void SkeletonAnimationFbo::clearTracks() { if (!isSkeletonValid()){ qDebug()<<"SkeletonAnimation::clearTracks Error: Skeleton is not ready"; return; } spAnimationState_clearTracks(mspAnimationState); }
void SkeletonAnimation::clearTracks () { spAnimationState_clearTracks(_state); }
void USpineSkeletonAnimationComponent::ClearTracks () { CheckState(); if (state) { spAnimationState_clearTracks(state); } }
void SpineAnimation::clearTracks() { spAnimationState_clearTracks(state); }
void Skeleton::clear_tracks() { spAnimationState_clearTracks(state_); }
void SpineDrawable::clearTracks() { spAnimationState_clearTracks(animationState); }