int main(int argc, char **argv) { //puzzletube setup srand(time(NULL)); settings_load(); highscore_load(); //Language setup spReadPossibleLanguages("./translations/languages.txt"); spBundlePointer translation = spLoadBundle("./translations/translations.txt",1); /* //counting all hashes: spTextPointer mom = translation->firstText; int mesh[257]; memset(mesh,0,257*4); int count = 0; while (mom) { if (mom->hash >= 0 && mom->hash < 256) { mesh[mom->hash]++; } else mesh[256]++; count++; mom = mom->next; } int i,j; for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { printf(" %3i",mesh[i+j*16]); } printf("\n"); } printf("Invalid hash: %i\n",mesh[256]); printf("Total hash: %i\n",count);*/ settings_set_translation(translation); //sparrow3D Init //spSetDefaultWindowSize( 800, 480 ); spInitCore(); spInitNet(); spSetAffineTextureHack(0); //We don't need it :) spInitMath(); //Setup screen = spCreateDefaultWindow(); resize(screen->w,screen->h); run_splashscreen(resize); spSetCulling(0); init_music(); prepare_game_objects(1); change_music("Midnight Mediation","Nick May"); highscore_save(); init_c4a(); run_menu(resize); quit_c4a(); delete_game_objects(); spDeleteBundle(translation,0); spFontDelete(font); spFontDelete(small_font); spFontDelete(middle_font); quit_music(); spQuitNet(); spQuitCore(); return 0; }
void DebugStage::Render() { int elevation = 24; spResetZBuffer(); spIdentity(); spClearTarget(SDL_MapRGB( display->format, 190, 190, 220 )); spSetLight(1); spSetCulling(1); spSetZSet(1); spSetZTest(1); spSetAlphaTest(1); Sint32 brightness = 65535; // (spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)*abs(spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)/2+(3<<SP_ACCURACY-1); Uint16 color = 0x8410; // 0xFFFF; // ((brightness>>SP_ACCURACY-4)<<11)+((brightness>>SP_ACCURACY-5)<<5)+(brightness>>SP_ACCURACY-4); spTranslate(0,-6<<SP_ACCURACY,-24<<SP_ACCURACY); spRotateX(rotation); for( int a = 0; a < 64; a++ ) { spRotateX(SP_PI/32); if( ((rotation / (SP_PI/32)) + a) % 64 > 32 ) { int yA, yB; ////////////////////////////////////////// Left OffRoad yA = -15; // + LeftWall[a+1]; yB = -15 + LeftWall[a]; if( yA > yB ) { int yT = yB; yB = yA; yA = yT; } elevation = 25; spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } yA = -15 + LeftWall[(a+1) % 64] + 1; if( LeftWall[a+1] != LeftWall[a] ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); yA = -15; // + LeftWall[a+1]; spBindTexture(offroadTexture); spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); ////////////////////////////////////////// Right OffRoad yA = 15 - RightWall[a]; yB = 15; if( yA > yB ) { int yT = yB; yB = yA; yA = yT; } elevation = 25; spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } yB = 15 - RightWall[(a+1) % 64] - 1; if( RightWall[a+1] != RightWall[a] ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); yB = 15; // + LeftWall[a+1]; spBindTexture(offroadTexture); spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); // Draw Road yA = -14 + LeftWall[a]; yB = 14 - RightWall[a]; spBindTexture(roadTexture); elevation = 24; spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,roadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); /* for( int y = -15; y <= 15; y++ ) { if( y <= -15 + LeftWall[a] || y >= 15 - RightWall[a] ) { elevation = 25; //if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos ) // spBindTexture(carTexture); //else spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } if( y == -15 + LeftWall[a] || y == 15 - RightWall[a] ) { if( (y == -15 + LeftWall[a] && LeftWall[a] > LeftWall[a+1]) || (y == 15 - RightWall[a] && RightWall[a] > RightWall[a+1]) ) { spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spBindTexture(offroadTexture); spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } else { //if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos ) // spBindTexture(carTexture); //else spBindTexture(roadTexture); elevation = 24; spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } } */ } } spIdentity(); spBindTexture(carTexture); spTranslate( carGfxAt, -3<<SP_ACCURACY, -12<<SP_ACCURACY ); spRotateY( (SP_PI/8)*12 ); spRotateZ( (SP_PI/16)*26 ); if( crashed != 0 ) { spRotateX( (SP_PI/16)*(crashTick < 6 ? crashTick : 6) ); spRotateY( (SP_PI/16)*crashTick ); spRotateZ( (SP_PI/16)*crashTick ); char crashText[80]; int crashYAdj; if( crashHiScore >= 0 ) { sprintf((char*)&crashText, "Well Done\nNew High Score\nRank %d", (crashHiScore+1) ); crashYAdj = (int)((double)fontHiSHnd->maxheight * 1.5); } else { sprintf((char*)&crashText, "Game Over" ); crashYAdj = (int)(fontHiSHnd->maxheight / 2); } spSetZSet( 0 ); spSetZTest( 0 ); spFontDrawMiddle( (gameSettings->ScreenWidth / 2) + 4, (gameSettings->ScreenHeight / 2) + 4 - crashYAdj, -1, (char*)&crashText, fontHiSHnd ); spFontDrawMiddle( (gameSettings->ScreenWidth / 2), (gameSettings->ScreenHeight / 2) - crashYAdj, -1, (char*)&crashText, fontHiHnd ); spSetZSet( 1 ); spSetZTest( 1 ); } else if( carGfxTo > carGfxAt ) { spRotateY( -(SP_PI/16) ); } else if( carGfxTo < carGfxAt ) { spRotateY( (SP_PI/16) ); } spMesh3D( carMesh, 0 ); char scoreText[15]; sprintf((char*)&scoreText, "Score: %d", (int)(score > 9999999 ? 9999999 : score) ); spFontDraw( 10, 10, -1, (char*)&scoreText, fontHnd ); }