Example #1
0
float3
OpenSteer::SteerLibrary::
steerForPursuit (const AbstractVehicle& v, 
				 const AbstractVehicle& quarry)
{
    return steerForPursuit (v, quarry, FLT_MAX);
}
Vector3 SteeringVehicle::calcPursuit(Agent* agent)
{
    Vector3 dir = Vec3Utils::setYtoZero(steerForPursuit(*agent));
	return dir;
}