);
                if (!b)
                    closeConnectionNow = true;
                jsvObjectSetChild(connection, HTTP_NAME_SEND_DATA, sendData); // _http_send prob updated sendData
            } else {
                if (jsvGetBoolAndUnLock(jsvObjectGetChild(connection, HTTP_NAME_CLOSE, false)))
                    closeConnectionNow = true;
            }
            // Now read data if possible
            int num = net->recv(net, sckt, buf, sizeof(buf));
            if (num<0) {
                // we probably disconnected so just get rid of this
                closeConnectionNow = true;
            } else {
                // add it to our request string
                if (num>0) {
                    if (!receiveData) {
                        receiveData = jsvNewFromEmptyString();
                        jsvObjectSetChild(connection, HTTP_NAME_RECEIVE_DATA, receiveData);
                    }
                    if (receiveData) { // could be out of memory
                        jsvAppendStringBuf(receiveData, buf, (size_t)num);
                        if (socketType==ST_HTTP && !hadHeaders) {
                            JsVar *resVar = jsvObjectGetChild(connection,HTTP_NAME_RESPONSE_VAR,0);
                            if (httpParseHeaders(&receiveData, resVar, false)) {
                                hadHeaders = true;
                                jsvUnLock(jsvObjectSetChild(connection, HTTP_NAME_HAD_HEADERS, jsvNewFromBool(hadHeaders)));
                                jsiQueueObjectCallbacks(connection, HTTP_NAME_ON_CONNECT, &resVar, 1);
                            }
                            jsvUnLock(resVar);
                            jsvObjectSetChild(connection, HTTP_NAME_RECEIVE_DATA, receiveData);
                        }
                    }
                }
            }
            jsvUnLock(sendData);
        }

        if (closeConnectionNow) {
            socketClientPushReceiveData(connection, socket, &receiveData);
            if (socketType != ST_HTTP)
                jsiQueueObjectCallbacks(socket, HTTP_NAME_ON_END, 0, 0);
            jsiQueueObjectCallbacks(socket, HTTP_NAME_ON_CLOSE, 0, 0);

            _socketConnectionKill(net, connection);
            JsVar *connectionName = jsvObjectIteratorGetKey(&it);
            jsvObjectIteratorNext(&it);
            jsvRemoveChild(arr, connectionName);
            jsvUnLock(connectionName);
        } else {
            jsvObjectIteratorNext(&it);
        }

        jsvUnLock(receiveData);
        jsvUnLock(connection);
        jsvUnLock(socket);
    }
    jsvUnLock(arr);

    return hadSockets;
}