//----------------------------------------------------------------------------------------------------------------------
void KinectInterface::toggleDepthState(bool _mode)
{
    if(_mode == true)
    {
        startDepth();
    }
    else
    {
        stopDepth();
    }
}
XtionGrabber::~XtionGrabber()
{
	m_shouldExit = true;
	m_thread.join();

	stopColor();
	stopDepth();

	close(m_color_fd);
	close(m_depth_fd);
}