result_t eng_console_lockfps(uint argc, const char** argv, void* param) { if (argc != 1) return RET_INVALIDARG; g_eng->fps_lock = clampui(str_toint32(argv[0]), 0, 1000); return RET_OK; }
inline bool string_toint32(const std::string& str, int32& value) { return str_toint32(str.c_str(), value); }