Example #1
0
void
dumpNames(Bool wantRules, Bool wantCNames)
{
    if (wantRules)
    {
        if (settings.rules.value)
            MSG1("rules:      %s\n", settings.rules.value);
        if (settings.model.value)
            MSG1("model:      %s\n", settings.model.value);
        if (settings.layout.value)
            MSG1("layout:     %s\n", settings.layout.value);
        if (settings.variant.value)
            MSG1("variant:    %s\n", settings.variant.value);
        if (options.item)
        {
            char *opt_str = stringFromOptions(NULL, &options);
            MSG1("options:    %s\n", opt_str);
            free(opt_str);
        }
    }
    if (wantCNames)
    {
        if (settings.keymap.value)
            MSG1("keymap:     %s\n", settings.keymap.value);
        if (settings.keycodes.value)
            MSG1("keycodes:   %s\n", settings.keycodes.value);
        if (settings.types.value)
            MSG1("types:      %s\n", settings.types.value);
        if (settings.compat.value)
            MSG1("compat:     %s\n", settings.compat.value);
        if (settings.symbols.value)
            MSG1("symbols:    %s\n", settings.symbols.value);
        if (settings.geometry.value)
            MSG1("geometry:   %s\n", settings.geometry.value);
    }
    return;
}
Example #2
0
void
dumpNames(Bool wantRules, Bool wantCNames)
{
    if (wantRules)
    {
        if (svValue[RULES_NDX])
            MSG1("rules:      %s\n", svValue[RULES_NDX]);
        if (svValue[MODEL_NDX])
            MSG1("model:      %s\n", svValue[MODEL_NDX]);
        if (svValue[LAYOUT_NDX])
            MSG1("layout:     %s\n", svValue[LAYOUT_NDX]);
        if (svValue[VARIANT_NDX])
            MSG1("variant:    %s\n", svValue[VARIANT_NDX]);
        if (options)
        {
            char *opt_str = stringFromOptions(NULL, numOptions, options);
            MSG1("options:    %s\n", opt_str);
            free(opt_str);
        }
    }
    if (wantCNames)
    {
        if (svValue[KEYMAP_NDX])
            MSG1("keymap:     %s\n", svValue[KEYMAP_NDX]);
        if (svValue[KEYCODES_NDX])
            MSG1("keycodes:   %s\n", svValue[KEYCODES_NDX]);
        if (svValue[TYPES_NDX])
            MSG1("types:      %s\n", svValue[TYPES_NDX]);
        if (svValue[COMPAT_NDX])
            MSG1("compat:     %s\n", svValue[COMPAT_NDX]);
        if (svValue[SYMBOLS_NDX])
            MSG1("symbols:    %s\n", svValue[SYMBOLS_NDX]);
        if (svValue[GEOMETRY_NDX])
            MSG1("geometry:   %s\n", svValue[GEOMETRY_NDX]);
    }
    return;
}
Example #3
0
/**
 * If any of model, layout, variant or options is specified, then compile the
 * options into the
 *
 * @return True on success or false otherwise.
 */
Bool
applyRules(void)
{
    int i;
    char *rfName;

    if (settings.model.src || settings.layout.src || settings.variant.src
        || options.item)
    {
        char buf[PATH_MAX];
        XkbComponentNamesRec rnames;

        if (settings.variant.src < settings.layout.src)
            settings.variant.value = NULL;

        rdefs.model = settings.model.value;
        rdefs.layout = settings.layout.value;
        rdefs.variant = settings.variant.value;
        if (options.item)
            rdefs.options =
                stringFromOptions(rdefs.options, &options);

        if (settings.rules.src)
            rfName = settings.rules.value;
        else
            rfName = DFLT_XKB_RULES_FILE;

        if (rfName[0] == '/')
        {
            rules = tryLoadRules(rfName, settings.locale.value, True, True);
        }
        else
        {
            /* try to load rules files from all include paths until the first
             * we succeed with */
            for (i = 0; (i < inclPath.num) && (!rules); i++)
            {
                if (snprintf(buf, PATH_MAX, "%s/rules/%s",
                             inclPath.item[i], rfName) >= PATH_MAX)
                {
                    VMSG2(0, "Path too long (%s/rules/%s). Ignored.\n",
                          inclPath.item[i], rfName);
                    continue;
                }
                rules = tryLoadRules(buf, settings.locale.value, True, True);
            }
        }
        if (!rules)
        {
            ERR1("Couldn't find rules file (%s) \n", rfName);
            return False;
        }
        /* Let the rules file to the magic, then update the svValues with
         * those returned after processing the rules */
        XkbRF_GetComponents(rules, &rdefs, &rnames);
        if (rnames.keycodes)
        {
            trySetString(&settings.keycodes, rnames.keycodes, FROM_RULES);
            rnames.keycodes = NULL;
        }
        if (rnames.symbols)
        {
            trySetString(&settings.symbols, rnames.symbols, FROM_RULES);
            rnames.symbols = NULL;
        }
        if (rnames.types)
        {
            trySetString(&settings.types, rnames.types, FROM_RULES);
            rnames.types = NULL;
        }
        if (rnames.compat)
        {
            trySetString(&settings.compat, rnames.compat, FROM_RULES);
            rnames.compat = NULL;
        }
        if (rnames.geometry)
        {
            trySetString(&settings.geometry, rnames.geometry, FROM_RULES);
            rnames.geometry = NULL;
        }
        if (rnames.keymap)
        {
            trySetString(&settings.keymap, rnames.keymap, FROM_RULES);
            rnames.keymap = NULL;
        }
        if (verbose > 6)
        {
            MSG1("Applied rules from %s:\n", rfName);
            dumpNames(True, False);
        }
    }
    else if (verbose > 6)
    {
        MSG("No rules variables specified.  Rules file ignored\n");
    }
    return True;
}
Example #4
0
/**
 * If any of model, layout, variant or options is specified, then compile the
 * options into the
 *
 * @return True on success or false otherwise.
 */
Bool
applyRules(void)
{
    int i;
    char *rfName;

    if (svSrc[MODEL_NDX] || svSrc[LAYOUT_NDX] || svSrc[VARIANT_NDX]
        || options)
    {
        char buf[PATH_MAX];
        XkbComponentNamesRec rnames;

        if (svSrc[VARIANT_NDX] < svSrc[LAYOUT_NDX])
            svValue[VARIANT_NDX] = NULL;

        rdefs.model = svValue[MODEL_NDX];
        rdefs.layout = svValue[LAYOUT_NDX];
        rdefs.variant = svValue[VARIANT_NDX];
        if (options)
            rdefs.options =
                stringFromOptions(rdefs.options, numOptions, options);

        if (svSrc[RULES_NDX])
            rfName = svValue[RULES_NDX];
        else
            rfName = DFLT_XKB_RULES_FILE;

        if (rfName[0] == '/')
        {
            rules = XkbRF_Load(rfName, svValue[LOCALE_NDX], True, True);
        }
        else
        {
            /* try to load rules files from all include paths until the first
             * we succeed with */
            for (i = 0; (i < numInclPath) && (!rules); i++)
            {
                if ((strlen(inclPath[i]) + strlen(rfName) + 8) > PATH_MAX)
                {
                    VMSG2(0, "Path too long (%s/rules/%s). Ignored.\n",
                          inclPath[i], rfName);
                    continue;
                }
                sprintf(buf, "%s/rules/%s", inclPath[i], svValue[RULES_NDX]);
                rules = XkbRF_Load(buf, svValue[LOCALE_NDX], True, True);
            }
        }
        if (!rules)
        {
            ERR1("Couldn't find rules file (%s) \n", svValue[RULES_NDX]);
            return False;
        }
        /* Let the rules file to the magic, then update the svValues with
         * those returned after processing the rules */
        XkbRF_GetComponents(rules, &rdefs, &rnames);
        if (rnames.keycodes)
        {
            trySetString(KEYCODES_NDX, rnames.keycodes, FROM_RULES);
            rnames.keycodes = NULL;
        }
        if (rnames.symbols)
        {
            trySetString(SYMBOLS_NDX, rnames.symbols, FROM_RULES);
            rnames.symbols = NULL;
        }
        if (rnames.types)
        {
            trySetString(TYPES_NDX, rnames.types, FROM_RULES);
            rnames.types = NULL;
        }
        if (rnames.compat)
        {
            trySetString(COMPAT_NDX, rnames.compat, FROM_RULES);
            rnames.compat = NULL;
        }
        if (rnames.geometry)
        {
            trySetString(GEOMETRY_NDX, rnames.geometry, FROM_RULES);
            rnames.geometry = NULL;
        }
        if (rnames.keymap)
        {
            trySetString(KEYMAP_NDX, rnames.keymap, FROM_RULES);
            rnames.keymap = NULL;
        }
        if (verbose > 6)
        {
            MSG1("Applied rules from %s:\n", svValue[RULES_NDX]);
            dumpNames(True, False);
        }
    }
    else if (verbose > 6)
    {
        MSG("No rules variables specified.  Rules file ignored\n");
    }
    return True;
}