Example #1
0
void SMLConnector::mousePress( QMouseEvent *e )
{
  if(e->button() == RightButton)
  {
    return;
  }
  if( startRubberBanding( e ) )
  {
    m_mode = stmDrawRubber;
  }
}
Example #2
0
void ConnectorTool::mousePress( QMouseEvent *e )
{
  if(e->button() == LeftButton) {
    bool ok = true;
    if(!m_pStencil || (m_type == StraightConnector)) {
      ok = startRubberBanding(e);
    } else {
      if(m_pStencil) {
        Kivio::PolyLineConnector* connector = static_cast<Kivio::PolyLineConnector*>(m_pStencil);
        KivioCanvas* canvas = view()->canvasWidget();
        KivioPage* pPage = canvas->activePage();
        bool hit = false;
        KoPoint point = pPage->snapToTarget(canvas->mapFromScreen(e->pos()), 8.0, hit);
      
        if(!hit) {
          point = canvas->snapToGrid(startPoint);
        }
        
        if((m_mode == stmDrawRubber) && hit) {
          endRubberBanding(e);
        } else {
          connector->addPoint(point);
        }
      }
    }
    
    if(ok) {
      m_mode = stmDrawRubber;
    } else {
      m_mode = stmNone;
    }
  } else if(e->button() == RightButton) {
    if(m_type == PolyLineConnector) {
      if(m_mode == stmDrawRubber) {
        endRubberBanding(e);
      }
      
      view()->canvasWidget()->setCursor(*m_pConnectorCursor1);
      m_mode = stmNone;
    }
  }
}
Example #3
0
void SelectTool::mousePress(const QPoint &pos)
{
  // Last point is used for undrawing at the last position and calculating the distance the mouse has moved
  m_lastPoint = view()->canvasWidget()->mapFromScreen(pos);
  m_origPoint = m_lastPoint;

  // Check if we nailed a custom drag point on a selected stencil
  if( startCustomDragging(pos, true) )
  {
    m_mode = stmCustomDragging;
    return;
  }

  // Check if we are resizing
  if( startResizing(pos) )
  {
    m_mode = stmResizing;
    return;
  }


  // Check if we nailed a custom drag point on any other stencil
  if( startCustomDragging(pos, false) )
  {
    m_mode = stmCustomDragging;
    return;
  }

  // Check if we can drag a stencil
  if( startDragging(pos, false) )
  {
    m_mode = stmDragging;
    return;
  }

  // This should always be the last 'start' call since it always returns true
  if( startRubberBanding(pos) )
  {
    m_mode = stmDrawRubber;
    return;
  }
}