Example #1
0
bool copy_file( const std::string &source_path, const std::string &dest_path )
{
    std::ifstream source_stream( source_path.c_str(), std::ifstream::in | std::ifstream::binary );
    std::ofstream dest_stream( dest_path.c_str(), std::ofstream::out | std::ofstream::binary );

    dest_stream << source_stream.rdbuf();
    dest_stream.close();

    return dest_stream && source_stream;
}
Example #2
0
GLuint GameWindow::compileShader_(std::string path, GLuint shader_type)
{
    GLuint shader_id = glCreateShader(shader_type);
    std::ifstream source_stream(path);
    
}