Example #1
0
boolean debug_event(int event, Object *exception, const Thread *thread, const MethodRecord *method, byte *pc, int frame)
{
  // Inform the debug thread (if any) that there has been a debug event.
  // return false if no debug thread is waiting.
  switch(debugEventOptions[event])
  {
    case DBG_EVENT_DISABLE:
      return false;
    case DBG_EVENT_IGNORE:
      return true;
    default:
      break;
  }
  // Check that we have a debugger attached and that it is ready to go...
  if (!debug || get_monitor_count((&(debug->_super.sync))) != 0 ||
      debugThread->state != CONDVAR_WAITING || (Debug *)debugThread->waitingOn != debug)
    return false;
  // Setup the state
  debug->typ = event;
  debug->exception = ptr2ref(exception);
  debug->thread = ptr2ref(thread);
  debug->pc = (pc ? pc - get_binary_base() : 0);
  debug->method = (method ? method - get_method_table(get_class_record(0)) : 0);
  debug->frame = frame;
  // Suspend all threads (except current)
  suspend_thread(null);
  // Make sure current thread is also suspended
  suspend_thread(currentThread);
  //  Allow the debug thread to run
  resume_thread(debugThread);
  monitor_notify_unchecked(&debug->_super, 1);
  return true;
}
Example #2
0
void suspend_vsh_thread(void)
{
	sceDisplayWaitVblankStart();
	suspend_thread("SCE_VSH_GRAPHICS");
	suspend_thread("movie_player");
	suspend_thread("audio_buffer");
	suspend_thread("music_player");
}
Example #3
0
void MainWindow::DoSuspend(void)
{
	BRow*		selected = NULL;
	while ((selected = teamView->CurrentSelection(selected))) {
		// is a team or thread?
		if (selected->HasLatch())
			for (int i = 0; i < teamView->CountRows(selected); i++)
				suspend_thread(((ThreadItem *)teamView->RowAt(i, selected))->thread);
		else
			suspend_thread(((ThreadItem *)selected)->thread);
	}
}
Example #4
0
void Events::wait_for_coming() {
  acquire_sem(wait_);
  waiting_thread_ = find_thread(NULL);
  suspend_thread(waiting_thread_);
  waiting_thread_ = -1;
  release_sem(wait_);
}
Example #5
0
// Synchronous version, not in use at the moment
bool nsToolkit::CallMethod(MethodInfo *info)
{
#ifdef DEBUG
  printf("TK-CM\n");
#endif
  ThreadInterfaceData id;

  GetInterface();

  id.data = info;
  id.waitingThread = find_thread(NULL);
  // Check message count to not exceed the port's capacity.
  // There seems to be a BeOS bug that allows more 
  // messages on a port than its capacity.
  port_info portinfo;
  if (get_port_info(eventport, &portinfo) != B_OK)
  {
    return false;
  }
  
  if (port_count(eventport) < portinfo.capacity - 20) 
  {
    // If we cannot write inside 5 seconds, something is really wrong.
    if(write_port_etc(eventport, WM_CALLMETHOD, &id, sizeof(id), B_TIMEOUT, 5000000) == B_OK)
    {
      // semantics for CallMethod are that it should be synchronous
   	  suspend_thread(id.waitingThread);
      return true;
    }
  }
  return false;
}
Example #6
0
extern void unmake_timer_thread(void)
{
  CONTEXT timer_thread_context;
  BOOL result;
  DIAGNOSTIC(2,"unmaking timer thread",0,0);
  suspend_thread(timer_thread);
  DIAGNOSTIC(3,"timer thread suspended",0,0);
  timer_thread_context.ContextFlags = CONTEXT_CONTROL;
  result = GetThreadContext((HANDLE)timer_thread,
			    &timer_thread_context);
  if (result == FALSE)
    error("GetThreadContext(timer) failed; GetLastError() returns %d",
	  GetLastError());
  DIAGNOSTIC(3,"timer thread context obtained",0,0);
  timer_thread_context.Eip = (DWORD)timer_thread_end;
  result = SetThreadContext((HANDLE)timer_thread,
			    &timer_thread_context);
  if (result == FALSE)
    error("SetThreadContext(timer) failed; GetLastError() returns %d",
	  GetLastError());
  DIAGNOSTIC(3,"timer thread context set",0,0);
  set_event(timer_event);
  DIAGNOSTIC(3,"timer event set",0,0);
  resume_thread(timer_thread);
  DIAGNOSTIC(3,"timer thread resumed",0,0);
  wait_for_event(timer_thread);
  DIAGNOSTIC(3,"timer thread signalled",0,0);
  close_handle(timer_thread);
  close_handle(timer_event);
  DIAGNOSTIC(2,"timer thread unmade and forgotten",0,0);
}
Example #7
0
QueueActions::~QueueActions(){
	if(Lock()){
		suspend_thread(fID);
		exit_thread(fID);
		delete_sem(fLock);
	}
}
Example #8
0
// suspend all available threads in a given pid
int 
suspend_all_threads(pid_t target_pid)
{
#if DEBUG
    printf("[DEBUG] Suspending all threads...\n");
#endif

    task_t targetTask;
    mach_port_t me = mach_task_self();
    thread_act_port_array_t thread_list;
    mach_msg_type_number_t thread_count,i;

    if(task_for_pid(me, target_pid, &targetTask))
    {
        fprintf(stderr, "[ERROR] task for pid failed while trying to suspend threads!\n");
        fprintf(stderr, "Verify if python has the right procmod permissions!\n");
        exit(1);
    }
    if (task_threads(targetTask, &thread_list, &thread_count))
    {
        fprintf(stderr, "[ERROR] task_threads failed at %s\n", __FUNCTION__);
        exit(1);
    }

    if (thread_count > 0)
    {
        i = thread_count;
        while (i--)
        {
            suspend_thread(thread_list[i]);
        }
    }
    return(0);
}
Example #9
0
// destructor
NetFSServer::~NetFSServer()
{
	fTerminating = true;
	// stop the connection listener
	if (fConnectionListener)
		fConnectionListener->StopListening();
	if (fConnectionListenerThread >= 0) {
		int32 result;
		wait_for_thread(fConnectionListenerThread, &result);
	}
	delete fConnectionListener;

	// delete the broadcaster semaphore
	if (fBroadcasterSemaphore >= 0)
		delete_sem(fBroadcasterSemaphore);

	// terminate the broadcaster
	if (fBroadcaster >= 0) {
		safe_closesocket(fBroadcastingSocket);

		// interrupt the thread in case it is currently snoozing
		suspend_thread(fBroadcaster);
		int32 result;
		wait_for_thread(fBroadcaster, &result);
	}

	// terminate the server info connection listener
	_ExitServerInfoConnectionListener();

	// terminate the connection deleter
	if (fClosedConnectionsSemaphore >= 0)
		delete_sem(fClosedConnectionsSemaphore);
	if (fConnectionDeleter >= 0) {
		int32 result;
		wait_for_thread(fConnectionDeleter, &result);
	}

	// blow away all remaining connections
	AutoLocker<Locker> _(fLock);
	// open connections
	for (int32 i = 0;
		 ClientConnection* connection
		 	= (ClientConnection*)fClientConnections.ItemAt(i);
		 i++) {
		connection->Close();
		delete connection;
	}

	// closed connections
	for (int32 i = 0;
		 ClientConnection* connection
		 	= (ClientConnection*)fClosedConnections.ItemAt(i);
		 i++) {
		delete connection;
	}
	VolumeManager::DeleteDefault();
	FDManager::DeleteDefault();
	delete fSecurityContext;
}
Example #10
0
void InfoBox::ExitUpdateThread() {
	if (suspend_thread(update_Thread)!=B_BAD_THREAD_ID) {
		//send_data(update_Thread, 'exit', NULL, 0);
		kill_thread(update_Thread);
		//acquire_sem(exit_thread_sem);
	}
	ut_running=false;
}
Example #11
0
boolean debug_event(int event, Throwable *exception, const Thread *thread,
		const int method, const int pc, const int method2, const int pc2)
{
	if (!debug)
		return false;

	// Check whether the event occured on a system thread. Events on system threads are disabled.
	if (is_system(thread))
		return false;

	// Inform the debug thread (if any) that there has been a debug event.
	// return false if no debug thread is waiting.
	switch (debugEventOptions[event])
	{
	case DBG_EVENT_DISABLE:
		return false;
	case DBG_EVENT_IGNORE:
		return true;
	default:
		break;
	}
	// Check that we have a debugger attached and that it is ready to go...
	if (get_monitor_count((&(debug->_super.sync))) != 0
			|| debugThread->state != CONDVAR_WAITING
			|| (Debug *) debugThread->waitingOn != debug)
		return false;
	// Setup the state
	debug->typ = event;
	debug->exception = ptr2ref(exception);
	debug->thread = ptr2ref(thread);
	debug->pc = pc;
	debug->method = method;
	debug->method2 = method2;
	debug->pc2 = pc2;
	// Suspend all threads (except current)
	suspend_thread(null);
	// Make sure current thread is also suspended
	if (!is_system(currentThread))
		suspend_thread(currentThread);
	//  Allow the debug thread to run
	debugThread->flags &= ~THREAD_DAEMON;
	resume_thread(debugThread);
	monitor_notify_unchecked(&debug->_super, 1);
	return true;
}
Example #12
0
void
Controller::_PauseCapture()
{
	SendNotices(kMsgControllerCapturePaused);
	
	BAutolock _(this);
	fPaused = true;
	suspend_thread(fCaptureThread);
}
Example #13
0
gboolean
sgen_park_current_thread_if_doing_handshake (SgenThreadInfo *p)
{
    if (!p->doing_handshake)
	    return FALSE;

    suspend_thread (p, NULL);
    return TRUE;
}
Example #14
0
int32	
QueueActions::ManageTheQueue(void* data) {

	QueueActions *qa=(QueueActions*)data;
	
	printf("Thread started %ld\n",qa->fID);
	
	while(true){
		
		Action *last=NULL;

		if(qa->Lock()) {
			
			printf("Thread executing PID %ld Count %ld\n",qa->fID,qa->fList.CountItems());
			if(qa->fList.CountItems()>0){
				// remove and delete the action.
				last=qa->fList.ItemAt(0);
				qa->fList.RemoveItemAt(0);
				qa->SetCurrentAction(last);
			
			}	else {
			
				last=NULL;
				qa->SetCurrentAction(last);
			}		
			
			qa->Unlock();
		}
		
		if(last)
		{
			// pop the action
			qa->ActionReadyToPerform(last);					
			// perform the action
			BMessage err;
			status_t status = last->Perform(&err); 			
			// do post-perform!
		
			qa->ActionPerformed(last,status,&err);
			
			if(qa->Lock()){
				qa->SetCurrentAction(NULL);
				delete last;
				qa->Unlock();
			}
		
		}
		else {
			
			printf("Thread suspend PID %ld Count %ld\n",qa->fID,qa->fList.CountItems());
			suspend_thread(qa->fID);
		}
	
	} //while

}
Example #15
0
/* LOCKING: assumes the GC lock is held (by the stopping thread) */
static void
suspend_handler (int sig, siginfo_t *siginfo, void *context)
{
	SgenThreadInfo *info;
	int old_errno = errno;

	info = mono_thread_info_current ();
	suspend_thread (info, context);

	errno = old_errno;
}
Example #16
0
void suspend_all (LPDBGPROCESS process)
{
  LPDBGTHREAD this_thread = process->ThreadList;

  while (this_thread != NULL) {

    suspend_thread(this_thread);

    this_thread = this_thread->Next;
  }
}
Example #17
0
TextScrollerView::~TextScrollerView()
{
	if (continue_updating) {
		continue_updating = false;
		tracking_mouse = false;
		suspend_thread(updater_thread);
		snooze(1000);
		int32 return_value;
		wait_for_thread(updater_thread,&return_value);
	}
}
Example #18
0
void idle_wait(void)
{
#if 0
	/*
	  FIXME: add a semaphore (counter) to avoid a B_BAD_THREAD_STATE
	  return if we call idle_resume() when thread is not suspended?

	  Sorry, I can't test -- gb.
	 */
	suspend_thread(emul_thread);
#endif
}
Example #19
0
void suspend_all_except (LPDBGPROCESS process, LPDBGTHREAD thread)
{
  LPDBGTHREAD this_thread = process->ThreadList;

  while (this_thread != NULL) {

    if (this_thread != thread)
	suspend_thread(this_thread);

    this_thread = this_thread->Next;
  }
}
Example #20
0
void 
AutoMounter::SuspendResume(bool _DEVICE_MAP_ONLY(suspend))
{
#if _INCLUDES_CLASS_DEVICE_MAP
	AutoLock<BLooper> lock(this);
	fSuspended = suspend;
	if (fSuspended)
		suspend_thread(fScanThread);
	else
		resume_thread(fScanThread);
#endif
}
Example #21
0
extern word* suspend_current_thread(void)
{
  word *thread =
#ifdef NATIVE_THREADS
    CURRENT_THREAD->c_state.native.thread;
#else
    main_thread;
#endif
  suspend_thread(thread);
  DIAGNOSTIC(2,"suspended ML threads",0,0);
  return thread;
}
Example #22
0
void nsToolkit::CallMethod(MethodInfo *info)
{
  ThreadInterfaceData id;

  GetInterface();

  id.data = info;
  id.waitingThread = find_thread(NULL);
  if(write_port(eventport, WM_CALLMETHOD, &id, sizeof(id)) == B_OK)
  {
    // semantics for CallMethod are that it should be synchronous
    suspend_thread(id.waitingThread);
  }
}
Example #23
0
extern "C" Display* XOpenDisplay(const char *name) {
  Display* display = new _XDisplay;
  memset(display, 0, sizeof(Display));
  main_thread = find_thread(NULL);
  thread_info info;
  get_thread_info(main_thread, &info);
  rename_thread(main_thread, "X Server"); 
  server_thread = spawn_thread(xmain, info.name, B_NORMAL_PRIORITY, 0);
  resume_thread(server_thread);
  suspend_thread(main_thread);
  init_font();
  set_display(display);
  return display;
}
Example #24
0
void hb_cond_wait( hb_cond_t * c, hb_lock_t * lock )
{
#if defined( SYS_BEOS )
    c->thread = find_thread( NULL );
    release_sem( lock->sem );
    suspend_thread( c->thread );
    acquire_sem( lock->sem );
    c->thread = -1;
#elif USE_PTHREAD
    pthread_cond_wait( &c->cond, &lock->mutex );
//#elif defined( SYS_CYGWIN )
//    SignalObjectAndWait( lock->mutex, c->event, INFINITE, FALSE );
//    WaitForSingleObject( lock->mutex, INFINITE );
#endif
}
Example #25
0
void
StandAloneTaskLoop::AddTask(DelayedTask *delayedTask)
{
    _inherited::AddTask(delayedTask);
    if (fScanThread < 0)
        return;

    // wake up the loop thread if it is asleep
    thread_info info;
    get_thread_info(fScanThread, &info);
    if (info.state == B_THREAD_ASLEEP) {
        suspend_thread(fScanThread);
        snooze(1000);	// snooze because BeBook sez so
        resume_thread(fScanThread);
    }
}
Example #26
0
asmlinkage int pthread_join_sys (pthread_t thread, void **value_ptr) {
  int flags, c_state;
  pthread_t old_thread;

  if (!thread || thread -> magic_number != PTHREAD_MAGIC_NUMBER) {
    SET_ERRNO (ESRCH);
    return -1;
  }

  if (GET_THREAD_DETACH_STATE(thread)) {
    SET_ERRNO (EINVAL);
    return -1;
  }

  hw_save_flags_and_cli (flags);
  c_state = GET_THREAD_STATE (thread);

  while (c_state != FINISHED_THREAD) {
    thread -> joining_thread = current_thread;
    //printf("suspend_thread  current_thread 0x%x thread 0x%x\n", (unsigned long)current_thread, (unsigned long)thread); 
    old_thread = current_thread;
    suspend_thread (current_thread);

    //printf("current_thread 0x%x join 0x%x c_state %d flags %d\n", (unsigned long)current_thread, (unsigned long)thread, c_state, flags);
    scheduling ();

    //ret_may_switch(current_thread, old_thread);
    //printf("current_thread 0x%x join 0x%x c_state %d flags %d\n", (unsigned long)current_thread, (unsigned long)thread, c_state, flags);

    c_state = GET_THREAD_STATE (thread);

    if (GET_THREAD_DETACH_STATE(thread)) {
      hw_restore_flags (flags);
      SET_ERRNO (EINVAL);
      return -1;
    }
  }

  if (value_ptr)
    *value_ptr = thread -> exit_value;

  //printf("thread 0x%x exit_value 0x%x\n", (unsigned long)current_thread, thread->exit_value);
  delete_pthread_struct (thread);
  hw_restore_flags (flags);

  return 0;
}
Example #27
0
void hb_cond_timedwait( hb_cond_t * c, hb_lock_t * lock, int msec )
{
#if defined( SYS_BEOS )
    c->thread = find_thread( NULL );
    release_sem( lock->sem );
    suspend_thread( c->thread );
    acquire_sem( lock->sem );
    c->thread = -1;
#elif USE_PTHREAD
    struct timespec ts;
    hb_clock_gettime(&ts);
    ts.tv_nsec += (msec % 1000) * 1000000;
    ts.tv_sec += msec / 1000 + (ts.tv_nsec / 1000000000);
    ts.tv_nsec %= 1000000000;
    pthread_cond_timedwait( &c->cond, &lock->mutex, &ts );
#endif
}
Example #28
0
/* LOCKING: assumes the GC lock is held (by the stopping thread) */
static void
suspend_handler (int sig, siginfo_t *siginfo, void *context)
{
	SgenThreadInfo *info;
	int old_errno = errno;

	info = mono_thread_info_current ();

	if (info) {
		suspend_thread (info, context);
	} else {
		/* This can happen while a thread is dying */
		//g_print ("no thread info in suspend\n");
	}

	errno = old_errno;
}
Example #29
0
bool MessageWindow::QuitRequested (void)
{
  if (dChat)
  {
    dConnected = false;
    
    if (dInitiate)
      close (mySocket);
    
    close (acceptSocket);

    suspend_thread (dataThread);
    kill_thread (dataThread);
  }

  return ClientWindow::QuitRequested();
}
Example #30
0
int		
JabberSocketPlug::StopConnection(){
	
	//Thread Killing!
	suspend_thread(fReceiverThread);
	
	if(fReceiverThread)	kill_thread(fReceiverThread);
	
	fReceiverThread=0;
	
	#ifdef BONE_BUILD 
		close(fSocket);
	#elif NETSERVER_BUILD 
		closesocket(fSocket); 
	#endif
	
	return 0;
}