void Honor_Arena_Manager::check_fight_teams(const Time_Value& now){ int now_sec = now.sec(); std::vector<Honor_Arena_Match_Team>::iterator it; for(it = fight_teams_.begin(); it != fight_teams_.end();){ if(now_sec > it->fight_time){ if(start_fight(it->role_id_1, it->role_id_2) == 0){ }else{ } it = fight_teams_.erase(it); }else{ ++it; } } }
int main(int argc, char **argv) { t_arena *arena; arena = create_arena(); check_param(&argc, &argv, arena); save_players(argc, argv, arena); load_players(arena); if (arena->display != NULL) init_display(arena); else display_champions(arena); start_fight(arena); if (arena->cycle != arena->dump_cycle) { if (arena->display != NULL && !arena->display->quitting) print_winner_display(arena); else print_winner(arena); } destroy_arena(arena); return (0); }
// make the two Warriors ``self'' and ``other'' fight until one of the die void fight(Warrior& self, Warrior& other) { std::thread foe(start_fight, std::ref(other), std::ref(self)); start_fight(std::ref(self), std::ref(other)); foe.join(); }