Example #1
0
void dgSolver::IntegrateBodiesVelocity(dgInt32 threadID)
{
	dgVector speedFreeze2(m_world->m_freezeSpeed2 * dgFloat32(0.1f));
	dgVector freezeOmega2(m_world->m_freezeOmega2 * dgFloat32(0.1f));

	dgVector timestep4(m_timestepRK);
	dgJacobian* const internalForces = &m_world->GetSolverMemory().m_internalForcesBuffer[0];

	const dgInt32 step = m_threadCounts;;
	const dgInt32 bodyCount = m_cluster->m_bodyCount - 1;
	for (dgInt32 j = threadID; j < bodyCount; j += step) {
		const dgInt32 i = j + 1;
		dgDynamicBody* const body = (dgDynamicBody*)m_bodyArray[i].m_body;
		dgAssert(body->m_index == i);

		if (body->IsRTTIType(dgBody::m_dynamicBodyRTTI)) {
			const dgJacobian& forceAndTorque = internalForces[i];
			const dgVector force(body->m_externalForce + forceAndTorque.m_linear);
			const dgVector torque(body->m_externalTorque + forceAndTorque.m_angular);

			//const dgVector velocStep((force.Scale(body->m_invMass.m_w)) * timestep4);
			//const dgVector omegaStep((body->m_invWorldInertiaMatrix.RotateVector(torque)) * timestep4);
			const dgJacobian velocStep(body->IntegrateForceAndToque(force, torque, timestep4));

			if (!body->m_resting) {
				//body->m_veloc += velocStep;
				//body->m_omega += omegaStep;
				body->m_veloc += velocStep.m_linear;
				body->m_omega += velocStep.m_angular;
			} else {
				//const dgVector velocStep2(velocStep.DotProduct(velocStep));
				//const dgVector omegaStep2(omegaStep.DotProduct(omegaStep));
				const dgVector velocStep2(velocStep.m_linear.DotProduct(velocStep.m_linear));
				const dgVector omegaStep2(velocStep.m_angular.DotProduct(velocStep.m_angular));

				const dgVector test(((velocStep2 > speedFreeze2) | (omegaStep2 > speedFreeze2)) & m_negOne);
				const dgInt32 equilibrium = test.GetSignMask() ? 0 : 1;
				body->m_resting &= equilibrium;
			}
			dgAssert(body->m_veloc.m_w == dgFloat32(0.0f));
			dgAssert(body->m_omega.m_w == dgFloat32(0.0f));
		}
	}
}
void dgWorldDynamicUpdate::CalculateJointsVelocParallelKernel (void* const context, void* const worldContext, dgInt32 threadID)
{
	dgParallelSolverSyncData* const syncData = (dgParallelSolverSyncData*) context;
	dgWorld* const world = (dgWorld*) worldContext;

	const dgIsland* const island = syncData->m_island;
	dgBodyInfo* const bodyArrayPtr = (dgBodyInfo*) &world->m_bodiesMemory[0]; 
	dgBodyInfo* const bodyArray = &bodyArrayPtr[island->m_bodyStart];

	dgJacobian* const internalForces = &world->m_solverMemory.m_internalForces[0];

	dgVector speedFreeze2 (world->m_freezeSpeed2 * dgFloat32 (0.1f));
	dgVector freezeOmega2 (world->m_freezeOmega2 * dgFloat32 (0.1f));
	//dgVector forceActiveMask ((syncData->m_jointCount <= DG_SMALL_ISLAND_COUNT) ?  dgFloat32 (-1.0f): dgFloat32 (0.0f));
	dgVector forceActiveMask ((syncData->m_jointCount <= DG_SMALL_ISLAND_COUNT) ?  dgVector (-1, -1, -1, -1) : dgFloat32 (0.0f));
	dgInt32* const atomicIndex = &syncData->m_atomicIndex;

	if (syncData->m_timestepRK != dgFloat32 (0.0f)) {
		dgVector timestep4 (syncData->m_timestepRK);
		for (dgInt32 i = dgAtomicExchangeAndAdd(atomicIndex, 1); i < syncData->m_bodyCount;  i = dgAtomicExchangeAndAdd(atomicIndex, 1)) {
			dgDynamicBody* const body = (dgDynamicBody*) bodyArray[i].m_body;
			dgAssert (body->m_index == i);
			world->ApplyNetVelcAndOmega (body, internalForces[i], timestep4, speedFreeze2, forceActiveMask);
		}
	} else {
		for (dgInt32 i = dgAtomicExchangeAndAdd(atomicIndex, 1); i < syncData->m_bodyCount;  i = dgAtomicExchangeAndAdd(atomicIndex, 1)) {
			dgBody* const body = bodyArray[i].m_body;
			if (body->m_active) {
				const dgVector& linearMomentum = internalForces[i].m_linear;
				const dgVector& angularMomentum = internalForces[i].m_angular;

				body->m_veloc += linearMomentum.Scale4(body->m_invMass.m_w);
				body->m_omega += body->m_invWorldInertiaMatrix.RotateVector(angularMomentum);
			}
		}
	}
}
void dgWorldDynamicUpdate::CalculateClusterReactionForces(const dgBodyCluster* const cluster, dgInt32 threadID, dgFloat32 timestep, dgFloat32 maxAccNorm) const
{
	dTimeTrackerEvent(__FUNCTION__);
	dgWorld* const world = (dgWorld*) this;
	const dgInt32 bodyCount = cluster->m_bodyCount;
	//	const dgInt32 jointCount = island->m_jointCount;
	const dgInt32 jointCount = cluster->m_activeJointCount;

	dgJacobian* const internalForces = &m_solverMemory.m_internalForcesBuffer[cluster->m_bodyStart];
	dgBodyInfo* const bodyArrayPtr = (dgBodyInfo*)&world->m_bodiesMemory[0];
	dgJointInfo* const constraintArrayPtr = (dgJointInfo*)&world->m_jointsMemory[0];

	dgBodyInfo* const bodyArray = &bodyArrayPtr[cluster->m_bodyStart];
	dgJointInfo* const constraintArray = &constraintArrayPtr[cluster->m_jointStart];
	dgJacobianMatrixElement* const matrixRow = &m_solverMemory.m_jacobianBuffer[cluster->m_rowsStart];

	const dgInt32 derivativesEvaluationsRK4 = 4;
	dgFloat32 invTimestep = (timestep > dgFloat32(0.0f)) ? dgFloat32(1.0f) / timestep : dgFloat32(0.0f);
	dgFloat32 invStepRK = (dgFloat32(1.0f) / dgFloat32(derivativesEvaluationsRK4));
	dgFloat32 timestepRK = timestep * invStepRK;
	dgFloat32 invTimestepRK = invTimestep * dgFloat32(derivativesEvaluationsRK4);
	dgAssert(bodyArray[0].m_body == world->m_sentinelBody);

	dgVector speedFreeze2(world->m_freezeSpeed2 * dgFloat32(0.1f));
	dgVector freezeOmega2(world->m_freezeOmega2 * dgFloat32(0.1f));

	dgJointAccelerationDecriptor joindDesc;
	joindDesc.m_timeStep = timestepRK;
	joindDesc.m_invTimeStep = invTimestepRK;
	joindDesc.m_firstPassCoefFlag = dgFloat32(0.0f);

	dgInt32 skeletonCount = 0;
	dgInt32 skeletonMemorySizeInBytes = 0;
	dgInt32 lru = dgAtomicExchangeAndAdd(&dgSkeletonContainer::m_lruMarker, 1);
	dgSkeletonContainer* skeletonArray[DG_MAX_SKELETON_JOINT_COUNT];
	dgInt32 memorySizes[DG_MAX_SKELETON_JOINT_COUNT];
	for (dgInt32 i = 1; i < bodyCount; i++) {
		dgDynamicBody* const body = (dgDynamicBody*)bodyArray[i].m_body;
		dgSkeletonContainer* const container = body->GetSkeleton();
		if (container && (container->m_lru != lru)) {
			container->m_lru = lru;
			memorySizes[skeletonCount] = container->GetMemoryBufferSizeInBytes(constraintArray, matrixRow);
			skeletonMemorySizeInBytes += memorySizes[skeletonCount];
			skeletonArray[skeletonCount] = container;
			skeletonCount++;
			dgAssert(skeletonCount < dgInt32(sizeof(skeletonArray) / sizeof(skeletonArray[0])));
		}
	}

	dgInt8* const skeletonMemory = (dgInt8*)dgAlloca(dgVector, skeletonMemorySizeInBytes / sizeof(dgVector));
	dgAssert((dgInt64(skeletonMemory) & 0x0f) == 0);

	skeletonMemorySizeInBytes = 0;
	for (dgInt32 i = 0; i < skeletonCount; i++) {
		skeletonArray[i]->InitMassMatrix(constraintArray, matrixRow, &skeletonMemory[skeletonMemorySizeInBytes]);
		skeletonMemorySizeInBytes += memorySizes[i];
	}

	const dgInt32 passes = world->m_solverMode;
	for (dgInt32 step = 0; step < derivativesEvaluationsRK4; step++) {

		for (dgInt32 i = 0; i < jointCount; i++) {
			dgJointInfo* const jointInfo = &constraintArray[i];
			dgConstraint* const constraint = jointInfo->m_joint;
			joindDesc.m_rowsCount = jointInfo->m_pairCount;
			joindDesc.m_rowMatrix = &matrixRow[jointInfo->m_pairStart];
			constraint->JointAccelerations(&joindDesc);
		}
		joindDesc.m_firstPassCoefFlag = dgFloat32(1.0f);

		dgFloat32 accNorm(maxAccNorm * dgFloat32(2.0f));
		for (dgInt32 i = 0; (i < passes) && (accNorm > maxAccNorm); i++) {
			accNorm = dgFloat32(0.0f);
			for (dgInt32 j = 0; j < jointCount; j++) {
				dgJointInfo* const jointInfo = &constraintArray[j];
				dgFloat32 accel = CalculateJointForceGaussSeidel(jointInfo, bodyArray, internalForces, matrixRow, maxAccNorm);
				accNorm = (accel > accNorm) ? accel : accNorm;
			}
		}
		for (dgInt32 j = 0; j < skeletonCount; j++) {
			skeletonArray[j]->CalculateJointForce(constraintArray, bodyArray, internalForces, matrixRow);
		}

		if (timestepRK != dgFloat32(0.0f)) {
			dgVector timestep4(timestepRK);
			for (dgInt32 i = 1; i < bodyCount; i++) {
				dgDynamicBody* const body = (dgDynamicBody*)bodyArray[i].m_body;
				dgAssert(body->m_index == i);
				if (body->IsRTTIType(dgBody::m_dynamicBodyRTTI)) {
					const dgJacobian& forceAndTorque = internalForces[i];
					dgVector force(body->m_externalForce + forceAndTorque.m_linear);
					dgVector torque(body->m_externalTorque + forceAndTorque.m_angular);

					dgVector velocStep((force.Scale4(body->m_invMass.m_w)) * timestep4);
					dgVector omegaStep((body->m_invWorldInertiaMatrix.RotateVector(torque)) * timestep4);
					body->m_veloc += velocStep;
					body->m_omega += omegaStep;

					dgAssert(body->m_veloc.m_w == dgFloat32(0.0f));
					dgAssert(body->m_omega.m_w == dgFloat32(0.0f));
				}
			}
		} else {
			for (dgInt32 i = 1; i < bodyCount; i++) {
				dgDynamicBody* const body = (dgDynamicBody*)bodyArray[i].m_body;
				const dgVector& linearMomentum = internalForces[i].m_linear;
				const dgVector& angularMomentum = internalForces[i].m_angular;

				body->m_veloc += linearMomentum.Scale4(body->m_invMass.m_w);
				body->m_omega += body->m_invWorldInertiaMatrix.RotateVector(angularMomentum);
			}
		}
	}

	dgInt32 hasJointFeeback = 0;
	if (timestepRK != dgFloat32(0.0f)) {
		for (dgInt32 i = 0; i < jointCount; i++) {
			dgJointInfo* const jointInfo = &constraintArray[i];
			dgConstraint* const constraint = jointInfo->m_joint;

			const dgInt32 first = jointInfo->m_pairStart;
			const dgInt32 count = jointInfo->m_pairCount;

			for (dgInt32 j = 0; j < count; j++) {
				dgJacobianMatrixElement* const row = &matrixRow[j + first];
				dgFloat32 val = row->m_force;
				dgAssert(dgCheckFloat(val));
				row->m_jointFeebackForce->m_force = val;
				row->m_jointFeebackForce->m_impact = row->m_maxImpact * timestepRK;
			}
			hasJointFeeback |= (constraint->m_updaFeedbackCallback ? 1 : 0);
		}

		const dgVector invTime(invTimestep);
		const dgVector maxAccNorm2(maxAccNorm * maxAccNorm);
		for (dgInt32 i = 1; i < bodyCount; i++) {
			dgBody* const body = bodyArray[i].m_body;
			CalculateNetAcceleration(body, invTime, maxAccNorm2);
		}
		if (hasJointFeeback) {
			for (dgInt32 i = 0; i < jointCount; i++) {
				if (constraintArray[i].m_joint->m_updaFeedbackCallback) {
					constraintArray[i].m_joint->m_updaFeedbackCallback(*constraintArray[i].m_joint, timestep, threadID);
				}
			}
		}
	} else {
		for (dgInt32 i = 1; i < bodyCount; i++) {
			dgBody* const body = bodyArray[i].m_body;
			dgAssert(body->IsRTTIType(dgBody::m_dynamicBodyRTTI) || body->IsRTTIType(dgBody::m_kinematicBodyRTTI));
			body->m_accel = dgVector::m_zero;
			body->m_alpha = dgVector::m_zero;
		}
	}
}