Example #1
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
	nullpo_retr(-1, sd);

	if (!flag) //The flag check is needed to prevent 'nosave' taking effect when a jailed player logs out.
		pc_makesavestatus(sd);
	
	if (flag && sd->state.active) //Store player data which is quitting.
	{
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if (chrif_isconnected()) chrif_save_scdata(sd);
		if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
			ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
	}

	if(!chrif_isconnected())
		return -1; //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 1)
		storage_storage_save(sd->status.account_id, flag);
	else if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);
	if (flag) sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values. 
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
	memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
	WFIFOSET(char_fd, WFIFOW(char_fd,2));


	if(sd->status.pet_id > 0 && sd->pd)
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);

	if (sd->hd && merc_is_hom_active(sd->hd))
		merc_save(sd->hd);

	return 0;
}
Example #2
0
static int storage_reconnect_sub(DBKey key,void *data,va_list ap)
{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
	int type = va_arg(ap, int);
	if (type)
	{	//Guild Storage
		struct guild_storage* stor = (struct guild_storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_guild_storagesave(0, stor->guild_id,0);
	}
	else
	{	//Account Storage
		struct storage* stor = (struct storage*) data;
		if (stor->dirty && stor->storage_status == 0) //Save closed storages.
			storage_storage_save(stor->account_id, stor->dirty==2?1:0);
	}
	return 0;
}
Example #3
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
	nullpo_retr(-1, sd);

	if (!flag) //The flag check is needed to prevent 'nosave' taking effect when a jailed player logs out.
		pc_makesavestatus(sd);

	if(!chrif_isconnected())
  	{
		if (flag) sd->state.finalsave = 1; //Will save character on reconnect.
		return -1;
	}

	if (sd->state.finalsave)
		return -1; //Refuse to save a char already tagged for final saving. [Skotlex]
	//For data sync
	if (sd->state.storage_flag == 1)
		storage_storage_save(sd->status.account_id, flag);
	else if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);
	if (flag) sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values. 
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
	memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
	WFIFOSET(char_fd, WFIFOW(char_fd,2));

	if (sd->hd && merc_is_hom_active(sd->hd))
		merc_save(sd->hd);

	if (flag)
		sd->state.finalsave = 1; //Mark the last save as done.
	return 0;
}
Example #4
0
/*==========================================
 * When quitting the game.
 *------------------------------------------
 */
int storage_storage_quit(struct map_session_data *sd, int flag)
{
	struct storage *stor;

	nullpo_retr(0, sd);
	nullpo_retr(0, stor=account2storage2(sd->status.account_id));
	
	if (stor->storage_status)
	{
		if (save_settings&4)
			chrif_save(sd, flag); //Invokes the storage saving as well.
		else
			storage_storage_save(sd->status.account_id, flag);
	}
	stor->storage_status = 0;
	sd->state.storage_flag = 0;
	return 0;
}
Example #5
0
/*==========================================
 * PCのquit処理 map.c内分
 *
 * quit処理の主体が違うような気もしてきた
 *------------------------------------------
 */
int map_quit(struct map_session_data *sd)
{
	if(sd->chatID)	// チャットから出る
		chat_leavechat(sd);
		
	if(sd->trade_partner)	// 取引を中断する
		trade_tradecancel(sd);

	if(sd->party_invite>0)	// パーティ勧誘を拒否する
		party_reply_invite(sd,sd->party_invite_account,0);

	if(sd->guild_invite>0)	// ギルド勧誘を拒否する
		guild_reply_invite(sd,sd->guild_invite,0);
	if(sd->guild_alliance>0)	// ギルド同盟勧誘を拒否する
		guild_reply_reqalliance(sd,sd->guild_alliance_account,0);

	party_send_logout(sd);	// パーティのログアウトメッセージ送信

	guild_send_memberinfoshort(sd,0);	// ギルドのログアウトメッセージ送信

	pc_cleareventtimer(sd);	// イベントタイマを破棄する

	storage_storage_quit(sd);	// 倉庫を開いてるなら保存する

	skill_castcancel(&sd->bl,0);	// 詠唱を中断する
	skill_status_change_clear(&sd->bl);	// ステータス異常を解除する
	skill_clear_unitgroup(&sd->bl);	// スキルユニットグループの削除
	skill_cleartimerskill(&sd->bl);
	pc_stop_walking(sd,0);
	pc_stopattack(sd);
	pc_delinvincibletimer(sd);
	pc_delspiritball(sd,sd->spiritball,1);
	skill_gangsterparadise(sd,0);

	pc_calcstatus(sd,4);

	clif_clearchar_area(&sd->bl,2);

	if(sd->status.pet_id && sd->pd) {
		pet_remove_map(sd);
		if(sd->pet.intimate <= 0) {
			intif_delete_petdata(sd->status.pet_id);
			sd->status.pet_id = 0;
			sd->pd = NULL;
			sd->petDB = NULL;
		}
		else
			intif_save_petdata(sd->status.account_id,&sd->pet);
	}

	if(pc_isdead(sd))
		pc_setrestartvalue(sd,2);
	pc_makesavestatus(sd);
	chrif_save(sd);
	storage_storage_save(sd);

	map_delblock(&sd->bl);

	numdb_erase(id_db,sd->bl.id);
	strdb_erase(nick_db,sd->status.name);

	return 0;
}