void SpewPerfStats( studiohdr_t *pStudioHdr, OptimizedModel::FileHeader_t *vtxFile )
{
	// Need to load up StudioRender.dll to spew perf stats.
	InitStudioRender();
	DrawModelInfo_t drawModelInfo;
	studiohwdata_t studioHWData;
	g_pStudioRender->LoadModel( pStudioHdr, vtxFile, &studioHWData );
	memset( &drawModelInfo, 0, sizeof( DrawModelInfo_t ) );
	drawModelInfo.m_pStudioHdr = pStudioHdr;
	drawModelInfo.m_pHardwareData = &studioHWData;	
	int i;
	for( i = 0; i < studioHWData.m_NumLODs; i++ )
	{
		CUtlBuffer statsOutput( 0, 0, true /* text */ );
		printf( "LOD: %d\n", i );
		drawModelInfo.m_Lod = i;
		g_pStudioRender->GetPerfStats( drawModelInfo, &statsOutput );
		printf( "\tactual tris: %d\n", ( int )drawModelInfo.m_ActualTriCount );
		printf( "\ttexture memory bytes: %d\n", ( int )drawModelInfo.m_TextureMemoryBytes );
		printf( ( char * )statsOutput.Base() );
	}
	g_pStudioRender->UnloadModel( &studioHWData );
}
Example #2
0
void SpewPerfStats( studiohdr_t *pStudioHdr, const char *pFilename )
{
    char							fileName[260];
    vertexFileHeader_t				*pNewVvdHdr;
    vertexFileHeader_t				*pVvdHdr;
    OptimizedModel::FileHeader_t	*pVtxHdr;
    DrawModelInfo_t					drawModelInfo;
    studiohwdata_t					studioHWData;
    int								vvdSize;
    const char						*prefix[] = {".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".xbox.vtx"};

    if (!pStudioHdr->numbodyparts)
    {
        // no stats on these
        return;
    }

    // Need to load up StudioRender.dll to spew perf stats.
    InitStudioRender();

    // persist the vvd data
    Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
    strcat( fileName, ".vvd" );

    if (FileExists( fileName ))
    {
        vvdSize = LoadFile( fileName, (void**)&pVvdHdr );
    }
    else
    {
        MdlError( "Could not open '%s'\n", fileName );
    }

    // validate header
    if (pVvdHdr->id != MODEL_VERTEX_FILE_ID)
    {
        MdlError( "Bad id for '%s' (got %d expected %d)\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID);
    }
    if (pVvdHdr->version != MODEL_VERTEX_FILE_VERSION)
    {
        MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION);
    }
    if (pVvdHdr->checksum != pStudioHdr->checksum)
    {
        MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVvdHdr->checksum, pStudioHdr->checksum);
    }

    if (pVvdHdr->numFixups)
    {
        // need to perform mesh relocation fixups
        // allocate a new copy
        pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize );
        if (!pNewVvdHdr)
        {
            MdlError( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName );
        }

        Studio_LoadVertexes( pVvdHdr, pNewVvdHdr, 0, true );

        // discard original
        free( pVvdHdr );

        pVvdHdr = pNewVvdHdr;
    }

    // iterate all ???.vtx files
    for (int j=0; j<sizeof(prefix)/sizeof(prefix[0]); j++)
    {
        // make vtx filename
        Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
        strcat( fileName, prefix[j] );

        printf( "\n" );
        printf( "Performance Stats: %s\n", fileName );
        printf( "------------------\n" );

        // persist the vtx data
        if (FileExists(fileName))
        {
            LoadFile( fileName, (void**)&pVtxHdr );
        }
        else
        {
            MdlError( "Could not open '%s'\n", fileName );
        }

        // validate header
        if (pVtxHdr->version != OPTIMIZED_MODEL_FILE_VERSION)
        {
            MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVtxHdr->version, OPTIMIZED_MODEL_FILE_VERSION );
        }
        if (pVtxHdr->checkSum != pStudioHdr->checksum)
        {
            MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVtxHdr->checkSum, pStudioHdr->checksum );
        }

        // studio render will request these through cache interface
        pStudioHdr->pVertexBase = (void *)pVvdHdr;
        pStudioHdr->pIndexBase  = (void *)pVtxHdr;

        g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &studioHWData );
        memset( &drawModelInfo, 0, sizeof( DrawModelInfo_t ) );
        drawModelInfo.m_pStudioHdr = pStudioHdr;
        drawModelInfo.m_pHardwareData = &studioHWData;
        int i;
        for( i = studioHWData.m_RootLOD; i < studioHWData.m_NumLODs; i++ )
        {
            CUtlBuffer statsOutput( 0, 0, true /* text */ );
            printf( "LOD: %d\n", i );
            drawModelInfo.m_Lod = i;
            g_pStudioRender->GetPerfStats( drawModelInfo, &statsOutput );
            printf( "\tactual tris: %d\n", ( int )drawModelInfo.m_ActualTriCount );
            printf( "\ttexture memory bytes: %d\n", ( int )drawModelInfo.m_TextureMemoryBytes );
            printf( ( char * )statsOutput.Base() );
        }
        g_pStudioRender->UnloadModel( &studioHWData );
        free(pVtxHdr);
    }

    if (pVvdHdr)
        free(pVvdHdr);
}
void SpewPerfStats( studiohdr_t *pStudioHdr, const char *pFilename, unsigned int flags )
{
	char							fileName[260];
	vertexFileHeader_t				*pNewVvdHdr;
	vertexFileHeader_t				*pVvdHdr = 0;
	OptimizedModel::FileHeader_t	*pVtxHdr = 0;
	studiohwdata_t					studioHWData;
	int								vvdSize = 0;
	const char						*prefix[] = {".dx80.vtx", ".dx90.vtx", ".sw.vtx"};
	s_pSavedSpewFunc				= NULL;
	if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
	{
		s_pSavedSpewFunc = GetSpewOutputFunc();
		SpewOutputFunc( NullSpewOutputFunc );
	}

	// no stats on these
	if (!pStudioHdr->numbodyparts)
		return;

	// Need to update the render config to spew perf stats.
	UpdateStudioRenderConfig();

	// persist the vvd data
	Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
	strcat( fileName, ".vvd" );

	if (FileExists( fileName ))
	{
		vvdSize = LoadFile( fileName, (void**)&pVvdHdr );
	}
	else
	{
		MdlError( "Could not open '%s'\n", fileName );
	}

	// validate header
	if (pVvdHdr->id != MODEL_VERTEX_FILE_ID)
	{
		MdlError( "Bad id for '%s' (got %d expected %d)\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID);
	}
	if (pVvdHdr->version != MODEL_VERTEX_FILE_VERSION)
	{
		MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION);
	}
	if (pVvdHdr->checksum != pStudioHdr->checksum)
	{
		MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVvdHdr->checksum, pStudioHdr->checksum);
	}

	if (pVvdHdr->numFixups)
	{
		// need to perform mesh relocation fixups
		// allocate a new copy
		pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize );
		if (!pNewVvdHdr)
		{
			MdlError( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName );
		}

		Studio_LoadVertexes( pVvdHdr, pNewVvdHdr, 0, true );

		// discard original
		free( pVvdHdr );

		pVvdHdr = pNewVvdHdr;
	}
	
	// iterate all ???.vtx files
	for (int j=0; j<sizeof(prefix)/sizeof(prefix[0]); j++)
	{
		// make vtx filename
		Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
		strcat( fileName, prefix[j] );

		// persist the vtx data
		if (FileExists(fileName))
		{
			LoadFile( fileName, (void**)&pVtxHdr );
		}
		else
		{
			MdlError( "Could not open '%s'\n", fileName );
		}

		// validate header
		if (pVtxHdr->version != OPTIMIZED_MODEL_FILE_VERSION)
		{
			MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVtxHdr->version, OPTIMIZED_MODEL_FILE_VERSION );
		}
		if (pVtxHdr->checkSum != pStudioHdr->checksum)
		{
			MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVtxHdr->checkSum, pStudioHdr->checksum );
		}

		// studio render will request these through cache interface
		pStudioHdr->pVertexBase = (void *)pVvdHdr;
		pStudioHdr->pIndexBase  = (void *)pVtxHdr;

		g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &studioHWData );

		if( flags & SPEWPERFSTATS_SHOWPERF )
		{
			if(  flags & SPEWPERFSTATS_SPREADSHEET )
			{
				printf( "%s,%s,%d,", fileName, prefix[j], studioHWData.m_NumLODs - studioHWData.m_RootLOD );
			}
			else
			{
				printf( "\n" );
				printf( "Performance Stats: %s\n", fileName );
				printf( "------------------\n" );
			}
		}

		int i;
		if( flags & SPEWPERFSTATS_SHOWPERF )
		{
			for( i = studioHWData.m_RootLOD; i < studioHWData.m_NumLODs; i++ )
			{
				DrawModelInfo_t drawModelInfo;
				drawModelInfo.m_Skin = 0;
				drawModelInfo.m_Body = 0;
				drawModelInfo.m_HitboxSet = 0;
				drawModelInfo.m_pClientEntity = 0;
				drawModelInfo.m_pColorMeshes = 0;
				drawModelInfo.m_pStudioHdr = pStudioHdr;
				drawModelInfo.m_pHardwareData = &studioHWData;	
				CUtlBuffer statsOutput( 0, 0, CUtlBuffer::TEXT_BUFFER );
				if( !( flags & SPEWPERFSTATS_SPREADSHEET ) )
				{
					printf( "LOD:%d\n", i );
				}
				drawModelInfo.m_Lod = i;

				DrawModelResults_t results;
				g_pStudioRender->GetPerfStats( &results, drawModelInfo, &statsOutput );
				if( flags & SPEWPERFSTATS_SPREADSHEET )
				{
					printf( "%d,%d,%d,", results.m_ActualTriCount, results.m_NumBatches, results.m_NumMaterials  );
				}
				else
				{
					printf( "    actual tris:%d\n", ( int )results.m_ActualTriCount );
					printf( "    texture memory bytes: %d (only valid in a rendering app)\n", ( int )results.m_TextureMemoryBytes );
					printf( ( char * )statsOutput.Base() );
				}
			}
			if( flags & SPEWPERFSTATS_SPREADSHEET )
			{
				printf( "\n" );
			}
		}
		g_pStudioRender->UnloadModel( &studioHWData );
		free(pVtxHdr);
	}

	if (pVvdHdr)
		free(pVvdHdr);

	if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
	{
		SpewOutputFunc( s_pSavedSpewFunc );
	}
}