Example #1
0
/** called via ctx->Driver.MapTextureImage() */
static void
st_MapTextureImage(struct gl_context *ctx,
                   struct gl_texture_image *texImage,
                   GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
                   GLbitfield mode,
                   GLubyte **mapOut, GLint *rowStrideOut)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_image *stImage = st_texture_image(texImage);
   unsigned pipeMode;
   GLubyte *map;

   pipeMode = 0x0;
   if (mode & GL_MAP_READ_BIT)
      pipeMode |= PIPE_TRANSFER_READ;
   if (mode & GL_MAP_WRITE_BIT)
      pipeMode |= PIPE_TRANSFER_WRITE;
   if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
      pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;

   map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h);
   if (map) {
      *mapOut = map;
      *rowStrideOut = stImage->transfer->stride;
   }
   else {
      *mapOut = NULL;
      *rowStrideOut = 0;
   }
}
Example #2
0
/** called via ctx->Driver.UnmapTextureImage() */
static void
st_UnmapTextureImage(struct gl_context *ctx,
                     struct gl_texture_image *texImage,
                     GLuint slice)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_image *stImage  = st_texture_image(texImage);
   st_texture_image_unmap(st, stImage);
}
Example #3
0
/**
 * Bind a pipe surface to a texture object.  After the call,
 * the texture object is marked dirty and will be (re-)validated.
 *
 * If this is the first surface bound, the texture object is said to
 * switch from normal to surface based.  It will be cleared first in
 * this case.
 *
 * \param ps      pipe surface to be unbound
 * \param target  texture target
 * \param level   image level
 * \param format  internal format of the texture
 */
int
st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
                        enum pipe_format format)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLuint unit = ctx->Texture.CurrentUnit;
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;

   switch (target) {
   case ST_TEXTURE_2D:
      target = GL_TEXTURE_2D;
      break;
   case ST_TEXTURE_RECT:
      target = GL_TEXTURE_RECTANGLE_ARB;
      break;
   default:
      return 0;
   }

   /* map pipe format to base format for now */
   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   _mesa_lock_texture(ctx, texObj);

   stObj = st_texture_object(texObj);
   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   stImage = st_texture_image(texImage);

   _mesa_init_teximage_fields(ctx, target, texImage,
                              ps->width, ps->height, 1, 0, internalFormat);
   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
                                                GL_RGBA, GL_UNSIGNED_BYTE);
   _mesa_set_fetch_functions(texImage, 2);
   pipe_texture_reference(&stImage->pt, ps->texture);

   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   _mesa_unlock_texture(ctx, texObj);
   
   return 1;
}
Example #4
0
/**
 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
 * for a whole mipmap stack.
 */
static GLboolean
st_AllocTextureStorage(struct gl_context *ctx,
                       struct gl_texture_object *texObj,
                       GLsizei levels, GLsizei width,
                       GLsizei height, GLsizei depth)
{
   const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
   enum pipe_format fmt;
   GLint level;

   assert(levels > 0);

   /* Save the level=0 dimensions */
   stObj->width0 = width;
   stObj->height0 = height;
   stObj->depth0 = depth;
   stObj->lastLevel = levels - 1;

   fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);

   bindings = default_bindings(st, fmt);

   st_gl_texture_dims_to_pipe_dims(texObj->Target,
                                   width, height, depth,
                                   &ptWidth, &ptHeight, &ptDepth, &ptLayers);

   stObj->pt = st_texture_create(st,
                                 gl_target_to_pipe(texObj->Target),
                                 fmt,
                                 levels,
                                 ptWidth,
                                 ptHeight,
                                 ptDepth,
                                 ptLayers,
                                 bindings);
   if (!stObj->pt)
      return GL_FALSE;

   /* Set image resource pointers */
   for (level = 0; level < levels; level++) {
      GLuint face;
      for (face = 0; face < numFaces; face++) {
         struct st_texture_image *stImage =
            st_texture_image(texObj->Image[face][level]);
         pipe_resource_reference(&stImage->pt, stObj->pt);
      }
   }

   return GL_TRUE;
}
Example #5
0
/** Redirect rendering into stfb's surface to a texture image */
int
st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
                 int target, int format, int level)
{
   GET_CURRENT_CONTEXT(ctx);
   struct st_context *st = ctx->st;
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   const GLuint unit = ctx->Texture.CurrentUnit;
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_image *stImage;
   struct st_renderbuffer *strb;
   GLint face = 0, slice = 0;

   assert(surfIndex <= ST_SURFACE_DEPTH);

   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);

   if (strb->texture_save || strb->surface_save) {
      /* Error! */
      return 0;
   }

   if (target == ST_TEXTURE_2D) {
      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
      texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
      stImage = st_texture_image(texImage);
   }
   else {
      /* unsupported target */
      return 0;
   }

   st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);

   /* save the renderbuffer's surface/texture info */
   pipe_texture_reference(&strb->texture_save, strb->texture);
   pipe_surface_reference(&strb->surface_save, strb->surface);

   /* plug in new surface/texture info */
   pipe_texture_reference(&strb->texture, stImage->pt);
   strb->surface = screen->get_tex_surface(screen, strb->texture,
                                           face, level, slice,
                                           (PIPE_BUFFER_USAGE_GPU_READ |
                                            PIPE_BUFFER_USAGE_GPU_WRITE));

   st->dirty.st |= ST_NEW_FRAMEBUFFER;

   return 1;
}
Example #6
0
static void
st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
                       GLboolean output, struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage,
                       const GLvoid *vdpSurface, GLuint index)
{
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   pipe_resource_reference(&stObj->pt, NULL);
   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
   pipe_resource_reference(&stImage->pt, NULL);

   _mesa_dirty_texobj(ctx, texObj);
}
Example #7
0
/** called via ctx->Driver.FreeTextureImageBuffer() */
static void
st_FreeTextureImageBuffer(struct gl_context *ctx,
                          struct gl_texture_image *texImage)
{
   struct st_texture_image *stImage = st_texture_image(texImage);

   DBG("%s\n", __FUNCTION__);

   if (stImage->pt) {
      pipe_resource_reference(&stImage->pt, NULL);
   }

   if (stImage->TexData) {
      _mesa_align_free(stImage->TexData);
      stImage->TexData = NULL;
   }
}
Example #8
0
static void
st_bind_surface(struct gl_context *ctx, GLenum target,
                struct gl_texture_object *texObj,
                struct gl_texture_image *texImage,
                struct pipe_surface *ps)
{
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   gl_format texFormat;

   /* map pipe format to base format */
   if (util_format_get_component_bits(ps->format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   stObj = st_texture_object(texObj);
   stImage = st_texture_image(texImage);

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(ps->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              ps->width, ps->height, 1, 0, internalFormat,
                              texFormat);

   /* FIXME create a non-default sampler view from the pipe_surface? */
   pipe_resource_reference(&stObj->pt, ps->texture);
   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
   pipe_resource_reference(&stImage->pt, stObj->pt);

   stObj->width0 = ps->width;
   stObj->height0 = ps->height;
   stObj->depth0 = 1;
   stObj->surface_format = ps->format;

   _mesa_dirty_texobj(ctx, texObj);
}
Example #9
0
/**
 * Called via ctx->Driver.GetTexImage()
 */
static void
st_GetTexImage(struct gl_context * ctx,
               GLenum format, GLenum type, GLvoid * pixels,
               struct gl_texture_image *texImage)
{
   struct st_texture_image *stImage = st_texture_image(texImage);

   if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
      /* Need to decompress the texture.
       * We'll do this by rendering a textured quad (which is hopefully
       * faster than using the fallback code in texcompress.c).
       * Note that we only expect RGBA formats (no Z/depth formats).
       */
      decompress_with_blit(ctx, format, type, pixels, texImage);
   }
   else {
      _mesa_get_teximage(ctx, format, type, pixels, texImage);
   }
}
Example #10
0
/**
 * Unbind a pipe surface from a texture object.  After the call,
 * the texture object is marked dirty and will be (re-)validated.
 *
 * \param ps      pipe surface to be unbound
 * \param target  texture target
 * \param level   image level
 */
int
st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLuint unit = ctx->Texture.CurrentUnit;
   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;

   switch (target) {
   case ST_TEXTURE_2D:
      target = GL_TEXTURE_2D;
      break;
   case ST_TEXTURE_RECT:
      target = GL_TEXTURE_RECTANGLE_ARB;
      break;
   default:
      return 0;
   }

   texObj = _mesa_select_tex_object(ctx, texUnit, target);

   _mesa_lock_texture(ctx, texObj);

   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   stObj = st_texture_object(texObj);
   stImage = st_texture_image(texImage);

   /* Make sure the pipe surface is still bound.  The texture object is still
    * considered surface based even if this is the last bound surface. */
   if (stImage->pt == ps->texture) {
      pipe_texture_reference(&stImage->pt, NULL);
      _mesa_clear_texture_image(ctx, texImage);

      _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   }

   _mesa_unlock_texture(ctx, texObj);
   
   return 1;
}
Example #11
0
static void
st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
                       GLboolean output, struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage,
                       const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   pipe_resource_reference(&stObj->pt, NULL);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, NULL);

   stObj->layer_override = 0;

   _mesa_dirty_texobj(ctx, texObj);

   st_flush(st, NULL, 0);
}
Example #12
0
static boolean
st_context_teximage(struct st_context_iface *stctxi,
                    enum st_texture_type tex_type,
                    int level, enum pipe_format pipe_format,
                    struct pipe_resource *tex, boolean mipmap)
{
   struct st_context *st = (struct st_context *) stctxi;
   struct gl_context *ctx = st->ctx;
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   GLuint width, height, depth;
   GLenum target;

   switch (tex_type) {
   case ST_TEXTURE_1D:
      target = GL_TEXTURE_1D;
      break;
   case ST_TEXTURE_2D:
      target = GL_TEXTURE_2D;
      break;
   case ST_TEXTURE_3D:
      target = GL_TEXTURE_3D;
      break;
   case ST_TEXTURE_RECT:
      target = GL_TEXTURE_RECTANGLE_ARB;
      break;
   default:
      return FALSE;
   }

   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   _mesa_lock_texture(ctx, texObj);

   stObj = st_texture_object(texObj);
   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   stImage = st_texture_image(texImage);
   if (tex) {
      gl_format texFormat = st_pipe_format_to_mesa_format(pipe_format);

      if (util_format_has_alpha(tex->format))
         internalFormat = GL_RGBA;
      else
         internalFormat = GL_RGB;

      _mesa_init_teximage_fields(ctx, texImage,
                                 tex->width0, tex->height0, 1, 0,
                                 internalFormat, texFormat);

      width = tex->width0;
      height = tex->height0;
      depth = tex->depth0;

      /* grow the image size until we hit level = 0 */
      while (level > 0) {
         if (width != 1)
            width <<= 1;
         if (height != 1)
            height <<= 1;
         if (depth != 1)
            depth <<= 1;
         level--;
      }
   }
   else {
      _mesa_clear_texture_image(ctx, texImage);
      width = height = depth = 0;
   }

   pipe_resource_reference(&stImage->pt, tex);
   stObj->width0 = width;
   stObj->height0 = height;
   stObj->depth0 = depth;
   stObj->surface_format = pipe_format;

   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   _mesa_unlock_texture(ctx, texObj);
   
   return TRUE;
}
Example #13
0
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const GLvoid *vdpSurface, GLuint index)
{
   int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
   uint32_t device = (uintptr_t)ctx->vdpDevice;

   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);
 
   struct pipe_resource *res;
   struct pipe_sampler_view *sv, templ;
   gl_format texFormat;

   getProcAddr = ctx->vdpGetProcAddress;
   if (output) {
      VdpOutputSurfaceGallium *f;
      
      if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f)) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      res = f((uintptr_t)vdpSurface);

      if (!res) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

   } else {
      VdpVideoSurfaceGallium *f;

      struct pipe_video_buffer *buffer;
      struct pipe_sampler_view **samplers;

      if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f)) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      buffer = f((uintptr_t)vdpSurface);
      if (!buffer) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      samplers = buffer->get_sampler_view_planes(buffer);
      if (!samplers) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      sv = samplers[index >> 1];
      if (!sv) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
         return;
      }

      res = sv->texture;
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   pipe_sampler_view_reference(&stObj->sampler_view, NULL);
   pipe_resource_reference(&stImage->pt, res);

   u_sampler_view_default_template(&templ, res, res->format);
   templ.u.tex.first_layer = index & 1;
   templ.u.tex.last_layer = index & 1;
   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
   stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);

   stObj->width0 = res->width0;
   stObj->height0 = res->height0;
   stObj->depth0 = 1;
   stObj->surface_format = res->format;

   _mesa_dirty_texobj(ctx, texObj);
}
Example #14
0
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   struct pipe_resource *res;
   struct pipe_sampler_view templ, **sampler_view;
   mesa_format texFormat;

   if (output) {
      res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);

      if (!res)
         res = st_vdpau_output_surface_gallium(ctx, vdpSurface);

   } else {
      res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);

      if (!res)
         res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, res);

   u_sampler_view_default_template(&templ, res, res->format);
   templ.u.tex.first_layer = index & 1;
   templ.u.tex.last_layer = index & 1;
   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);

   sampler_view = st_texture_get_sampler_view(st, stObj);
   *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);

   stObj->surface_format = res->format;

   _mesa_dirty_texobj(ctx, texObj);
}
Example #15
0
/**
 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
 * Note that the region to copy has already been clipped so we know we
 * won't read from outside the source renderbuffer's bounds.
 *
 * Note: srcY=0=Bottom of renderbuffer (GL convention)
 */
static void
st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
                   struct gl_texture_image *texImage,
                   GLint destX, GLint destY, GLint destZ,
                   struct gl_renderbuffer *rb,
                   GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
   struct st_texture_image *stImage = st_texture_image(texImage);
   const GLenum texBaseFormat = texImage->_BaseFormat;
   struct st_renderbuffer *strb = st_renderbuffer(rb);
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   enum pipe_format dest_format, src_format;
   GLboolean matching_base_formats;
   GLuint color_writemask, zs_writemask, sample_count;
   struct pipe_surface *dest_surface = NULL;
   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
   struct pipe_surface surf_tmpl;
   unsigned int dst_usage;
   GLint srcY0, srcY1;

   /* make sure finalize_textures has been called? 
    */
   if (0) st_validate_state(st);

   if (!strb || !strb->surface || !stImage->pt) {
      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
      return;
   }

   sample_count = strb->surface->texture->nr_samples;
   /* I believe this would be legal, presumably would need to do a resolve
      for color, and for depth/stencil spec says to just use one of the
      depth/stencil samples per pixel? Need some transfer clarifications. */
   assert(sample_count < 2);

   assert(strb);
   assert(strb->surface);
   assert(stImage->pt);

   src_format = strb->surface->format;
   dest_format = stImage->pt->format;

   /*
    * Determine if the src framebuffer and dest texture have the same
    * base format.  We need this to detect a case such as the framebuffer
    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
    * texture format stores RGBA we need to set A=1 (overriding the
    * framebuffer's alpha values).  We can't do that with the blit or
    * textured-quad paths.
    */
   matching_base_formats =
      (_mesa_get_format_base_format(strb->Base.Format) ==
       _mesa_get_format_base_format(texImage->TexFormat));

   if (ctx->_ImageTransferState) {
      goto fallback;
   }

   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      /* 1D arrays might be thought of as 2D images but the actual layout
       * might not be that way.  At some points, we convert OpenGL's 1D
       * array 'height' into gallium 'layers' and that prevents the blit
       * utility code from doing the right thing.  Simpy use the memcpy-based
       * fallback.
       */
      goto fallback;
   }

   if (matching_base_formats &&
       src_format == dest_format &&
       !do_flip) {
      /* use surface_copy() / blit */
      struct pipe_box src_box;
      unsigned dstLevel;

      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
                      width, height, &src_box);

      /* If stImage->pt is an independent image (not a pointer into a full
       * mipmap) stImage->pt.last_level will be zero and we need to use that
       * as the dest level.
       */
      dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);

      /* for resource_copy_region(), y=0=top, always */
      pipe->resource_copy_region(pipe,
                                 /* dest */
                                 stImage->pt,
                                 dstLevel,
                                 destX, destY, destZ + stImage->base.Face,
                                 /* src */
                                 strb->texture,
                                 strb->surface->u.tex.level,
                                 &src_box);
      return;
   }

   if (texBaseFormat == GL_DEPTH_STENCIL) {
      goto fallback;
   }

   if (texBaseFormat == GL_DEPTH_COMPONENT) {
      color_writemask = 0;
      zs_writemask = BLIT_WRITEMASK_Z;
      dst_usage = PIPE_BIND_DEPTH_STENCIL;
   }
   else {
      color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
      zs_writemask = 0;
      dst_usage = PIPE_BIND_RENDER_TARGET;
   }

   if ((!color_writemask && !zs_writemask) ||
       !screen->is_format_supported(screen, src_format,
                                    PIPE_TEXTURE_2D, sample_count,
                                    PIPE_BIND_SAMPLER_VIEW) ||
       !screen->is_format_supported(screen, dest_format,
                                    PIPE_TEXTURE_2D, 0,
                                    dst_usage)) {
      goto fallback;
   }

   if (do_flip) {
      srcY1 = strb->Base.Height - srcY - height;
      srcY0 = srcY1 + height;
   }
   else {
      srcY0 = srcY;
      srcY1 = srcY0 + height;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
   surf_tmpl.format = util_format_linear(stImage->pt->format);
   surf_tmpl.usage = dst_usage;
   surf_tmpl.u.tex.level = stImage->base.Level;
   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;

   dest_surface = pipe->create_surface(pipe, stImage->pt,
                                       &surf_tmpl);
   util_blit_pixels(st->blit,
                    strb->texture,
                    strb->surface->u.tex.level,
                    srcX, srcY0,
                    srcX + width, srcY1,
                    strb->surface->u.tex.first_layer,
                    dest_surface,
                    destX, destY,
                    destX + width, destY + height,
                    0.0, PIPE_TEX_MIPFILTER_NEAREST,
                    color_writemask, zs_writemask);
   pipe_surface_reference(&dest_surface, NULL);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   return;

fallback:
   /* software fallback */
   fallback_copy_texsubimage(ctx,
                             strb, stImage, texBaseFormat,
                             destX, destY, destZ,
                             srcX, srcY, width, height);
}
Example #16
0
static void
st_bind_egl_image(struct gl_context *ctx,
                  struct gl_texture_object *texObj,
                  struct gl_texture_image *texImage,
                  struct st_egl_image *stimg)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   mesa_format texFormat;

   /* map pipe format to base format */
   if (util_format_get_component_bits(stimg->format,
                                      UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   stObj = st_texture_object(texObj);
   stImage = st_texture_image(texImage);

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj, NULL);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(stimg->format);

   /* TODO RequiredTextureImageUnits should probably be reset back
    * to 1 somewhere if different texture is bound??
    */
   if (texFormat == MESA_FORMAT_NONE) {
      switch (stimg->format) {
      case PIPE_FORMAT_NV12:
         texFormat = MESA_FORMAT_R_UNORM8;
         texObj->RequiredTextureImageUnits = 2;
         break;
      case PIPE_FORMAT_IYUV:
         texFormat = MESA_FORMAT_R_UNORM8;
         texObj->RequiredTextureImageUnits = 3;
         break;
      default:
         unreachable("bad YUV format!");
      }
   }

   _mesa_init_teximage_fields(ctx, texImage,
                              stimg->texture->width0, stimg->texture->height0,
                              1, 0, internalFormat, texFormat);

   pipe_resource_reference(&stObj->pt, stimg->texture);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, stObj->pt);

   stObj->surface_format = stimg->format;
   stObj->level_override = stimg->level;
   stObj->layer_override = stimg->layer;

   _mesa_dirty_texobj(ctx, texObj);
}
Example #17
0
/**
 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
 * Note that the region to copy has already been clipped so we know we
 * won't read from outside the source renderbuffer's bounds.
 *
 * Note: srcY=0=Bottom of renderbuffer (GL convention)
 */
static void
st_copy_texsubimage(struct gl_context *ctx,
                    struct gl_texture_image *texImage,
                    GLint destX, GLint destY, GLint destZ,
                    struct gl_renderbuffer *rb,
                    GLint srcX, GLint srcY,
                    GLsizei width, GLsizei height)
{
   struct st_texture_image *stImage = st_texture_image(texImage);
   const GLenum texBaseFormat = texImage->_BaseFormat;
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct st_renderbuffer *strb;
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct pipe_screen *screen = pipe->screen;
   enum pipe_format dest_format, src_format;
   GLboolean matching_base_formats;
   GLuint format_writemask, sample_count;
   struct pipe_surface *dest_surface = NULL;
   GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
   struct pipe_surface surf_tmpl;
   unsigned int dst_usage;
   GLint srcY0, srcY1;

   /* make sure finalize_textures has been called? 
    */
   if (0) st_validate_state(st);

   /* determine if copying depth or color data */
   if (texBaseFormat == GL_DEPTH_COMPONENT ||
       texBaseFormat == GL_DEPTH_STENCIL) {
      strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
   }
   else {
      /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
      strb = st_renderbuffer(fb->_ColorReadBuffer);
   }

   if (!strb || !strb->surface || !stImage->pt) {
      debug_printf("%s: null strb or stImage\n", __FUNCTION__);
      return;
   }

   sample_count = strb->surface->texture->nr_samples;
   /* I believe this would be legal, presumably would need to do a resolve
      for color, and for depth/stencil spec says to just use one of the
      depth/stencil samples per pixel? Need some transfer clarifications. */
   assert(sample_count < 2);

   assert(strb);
   assert(strb->surface);
   assert(stImage->pt);

   src_format = strb->surface->format;
   dest_format = stImage->pt->format;

   /*
    * Determine if the src framebuffer and dest texture have the same
    * base format.  We need this to detect a case such as the framebuffer
    * being GL_RGBA but the texture being GL_RGB.  If the actual hardware
    * texture format stores RGBA we need to set A=1 (overriding the
    * framebuffer's alpha values).  We can't do that with the blit or
    * textured-quad paths.
    */
   matching_base_formats =
      (_mesa_get_format_base_format(strb->Base.Format) ==
       _mesa_get_format_base_format(texImage->TexFormat));

   if (ctx->_ImageTransferState) {
      goto fallback;
   }

   if (matching_base_formats &&
       src_format == dest_format &&
       !do_flip) {
      /* use surface_copy() / blit */
      struct pipe_box src_box;
      u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
                      width, height, &src_box);

      /* for resource_copy_region(), y=0=top, always */
      pipe->resource_copy_region(pipe,
                                 /* dest */
                                 stImage->pt,
                                 stImage->base.Level,
                                 destX, destY, destZ + stImage->base.Face,
                                 /* src */
                                 strb->texture,
                                 strb->surface->u.tex.level,
                                 &src_box);
      return;
   }

   if (texBaseFormat == GL_DEPTH_STENCIL) {
      goto fallback;
   }

   if (texBaseFormat == GL_DEPTH_COMPONENT) {
      format_writemask = TGSI_WRITEMASK_XYZW;
      dst_usage = PIPE_BIND_DEPTH_STENCIL;
   }
   else {
      format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
      dst_usage = PIPE_BIND_RENDER_TARGET;
   }

   if (!format_writemask ||
       !screen->is_format_supported(screen, src_format,
                                    PIPE_TEXTURE_2D, sample_count,
                                    PIPE_BIND_SAMPLER_VIEW) ||
       !screen->is_format_supported(screen, dest_format,
                                    PIPE_TEXTURE_2D, 0,
                                    dst_usage)) {
      goto fallback;
   }

   if (do_flip) {
      srcY1 = strb->Base.Height - srcY - height;
      srcY0 = srcY1 + height;
   }
   else {
      srcY0 = srcY;
      srcY1 = srcY0 + height;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
   surf_tmpl.format = util_format_linear(stImage->pt->format);
   surf_tmpl.usage = dst_usage;
   surf_tmpl.u.tex.level = stImage->base.Level;
   surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
   surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;

   dest_surface = pipe->create_surface(pipe, stImage->pt,
                                       &surf_tmpl);
   util_blit_pixels_writemask(st->blit,
                              strb->texture,
                              strb->surface->u.tex.level,
                              srcX, srcY0,
                              srcX + width, srcY1,
                              strb->surface->u.tex.first_layer,
                              dest_surface,
                              destX, destY,
                              destX + width, destY + height,
                              0.0, PIPE_TEX_MIPFILTER_NEAREST,
                              format_writemask);
   pipe_surface_reference(&dest_surface, NULL);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   return;

fallback:
   /* software fallback */
   fallback_copy_texsubimage(ctx,
                             strb, stImage, texBaseFormat,
                             destX, destY, destZ,
                             srcX, srcY, width, height);
}
Example #18
0
/**
 * glGetTexImage() helper: decompress a compressed texture by rendering
 * a textured quad.  Store the results in the user's buffer.
 */
static void
decompress_with_blit(struct gl_context * ctx,
                     GLenum format, GLenum type, GLvoid *pixels,
                     struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   struct pipe_resource *dst_texture;
   struct pipe_blit_info blit;
   unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
   struct pipe_transfer *tex_xfer;
   ubyte *map;

   /* create temp / dest surface */
   if (!util_create_rgba_texture(pipe, width, height, bind,
                                 &dst_texture)) {
      _mesa_problem(ctx, "util_create_rgba_texture() failed "
                    "in decompress_with_blit()");
      return;
   }

   blit.src.resource = stObj->pt;
   blit.src.level = texImage->Level;
   blit.src.format = util_format_linear(stObj->pt->format);
   blit.dst.resource = dst_texture;
   blit.dst.level = 0;
   blit.dst.format = dst_texture->format;
   blit.src.box.x = blit.dst.box.x = 0;
   blit.src.box.y = blit.dst.box.y = 0;
   blit.src.box.z = 0; /* XXX compressed array textures? */
   blit.dst.box.z = 0;
   blit.src.box.width = blit.dst.box.width = width;
   blit.src.box.height = blit.dst.box.height = height;
   blit.src.box.depth = blit.dst.box.depth = 1;
   blit.mask = PIPE_MASK_RGBA;
   blit.filter = PIPE_TEX_FILTER_NEAREST;
   blit.scissor_enable = FALSE;

   /* blit/render/decompress */
   st->pipe->blit(st->pipe, &blit);

   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);

   map = pipe_transfer_map(pipe, dst_texture, 0, 0,
                           PIPE_TRANSFER_READ,
                           0, 0, width, height, &tex_xfer);
   if (!map) {
      goto end;
   }

   /* copy/pack data into user buffer */
   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
                                            format, type,
                                            ctx->Pack.SwapBytes)) {
      /* memcpy */
      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
      /* map the dst_surface so we can read from it */
      GLuint row;
      for (row = 0; row < height; row++) {
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);
         memcpy(dest, map, bytesPerRow);
         map += tex_xfer->stride;
      }
      pipe_transfer_unmap(pipe, tex_xfer);
   }
   else {
      /* format translation via floats */
      GLuint row;
      enum pipe_format pformat = util_format_linear(dst_texture->format);
      GLfloat *rgba;

      rgba = malloc(width * 4 * sizeof(GLfloat));
      if (!rgba) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
         goto end;
      }

      for (row = 0; row < height; row++) {
         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);

         if (ST_DEBUG & DEBUG_FALLBACK)
            debug_printf("%s: fallback format translation\n", __FUNCTION__);

         /* get float[4] rgba row from surface */
         pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
                                   pformat, rgba);

         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dest, &ctx->Pack, transferOps);
      }

      free(rgba);
   }

end:
   if (map)
      pipe_transfer_unmap(pipe, tex_xfer);

   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
   pipe_resource_reference(&dst_texture, NULL);
}
Example #19
0
/**
 * Called via ctx->Driver.AllocTextureImageBuffer().
 * If the texture object/buffer already has space for the indicated image,
 * we're done.  Otherwise, allocate memory for the new texture image.
 */
static GLboolean
st_AllocTextureImageBuffer(struct gl_context *ctx,
                           struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   const GLuint level = texImage->Level;
   GLuint width = texImage->Width;
   GLuint height = texImage->Height;
   GLuint depth = texImage->Depth;

   DBG("%s\n", __FUNCTION__);

   assert(!stImage->TexData);
   assert(!stImage->pt); /* xxx this might be wrong */

   /* Look if the parent texture object has space for this image */
   if (stObj->pt &&
       level <= stObj->pt->last_level &&
       st_texture_match_image(stObj->pt, texImage)) {
      /* this image will fit in the existing texture object's memory */
      pipe_resource_reference(&stImage->pt, stObj->pt);
      return GL_TRUE;
   }

   /* The parent texture object does not have space for this image */

   pipe_resource_reference(&stObj->pt, NULL);
   pipe_sampler_view_release(st->pipe, &stObj->sampler_view);

   if (!guess_and_alloc_texture(st, stObj, stImage)) {
      /* Probably out of memory.
       * Try flushing any pending rendering, then retry.
       */
      st_finish(st);
      if (!guess_and_alloc_texture(st, stObj, stImage)) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
         return GL_FALSE;
      }
   }

   if (stObj->pt &&
       st_texture_match_image(stObj->pt, texImage)) {
      /* The image will live in the object's mipmap memory */
      pipe_resource_reference(&stImage->pt, stObj->pt);
      assert(stImage->pt);
      return GL_TRUE;
   }
   else {
      /* Create a new, temporary texture/resource/buffer to hold this
       * one texture image.  Note that when we later access this image
       * (either for mapping or copying) we'll want to always specify
       * mipmap level=0, even if the image represents some other mipmap
       * level.
       */
      enum pipe_format format =
         st_mesa_format_to_pipe_format(texImage->TexFormat);
      GLuint bindings = default_bindings(st, format);
      GLuint ptWidth, ptHeight, ptDepth, ptLayers;

      st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
                                      width, height, depth,
                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);

      stImage->pt = st_texture_create(st,
                                      gl_target_to_pipe(stObj->base.Target),
                                      format,
                                      0, /* lastLevel */
                                      ptWidth,
                                      ptHeight,
                                      ptDepth,
                                      ptLayers,
                                      bindings);
      return stImage->pt != NULL;
   }
}
Example #20
0
/**
 * glGetTexImage() helper: decompress a compressed texture by rendering
 * a textured quad.  Store the results in the user's buffer.
 */
static void
decompress_with_blit(struct gl_context * ctx,
                     GLenum format, GLenum type, GLvoid *pixels,
                     struct gl_texture_image *texImage)
{
   struct st_context *st = st_context(ctx);
   struct pipe_context *pipe = st->pipe;
   struct st_texture_image *stImage = st_texture_image(texImage);
   struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
   struct pipe_sampler_view *src_view;
   const GLuint width = texImage->Width;
   const GLuint height = texImage->Height;
   struct pipe_surface *dst_surface;
   struct pipe_resource *dst_texture;
   struct pipe_transfer *tex_xfer;
   unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
		    PIPE_BIND_TRANSFER_READ);

   /* create temp / dest surface */
   if (!util_create_rgba_surface(pipe, width, height, bind,
                                 &dst_texture, &dst_surface)) {
      _mesa_problem(ctx, "util_create_rgba_surface() failed "
                    "in decompress_with_blit()");
      return;
   }

   /* Disable conditional rendering. */
   if (st->render_condition) {
      pipe->render_condition(pipe, NULL, 0);
   }

   /* Create sampler view that limits fetches to the source mipmap level */
   {
      struct pipe_sampler_view sv_temp;

      u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format);

      sv_temp.format = util_format_linear(sv_temp.format);
      sv_temp.u.tex.first_level =
      sv_temp.u.tex.last_level = texImage->Level;

      src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp);
      if (!src_view) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
         return;
      }
   }

   /* blit/render/decompress */
   util_blit_pixels_tex(st->blit,
                        src_view,      /* pipe_resource (src) */
                        0, 0,             /* src x0, y0 */
                        width, height,    /* src x1, y1 */
                        dst_surface,      /* pipe_surface (dst) */
                        0, 0,             /* dst x0, y0 */
                        width, height,    /* dst x1, y1 */
                        0.0,              /* z */
                        PIPE_TEX_MIPFILTER_NEAREST);

   /* Restore conditional rendering state. */
   if (st->render_condition) {
      pipe->render_condition(pipe, st->render_condition,
                             st->condition_mode);
   }

   /* map the dst_surface so we can read from it */
   tex_xfer = pipe_get_transfer(pipe,
                                dst_texture, 0, 0,
                                PIPE_TRANSFER_READ,
                                0, 0, width, height);

   pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);

   /* copy/pack data into user buffer */
   if (_mesa_format_matches_format_and_type(stImage->base.TexFormat,
                                            format, type,
                                            ctx->Pack.SwapBytes)) {
      /* memcpy */
      const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
      ubyte *map = pipe_transfer_map(pipe, tex_xfer);
      GLuint row;
      for (row = 0; row < height; row++) {
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);
         memcpy(dest, map, bytesPerRow);
         map += tex_xfer->stride;
      }
      pipe_transfer_unmap(pipe, tex_xfer);
   }
   else {
      /* format translation via floats */
      GLuint row;
      enum pipe_format pformat = util_format_linear(dst_texture->format);
      GLfloat *rgba;

      rgba = (GLfloat *) malloc(width * 4 * sizeof(GLfloat));
      if (!rgba) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
         goto end;
      }

      for (row = 0; row < height; row++) {
         const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
         GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
                                              height, format, type, row, 0);

         if (ST_DEBUG & DEBUG_FALLBACK)
            debug_printf("%s: fallback format translation\n", __FUNCTION__);

         /* get float[4] rgba row from surface */
         pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
                                   pformat, rgba);

         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
                                    type, dest, &ctx->Pack, transferOps);
      }

      free(rgba);
   }

end:
   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);

   pipe->transfer_destroy(pipe, tex_xfer);

   /* destroy the temp / dest surface */
   util_destroy_rgba_surface(dst_texture, dst_surface);

   pipe_sampler_view_release(pipe, &src_view);
}
Example #21
0
/**
 * Called during state validation.  When this function is finished,
 * the texture object should be ready for rendering.
 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
 */
GLboolean
st_finalize_texture(struct gl_context *ctx,
		    struct pipe_context *pipe,
		    struct gl_texture_object *tObj)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(tObj);
   const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
   GLuint face;
   struct st_texture_image *firstImage;
   enum pipe_format firstImageFormat;
   GLuint ptWidth, ptHeight, ptDepth, ptLayers;

   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
      /* The texture is complete and we know exactly how many mipmap levels
       * are present/needed.  This is conditional because we may be called
       * from the st_generate_mipmap() function when the texture object is
       * incomplete.  In that case, we'll have set stObj->lastLevel before
       * we get here.
       */
      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
          stObj->base.Sampler.MinFilter == GL_NEAREST)
         stObj->lastLevel = stObj->base.BaseLevel;
      else
         stObj->lastLevel = stObj->base._MaxLevel;
   }

   firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
   assert(firstImage);

   /* If both firstImage and stObj point to a texture which can contain
    * all active images, favour firstImage.  Note that because of the
    * completeness requirement, we know that the image dimensions
    * will match.
    */
   if (firstImage->pt &&
       firstImage->pt != stObj->pt &&
       (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
      pipe_resource_reference(&stObj->pt, firstImage->pt);
      pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
   }

   /* Find gallium format for the Mesa texture */
   firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);

   /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
   {
      GLuint width, height, depth;
      if (!guess_base_level_size(stObj->base.Target,
                                 firstImage->base.Width2,
                                 firstImage->base.Height2,
                                 firstImage->base.Depth2,
                                 firstImage->base.Level,
                                 &width, &height, &depth)) {
         width = stObj->width0;
         height = stObj->height0;
         depth = stObj->depth0;
      }
      /* convert GL dims to Gallium dims */
      st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
                                      &ptWidth, &ptHeight, &ptDepth, &ptLayers);
   }

   /* If we already have a gallium texture, check that it matches the texture
    * object's format, target, size, num_levels, etc.
    */
   if (stObj->pt) {
      if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
          !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
          stObj->pt->last_level < stObj->lastLevel ||
          stObj->pt->width0 != ptWidth ||
          stObj->pt->height0 != ptHeight ||
          stObj->pt->depth0 != ptDepth ||
          stObj->pt->array_size != ptLayers)
      {
         /* The gallium texture does not match the Mesa texture so delete the
          * gallium texture now.  We'll make a new one below.
          */
         pipe_resource_reference(&stObj->pt, NULL);
         pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
         st->dirty.st |= ST_NEW_FRAMEBUFFER;
      }
   }

   /* May need to create a new gallium texture:
    */
   if (!stObj->pt) {
      GLuint bindings = default_bindings(st, firstImageFormat);

      stObj->pt = st_texture_create(st,
                                    gl_target_to_pipe(stObj->base.Target),
                                    firstImageFormat,
                                    stObj->lastLevel,
                                    ptWidth,
                                    ptHeight,
                                    ptDepth,
                                    ptLayers,
                                    bindings);

      if (!stObj->pt) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
         return GL_FALSE;
      }
   }

   /* Pull in any images not in the object's texture:
    */
   for (face = 0; face < nr_faces; face++) {
      GLuint level;
      for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
         struct st_texture_image *stImage =
            st_texture_image(stObj->base.Image[face][level]);

         /* Need to import images in main memory or held in other textures.
          */
         if (stImage && stObj->pt != stImage->pt) {
            if (level == 0 ||
                (stImage->base.Width == u_minify(stObj->width0, level) &&
                 stImage->base.Height == u_minify(stObj->height0, level) &&
                 stImage->base.Depth == u_minify(stObj->depth0, level))) {
               /* src image fits expected dest mipmap level size */
               copy_image_data_to_texture(st, stObj, level, stImage);
            }
         }
      }
   }

   return GL_TRUE;
}
Example #22
0
/**
 * Called via ctx->Driver.GenerateMipmap().
 */
void
st_generate_mipmap(struct gl_context *ctx, GLenum target,
                   struct gl_texture_object *texObj)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct pipe_resource *pt = st_get_texobj_resource(texObj);
   const uint baseLevel = texObj->BaseLevel;
   uint lastLevel, first_layer, last_layer;
   uint dstLevel;

   if (!pt)
      return;

   /* not sure if this ultimately actually should work,
      but we're not supporting multisampled textures yet. */
   assert(pt->nr_samples < 2);

   /* find expected last mipmap level to generate*/
   lastLevel = compute_num_levels(ctx, texObj, target) - 1;

   if (lastLevel == 0)
      return;

   /* The texture isn't in a "complete" state yet so set the expected
    * lastLevel here, since it won't get done in st_finalize_texture().
    */
   stObj->lastLevel = lastLevel;

   if (pt->last_level < lastLevel) {
      /* The current gallium texture doesn't have space for all the
       * mipmap levels we need to generate.  So allocate a new texture.
       */
      struct pipe_resource *oldTex = stObj->pt;

      /* create new texture with space for more levels */
      stObj->pt = st_texture_create(st,
                                    oldTex->target,
                                    oldTex->format,
                                    lastLevel,
                                    oldTex->width0,
                                    oldTex->height0,
                                    oldTex->depth0,
                                    oldTex->array_size,
                                    0,
                                    oldTex->bind);

      /* This will copy the old texture's base image into the new texture
       * which we just allocated.
       */
      st_finalize_texture(ctx, st->pipe, texObj);

      /* release the old tex (will likely be freed too) */
      pipe_resource_reference(&oldTex, NULL);
      st_texture_release_all_sampler_views(stObj);
   }
   else {
      /* Make sure that the base texture image data is present in the
       * texture buffer.
       */
      st_finalize_texture(ctx, st->pipe, texObj);
   }

   pt = stObj->pt;

   assert(pt->last_level >= lastLevel);

   if (pt->target == PIPE_TEXTURE_CUBE) {
      first_layer = last_layer = _mesa_tex_target_to_face(target);
   }
   else {
      first_layer = 0;
      last_layer = util_max_layer(pt, baseLevel);
   }

   /* Try to generate the mipmap by rendering/texturing.  If that fails,
    * use the software fallback.
    */
   if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
                        first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
      _mesa_generate_mipmap(ctx, target, texObj);
   }

   /* Fill in the Mesa gl_texture_image fields */
   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
      const uint srcLevel = dstLevel - 1;
      const struct gl_texture_image *srcImage
         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
      struct gl_texture_image *dstImage;
      struct st_texture_image *stImage;
      uint border = srcImage->Border;
      uint dstWidth, dstHeight, dstDepth;

      dstWidth = u_minify(pt->width0, dstLevel);
      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
         dstHeight = pt->array_size;
      }
      else {
         dstHeight = u_minify(pt->height0, dstLevel);
      }
      if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
          texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
         dstDepth = pt->array_size;
      }
      else {
         dstDepth = u_minify(pt->depth0, dstLevel);
      }

      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
      if (!dstImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
         return;
      }

      /* Free old image data */
      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);

      /* initialize new image */
      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
                                 dstDepth, border, srcImage->InternalFormat,
                                 srcImage->TexFormat);

      stImage = st_texture_image(dstImage);

      pipe_resource_reference(&stImage->pt, pt);
   }
}
Example #23
0
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   struct pipe_resource *res;
   mesa_format texFormat;
   uint layer_override = 0;

   if (output) {
      res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);

      if (!res)
         res = st_vdpau_output_surface_gallium(ctx, vdpSurface);

   } else {
      res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);

      if (!res) {
         res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
         layer_override = index & 1;
      }
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      pipe_resource_reference(&res, NULL);
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, res);

   stObj->surface_format = res->format;
   stObj->layer_override = layer_override;

   _mesa_dirty_texobj(ctx, texObj);
   pipe_resource_reference(&res, NULL);
}
Example #24
0
static boolean
st_context_teximage(struct st_context_iface *stctxi,
                    enum st_texture_type target,
                    int level, enum pipe_format internal_format,
                    struct pipe_resource *tex, boolean mipmap)
{
   struct st_context *st = (struct st_context *) stctxi;
   struct gl_context *ctx = st->ctx;
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   GLuint width, height, depth;

   switch (target) {
   case ST_TEXTURE_1D:
      target = GL_TEXTURE_1D;
      break;
   case ST_TEXTURE_2D:
      target = GL_TEXTURE_2D;
      break;
   case ST_TEXTURE_3D:
      target = GL_TEXTURE_3D;
      break;
   case ST_TEXTURE_RECT:
      target = GL_TEXTURE_RECTANGLE_ARB;
      break;
   default:
      return FALSE;
      break;
   }

   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   _mesa_lock_texture(ctx, texObj);

   stObj = st_texture_object(texObj);
   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
   stImage = st_texture_image(texImage);
   if (tex) {
      gl_format texFormat;

      /*
       * XXX When internal_format and tex->format differ, st_finalize_texture
       * needs to allocate a new texture with internal_format and copy the
       * texture here into the new one.  It will result in surface_copy being
       * called on surfaces whose formats differ.
       *
       * To avoid that, internal_format is (wrongly) ignored here.  A sane fix
       * is to use a sampler view.
       */
      if (!st_sampler_compat_formats(tex->format, internal_format))
	 internal_format = tex->format;
     
      if (util_format_get_component_bits(internal_format,
               UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
         internalFormat = GL_RGBA;
      else
         internalFormat = GL_RGB;

      texFormat = st_ChooseTextureFormat(ctx, internalFormat,
                                         GL_BGRA, GL_UNSIGNED_BYTE);

      _mesa_init_teximage_fields(ctx, texImage,
                                 tex->width0, tex->height0, 1, 0,
                                 internalFormat, texFormat);

      width = tex->width0;
      height = tex->height0;
      depth = tex->depth0;

      /* grow the image size until we hit level = 0 */
      while (level > 0) {
         if (width != 1)
            width <<= 1;
         if (height != 1)
            height <<= 1;
         if (depth != 1)
            depth <<= 1;
         level--;
      }
   }
   else {
      _mesa_clear_texture_image(ctx, texImage);
      width = height = depth = 0;
   }

   pipe_resource_reference(&stImage->pt, tex);
   stObj->width0 = width;
   stObj->height0 = height;
   stObj->depth0 = depth;

   _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
   _mesa_unlock_texture(ctx, texObj);
   
   return TRUE;
}
Example #25
0
static GLboolean
update_single_texture(struct st_context *st,
                      struct pipe_sampler_view **sampler_view,
		      GLuint texUnit)
{
   struct pipe_context *pipe = st->pipe;
   struct gl_context *ctx = st->ctx;
   const struct gl_sampler_object *samp;
   struct gl_texture_object *texObj;
   struct st_texture_object *stObj;
   enum pipe_format st_view_format;
   GLboolean retval;

   samp = _mesa_get_samplerobj(ctx, texUnit);

   texObj = ctx->Texture.Unit[texUnit]._Current;

   if (!texObj) {
      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
      samp = &texObj->Sampler;
   }
   stObj = st_texture_object(texObj);

   retval = st_finalize_texture(ctx, st->pipe, texObj);
   if (!retval) {
      /* out of mem */
      return GL_FALSE;
   }

   /* Determine the format of the texture sampler view */
   st_view_format = stObj->pt->format;
   {
      const struct st_texture_image *firstImage =
	 st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
      const gl_format texFormat = firstImage->base.TexFormat;
      enum pipe_format firstImageFormat =
	 st_mesa_format_to_pipe_format(texFormat);

      if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
	  (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
         /* Don't do sRGB->RGB conversion.  Interpret the texture data as
          * linear values.
          */
	 const gl_format linearFormat =
	    _mesa_get_srgb_format_linear(texFormat);
	 firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
      }

      if (firstImageFormat != stObj->pt->format)
	 st_view_format = firstImageFormat;
   }

   /* if sampler view has changed dereference it */
   if (stObj->sampler_view) {
      if (check_sampler_swizzle(stObj->sampler_view,
				stObj->base._Swizzle,
				samp->DepthMode) ||
	  (st_view_format != stObj->sampler_view->format) ||
	  stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
	 pipe_sampler_view_reference(&stObj->sampler_view, NULL);
      }
   }

   *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
							  samp,
							  st_view_format);
   return GL_TRUE;
}