Example #1
0
 string countAndSay(int n) {
     // Note: The Solution object is instantiated only once and is reused by each test case.
     if (n <= 0) return string();
     string say = "1";
     for (int i = 1; i < n; i++){
         say = strConvert(say);
     }
     return say;
 }
Example #2
0
void Game::Update() {

	while (1) {

		int receivedBytes = Socket.RecvFrom(bufff, sizeof(js_event));


		if (receivedBytes == -1)return;


		memcpy(&e, bufff, sizeof(js_event));


	

		string save;
		//wstring wsave = to_wstring(e.number) + L"  " + to_wstring(e.time) + L"  " + to_wstring(e.type) + L"  " + to_wstring(e.value);
		//string save = to_string(e.number) + "  " + to_string(e.time) + "  " + to_string(e.type) + "  " + to_string(e.value);



		if (e.type == 0x01) {

			if (e.value == 0)B_SET = 0;
			else B_SET = 1;


			switch (e.number) {
			case 0:
				save += "X,";
				if (debug)AddString(L"Button 1");
				if (flagX == 1)
					if (B_SET == 0) {
						countX++;
						flagX = 0;
					}
				B_2 = B_SET;
				if (B_SET == 1)flagX = 1;

				break;
			case 1:
				save += "A,";
				if (debug)AddString(L"Button 2");
				if (flagA == 1)
					if (B_SET == 0) {
						countA++;
						flagA = 0;
					}
				B_3 = B_SET;
				if (B_SET == 1)flagA = 1;
				break;
			case 2:
				save += "B,";
				if (debug)AddString(L"Button 3");
				if (flagB == 1)
					if (B_SET == 0) {
						countB++;
						flagB = 0;
					}
				B_4 = B_SET;
				if (B_SET == 1)flagB = 1;
				break;
			case 3:
				save += "Y,";
				if (debug)AddString(L"Button 4");
				if (flagY == 1)
					if (B_SET == 0) {
						countY++;
						flagY = 0;
					}
				B_1 = B_SET;
				if (B_SET == 1)flagY = 1;
				break;
			case 4:
				save += "L1,";
				if (flagL == 1)
					if (B_SET == 0) {
						countL++;
						flagL = 0;
					}
				if (debug)AddString(L"L1");
				B_L1 = B_SET;
				if (B_SET == 1)flagL = 1;
				break;
			case 5:
				save += "R1,";
				if (flagR == 1)
					if (B_SET == 0) {
						countR++;
						flagR = 0;
					}
				if (debug)AddString(L"R1");
				B_R1 = B_SET;
				if (B_SET == 1)flagR = 1;
				break;
			case 6:
				save += "L2,";
				if (debug)AddString(L"L2");
				B_L2 = B_SET;
				break;
			case 7:
				save += "R2,";
				if (debug)AddString(L"R2");
				B_R2 = B_SET;
				break;
			case 8:
				save += "Select,";
				if (debug)AddString(L"Select");





				if (flagSelect == 1)
					if (B_SET == 0) {
						NextSection();
						flagSelect = 0;
					}
				B_9 = B_SET;
				if (B_SET == 1)flagSelect = 1;



				break;
			case 9:
				save += "Start,";
				if (debug)AddString(L"Start");
				B_10 = B_SET;
				break;
			case 10:
				save += "L3,";
				if (debug)AddString(L"L3");
				B_L3 = B_SET;
				break;
			case 11:
				save += "R3,";
				if (debug)AddString(L"R3");
				B_R3 = B_SET;
				break;
			}

			if (e.value == 0)save += "released,";
			else save += "pressed,";


		}
		else if (e.type == 0x02) {
			switch (e.number) {
			case 0:
				save += "LX,";
				save += to_string(e.value) + ",";
				if (strDebug)AddString(L"Left X-Axis:");
				B_LX = e.value;
				if (e.value == 0) {
					B_LEFT = 0;
					B_RIGHT = 0;
				}
				if (e.value == -32767)B_LEFT = 1;
				if (e.value == 32767)B_RIGHT = 1;
				break;
			case 1:
				save += "LY,";
				save += to_string(e.value) + ",";
				if (strDebug)AddString(L"Left Y-Axis:");
				B_LY = e.value;
				if (e.value == 0) {
					B_UP = 0;
					B_DOWN = 0;
				}
				if (e.value == -32767)B_UP = 1;
				if (e.value == 32767)B_DOWN = 1;
				break;
			case 2:
				save += "RX,";
				save += to_string(e.value) + ",";
				if (strDebug)AddString(L"Right X-Axis:");
				B_RX = e.value;
				break;
			case 3:
				save += "RY,";
				save += to_string(e.value) + ",";
				if (strDebug)AddString(L"Right Y-Axis:");
				B_RY = e.value;
				break;
			}
			if (e.value == 0)if (strDebug);
			if (strDebug)AddString(L"at Time:");
		}
		else if (e.type == 0x80) {
		}

		save += to_string(e.time);

		wstring wsave;
		strConvert(wsave, save);


		if (prevStr != save) {
			SaveString(save);
			AddString(wsave);
		}

		prevStr = save;
	}
	
}