void TournamentTeam::spawn_player(Player *p) {
    if (p->state.server_state.flags & PlayerServerFlagTeamRed) {
        spawn_player_base(p, spawn_points_red);
    } else {
        spawn_player_base(p, spawn_points_blue);
    }
}
Example #2
0
void Tournament::spawn_player(Player *p) {
    spawn_player_base(p, spawn_points);
}