Example #1
0
void SkeletonAnimationFbo::clearTracks()
{
    if (!isSkeletonValid()){
        qDebug()<<"SkeletonAnimation::clearTracks Error: Skeleton is not ready";
        return;
    }
    spAnimationState_clearTracks(mspAnimationState);
}
Example #2
0
void SkeletonAnimation::clearTracks () {
	spAnimationState_clearTracks(_state);
}
void USpineSkeletonAnimationComponent::ClearTracks () {
	CheckState();
	if (state) {
		spAnimationState_clearTracks(state);
	}
}
    void SpineAnimation::clearTracks()
	{
		spAnimationState_clearTracks(state);
	}
Example #5
0
void Skeleton::clear_tracks() { spAnimationState_clearTracks(state_); }
Example #6
0
 void SpineDrawable::clearTracks()
 {
     spAnimationState_clearTracks(animationState);
 }