Example #1
0
static int
multi_tcp_post(struct multi_context *m, struct multi_instance *mi, const int action)
{
    struct context *c = multi_tcp_context(m, mi);
    int newaction = TA_UNDEF;

#define MTP_NONE         0
#define MTP_TUN_OUT      (1<<0)
#define MTP_LINK_OUT     (1<<1)
    unsigned int flags = MTP_NONE;

    if (TUN_OUT(c))
    {
        flags |= MTP_TUN_OUT;
    }
    if (LINK_OUT(c))
    {
        flags |= MTP_LINK_OUT;
    }

    switch (flags)
    {
        case MTP_TUN_OUT|MTP_LINK_OUT:
        case MTP_TUN_OUT:
            newaction = TA_TUN_WRITE;
            break;

        case MTP_LINK_OUT:
            newaction = TA_SOCKET_WRITE;
            break;

        case MTP_NONE:
            if (mi && socket_read_residual(c->c2.link_socket))
            {
                newaction = TA_SOCKET_READ_RESIDUAL;
            }
            else
            {
                multi_tcp_set_global_rw_flags(m, mi);
            }
            break;

        default:
        {
            struct gc_arena gc = gc_new();
            msg(M_FATAL, "MULTI TCP: multi_tcp_post bad state, mi=%s flags=%d",
                multi_instance_string(mi, false, &gc),
                flags);
            gc_free(&gc);
            break;
        }
    }

    dmsg(D_MULTI_DEBUG, "MULTI TCP: multi_tcp_post %s -> %s",
         pract(action),
         pract(newaction));

    return newaction;
}
Example #2
0
void
io_wait_dowork (struct context *c, const unsigned int flags)
{
  unsigned int socket = 0;
  unsigned int tuntap = 0;
  struct event_set_return esr[4];

  /* These shifts all depend on EVENT_READ and EVENT_WRITE */
  static int socket_shift = 0;     /* depends on SOCKET_READ and SOCKET_WRITE */
  static int tun_shift = 2;        /* depends on TUN_READ and TUN_WRITE */
  static int err_shift = 4;        /* depends on ES_ERROR */
#ifdef ENABLE_MANAGEMENT
  static int management_shift = 6; /* depends on MANAGEMENT_READ and MANAGEMENT_WRITE */
#endif

  /*
   * Decide what kind of events we want to wait for.
   */
  event_reset (c->c2.event_set);

  /*
   * On win32 we use the keyboard or an event object as a source
   * of asynchronous signals.
   */
  if (flags & IOW_WAIT_SIGNAL)
    wait_signal (c->c2.event_set, (void*)&err_shift);

  /*
   * If outgoing data (for TCP/UDP port) pending, wait for ready-to-send
   * status from TCP/UDP port. Otherwise, wait for incoming data on
   * TUN/TAP device.
   */
  if (flags & IOW_TO_LINK)
    {
      if (flags & IOW_SHAPER)
	{
	  /*
	   * If sending this packet would put us over our traffic shaping
	   * quota, don't send -- instead compute the delay we must wait
	   * until it will be OK to send the packet.
	   */
#ifdef ENABLE_FEATURE_SHAPER
	  int delay = 0;

	  /* set traffic shaping delay in microseconds */
	  if (c->options.shaper)
	    delay = max_int (delay, shaper_delay (&c->c2.shaper));
	  
	  if (delay < 1000)
	    {
	      socket |= EVENT_WRITE;
	    }
	  else
	    {
	      shaper_soonest_event (&c->c2.timeval, delay);
	    }
#else /* ENABLE_FEATURE_SHAPER */
	  socket |= EVENT_WRITE;
#endif /* ENABLE_FEATURE_SHAPER */
	}
      else
	{
	  socket |= EVENT_WRITE;
	}
    }
  else if (!((flags & IOW_FRAG) && TO_LINK_FRAG (c)))
    {
      if (flags & IOW_READ_TUN)
	tuntap |= EVENT_READ;
    }

  /*
   * If outgoing data (for TUN/TAP device) pending, wait for ready-to-send status
   * from device.  Otherwise, wait for incoming data on TCP/UDP port.
   */
  if (flags & IOW_TO_TUN)
    {
      tuntap |= EVENT_WRITE;
    }
  else
    {
      if (flags & IOW_READ_LINK)
	socket |= EVENT_READ;
    }

  /*
   * outgoing bcast buffer waiting to be sent?
   */
  if (flags & IOW_MBUF)
    socket |= EVENT_WRITE;

  /*
   * Force wait on TUN input, even if also waiting on TCP/UDP output
   */
  if (flags & IOW_READ_TUN_FORCE)
    tuntap |= EVENT_READ;

  /*
   * Configure event wait based on socket, tuntap flags.
   */
  socket_set (c->c2.link_socket, c->c2.event_set, socket, (void*)&socket_shift, NULL);
  tun_set (c->c1.tuntap, c->c2.event_set, tuntap, (void*)&tun_shift, NULL);

#ifdef ENABLE_MANAGEMENT
  if (management)
    management_socket_set (management, c->c2.event_set, (void*)&management_shift, NULL);
#endif

  /*
   * Possible scenarios:
   *  (1) tcp/udp port has data available to read
   *  (2) tcp/udp port is ready to accept more data to write
   *  (3) tun dev has data available to read
   *  (4) tun dev is ready to accept more data to write
   *  (5) we received a signal (handler sets signal_received)
   *  (6) timeout (tv) expired
   */

  c->c2.event_set_status = ES_ERROR;

  if (!c->sig->signal_received)
    {
      if (!(flags & IOW_CHECK_RESIDUAL) || !socket_read_residual (c->c2.link_socket))
	{
	  int status;

#ifdef ENABLE_DEBUG
	  if (check_debug_level (D_EVENT_WAIT))
	    show_wait_status (c);
#endif

	  /*
	   * Wait for something to happen.
	   */
	  status = event_wait (c->c2.event_set, &c->c2.timeval, esr, SIZE(esr));

	  check_status (status, "event_wait", NULL, NULL);

	  if (status > 0)
	    {
	      int i;
	      c->c2.event_set_status = 0;
	      for (i = 0; i < status; ++i)
		{
		  const struct event_set_return *e = &esr[i];
		  c->c2.event_set_status |= ((e->rwflags & 3) << *((int*)e->arg));
		}
	    }
	  else if (status == 0)
	    {
	      c->c2.event_set_status = ES_TIMEOUT;
	    }
	}
      else
	{
	  c->c2.event_set_status = SOCKET_READ;
	}
    }

  /* 'now' should always be a reasonably up-to-date timestamp */
  update_time ();

  /* set signal_received if a signal was received */
  if (c->c2.event_set_status & ES_ERROR)
    get_signal (&c->sig->signal_received);

  dmsg (D_EVENT_WAIT, "I/O WAIT status=0x%04x", c->c2.event_set_status);
}