Example #1
0
bool SkeletonAnimationFbo::setAttachment(const QString &slotName, const QString &attachmentName)
{
    if (!isSkeletonValid()){
        qDebug()<<"SkeletonAnimation::setAttachment Error: Skeleton is not ready";
        return false;
    }

    const bool res = spSkeleton_setAttachment(mspSkeleton, slotName.toStdString().c_str(), attachmentName.toStdString().c_str());
    if (res){
        qDebug()<<"SkeletonAnimation::setAttachment Error. slotName"<<slotName<<", attachmentName"<<attachmentName;
    }

    return res;
}
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
	return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName) ? true : false;
}
bool Skeleton::setAttachment (const char* slotName, const char* attachmentName) {
	return spSkeleton_setAttachment(skeleton, slotName, attachmentName) ? true : false;
}
Example #4
0
void Skeleton::set_attachment(const char* slot, const char* attachment)
{
    spSkeleton_setAttachment(skeleton_, slot, attachment);
}