Example #1
0
void gd_egl_draw(VirtualConsole *vc)
{
    GdkWindow *window;
    int ww, wh;

    if (!vc->gfx.gls) {
        return;
    }

    window = gtk_widget_get_window(vc->gfx.drawing_area);
    ww = gdk_window_get_width(window);
    wh = gdk_window_get_height(window);

    if (vc->gfx.scanout_mode) {
        gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);

        vc->gfx.scale_x = (double)ww / vc->gfx.w;
        vc->gfx.scale_y = (double)wh / vc->gfx.h;
    } else {
        if (!vc->gfx.ds) {
            return;
        }
        eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
                       vc->gfx.esurface, vc->gfx.ectx);

        surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
        surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);

        eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);

        vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds);
        vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds);
    }
}
Example #2
0
void gd_egl_draw(VirtualConsole *vc)
{
    GdkWindow *window;
    int ww, wh;

    if (!vc->gfx.gls) {
        return;
    }

    if (vc->gfx.scanout_mode) {
        gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
    } else {
        if (!vc->gfx.ds) {
            return;
        }
        eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
                       vc->gfx.esurface, vc->gfx.ectx);

        window = gtk_widget_get_window(vc->gfx.drawing_area);
        gdk_drawable_get_size(window, &ww, &wh);
        surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
        surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);

        eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
    }
}
Example #3
0
static void sdl2_gl_render_surface(struct sdl2_console *scon)
{
    int ww, wh;

    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
    sdl2_set_scanout_mode(scon, false);

    SDL_GetWindowSize(scon->real_window, &ww, &wh);
    surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);

    surface_gl_render_texture(scon->gls, scon->surface);
    SDL_GL_SwapWindow(scon->real_window);
}
Example #4
0
void gd_gl_area_draw(VirtualConsole *vc)
{
    int ww, wh, y1, y2;

    if (!vc->gfx.gls) {
        return;
    }

    gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
    ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area);
    wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);

    if (vc->gfx.scanout_mode) {
        if (!vc->gfx.fbo_id) {
            return;
        }

        glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
        /* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */

        glViewport(0, 0, ww, wh);
        y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
        y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
        glBlitFramebuffer(0, y1, vc->gfx.w, y2,
                          0, 0, ww, wh,
                          GL_COLOR_BUFFER_BIT, GL_NEAREST);
    } else {
        if (!vc->gfx.ds) {
            return;
        }
        gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));

        surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
        surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
    }
}