Example #1
0
static void
svga_vbuf_render_set_primitive( struct vbuf_render *render,
                                enum pipe_prim_type prim )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   svga_render->prim = prim;
}
Example #2
0
static void
svga_vbuf_render_draw_arrays( struct vbuf_render *render,
                              unsigned start,
                              uint nr )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
   enum pipe_error ret = PIPE_OK;

   /* off to hardware */
   svga_vbuf_submit_state(svga_render);

   /* Need to call update_state() again as the draw module may have
    * altered some of our state behind our backs.  Testcase:
    * redbook/polys.c
    */
   svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );

   ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
   if (ret != PIPE_OK) {
      svga_context_flush(svga, NULL);
      ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
      svga->swtnl.new_vbuf = TRUE;
      assert(ret == PIPE_OK);
   }
}
Example #3
0
static void
svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
                                 ushort min_index,
                                 ushort max_index )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   unsigned offset, length;
   size_t used = svga_render->vertex_size * ((size_t)max_index + 1);

   offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
   length = svga_render->vertex_size * (max_index + 1 - min_index);

   if (0) {
      /* dump vertex data */
      const float *f = (const float *) ((char *) svga_render->vbuf_ptr +
                                        svga_render->vbuf_offset);
      unsigned i;
      debug_printf("swtnl vertex data:\n");
      for (i = 0; i < length / 4; i += 4) {
         debug_printf("%u: %f %f %f %f\n", i, f[i], f[i+1], f[i+2], f[i+3]);
      }
   }

   pipe_buffer_flush_mapped_range(&svga->pipe,
				  svga_render->vbuf_transfer,
				  offset, length);
   pipe_buffer_unmap(&svga->pipe, svga_render->vbuf_transfer);
   svga_render->min_index = min_index;
   svga_render->max_index = max_index;
   svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
}
Example #4
0
static void *
svga_vbuf_render_map_vertices( struct vbuf_render *render )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;

   if (svga_render->vbuf) {
      char *ptr = (char*)pipe_buffer_map(&svga->pipe,
                                         svga_render->vbuf,
                                         PIPE_TRANSFER_WRITE |
                                         PIPE_TRANSFER_FLUSH_EXPLICIT |
                                         PIPE_TRANSFER_DISCARD_RANGE |
                                         PIPE_TRANSFER_UNSYNCHRONIZED,
                                         &svga_render->vbuf_transfer);
      if (ptr) {
         svga_render->vbuf_ptr = ptr;
         return ptr + svga_render->vbuf_offset;
      }
      else {
         svga_render->vbuf_ptr = NULL;
         svga_render->vbuf_transfer = NULL;
         return NULL;
      }
   }
   else {
      /* we probably ran out of memory when allocating the vertex buffer */
      return NULL;
   }
}
Example #5
0
static boolean
svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
                                    ushort vertex_size,
                                    ushort nr_vertices )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   struct pipe_screen *screen = svga->pipe.screen;
   size_t size = (size_t)nr_vertices * (size_t)vertex_size;
   boolean new_vbuf = FALSE;
   boolean new_ibuf = FALSE;

   if (svga_render->vertex_size != vertex_size)
      svga->swtnl.new_vdecl = TRUE;
   svga_render->vertex_size = (size_t)vertex_size;

   if (svga->swtnl.new_vbuf)
      new_ibuf = new_vbuf = TRUE;
   svga->swtnl.new_vbuf = FALSE;

   if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
      new_vbuf = TRUE;

   if (new_vbuf)
      pipe_resource_reference(&svga_render->vbuf, NULL);
   if (new_ibuf)
      pipe_resource_reference(&svga_render->ibuf, NULL);

   if (!svga_render->vbuf) {
      svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
      svga_render->vbuf = pipe_buffer_create(screen,
                                             PIPE_BIND_VERTEX_BUFFER,
                                             PIPE_USAGE_STREAM,
                                             svga_render->vbuf_size);
      if(!svga_render->vbuf) {
         svga_context_flush(svga, NULL);
         assert(!svga_render->vbuf);
         svga_render->vbuf = pipe_buffer_create(screen,
                                                PIPE_BIND_VERTEX_BUFFER,
                                                PIPE_USAGE_STREAM,
                                                svga_render->vbuf_size);
         /* The buffer allocation may fail if we run out of memory.
          * The draw module's vbuf code should handle that without crashing.
          */
      }

      svga->swtnl.new_vdecl = TRUE;
      svga_render->vbuf_offset = 0;
   } else {
      svga_render->vbuf_offset += svga_render->vbuf_used;
   }

   svga_render->vbuf_used = 0;

   if (svga->swtnl.new_vdecl)
      svga_render->vdecl_offset = svga_render->vbuf_offset;

   return TRUE;
}
Example #6
0
static void
svga_vbuf_render_destroy( struct vbuf_render *render )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);

   pipe_resource_reference(&svga_render->vbuf, NULL);
   pipe_resource_reference(&svga_render->ibuf, NULL);
   FREE(svga_render);
}
Example #7
0
static boolean
svga_vbuf_render_set_primitive( struct vbuf_render *render,
                                unsigned prim )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   svga_render->prim = prim;

   return TRUE;
}
static boolean
svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
                                    ushort vertex_size,
                                    ushort nr_vertices )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   struct pipe_screen *screen = svga->pipe.screen;
   size_t size = (size_t)nr_vertices * (size_t)vertex_size;
   boolean new_vbuf = FALSE;
   boolean new_ibuf = FALSE;

   if (svga_render->vertex_size != vertex_size)
      svga->swtnl.new_vdecl = TRUE;
   svga_render->vertex_size = (size_t)vertex_size;

   if (svga->swtnl.new_vbuf)
      new_ibuf = new_vbuf = TRUE;
   svga->swtnl.new_vbuf = FALSE;

   if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
      new_vbuf = TRUE;

   if (new_vbuf)
      pipe_buffer_reference(&svga_render->vbuf, NULL);
   if (new_ibuf)
      pipe_buffer_reference(&svga_render->ibuf, NULL);

   if (!svga_render->vbuf) {
      svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
      svga_render->vbuf = pipe_buffer_create(screen,
                                             16,
                                             PIPE_BUFFER_USAGE_VERTEX,
                                             svga_render->vbuf_size);
      if(!svga_render->vbuf) {
         svga_context_flush(svga, NULL);
         svga_render->vbuf = pipe_buffer_create(screen,
                                                16,
                                                PIPE_BUFFER_USAGE_VERTEX,
                                                svga_render->vbuf_size);
         assert(svga_render->vbuf);
      }

      svga->swtnl.new_vdecl = TRUE;
      svga_render->vbuf_offset = 0;
   } else {
      svga_render->vbuf_offset += svga_render->vbuf_used;
   }

   svga_render->vbuf_used = 0;

   if (svga->swtnl.new_vdecl)
      svga_render->vdecl_offset = svga_render->vbuf_offset;

   return TRUE;
}
Example #9
0
static const struct vertex_info *
svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;

   svga_swtnl_update_vdecl(svga);

   return &svga_render->vertex_info;
}
static void *
svga_vbuf_render_map_vertices( struct vbuf_render *render )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   struct pipe_screen *screen = svga->pipe.screen;

   char *ptr = (char*)pipe_buffer_map(screen,
                                      svga_render->vbuf,
                                      PIPE_BUFFER_USAGE_CPU_WRITE | 
                                      PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
                                      PIPE_BUFFER_USAGE_DISCARD |
                                      PIPE_BUFFER_USAGE_UNSYNCHRONIZED);
   return ptr + svga_render->vbuf_offset;
}
static void
svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
                                 ushort min_index,
                                 ushort max_index )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   struct pipe_screen *screen = svga->pipe.screen;
   unsigned offset, length;
   size_t used = svga_render->vertex_size * ((size_t)max_index + 1);

   offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
   length = svga_render->vertex_size * (max_index + 1 - min_index);
   pipe_buffer_flush_mapped_range(screen, svga_render->vbuf, offset, length);
   pipe_buffer_unmap(screen, svga_render->vbuf);
   svga_render->min_index = min_index;
   svga_render->max_index = max_index;
   svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
}
Example #12
0
static void
svga_vbuf_render_draw_elements( struct vbuf_render *render,
                                const ushort *indices,
                                uint nr_indices)
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
   struct svga_context *svga = svga_render->svga;
   struct pipe_screen *screen = svga->pipe.screen;
   int bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
   boolean ret;
   size_t size = 2 * nr_indices;

   assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
   
   if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
      pipe_resource_reference(&svga_render->ibuf, NULL);

   if (!svga_render->ibuf) {
      svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
      svga_render->ibuf = pipe_buffer_create(screen,
                                             PIPE_BIND_INDEX_BUFFER,
                                             PIPE_USAGE_STREAM,
                                             svga_render->ibuf_size);
      svga_render->ibuf_offset = 0;
   }

   pipe_buffer_write_nooverlap(&svga->pipe, svga_render->ibuf,
			       svga_render->ibuf_offset, 2 * nr_indices, indices);

   /* off to hardware */
   svga_vbuf_submit_state(svga_render);

   /* Need to call update_state() again as the draw module may have
    * altered some of our state behind our backs.  Testcase:
    * redbook/polys.c
    */
   svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );

   ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
                                        svga_render->ibuf,
                                        2,
                                        bias,
                                        svga_render->min_index,
                                        svga_render->max_index,
                                        svga_render->prim,
                                        svga_render->ibuf_offset / 2, nr_indices);
   if(ret != PIPE_OK) {
      svga_context_flush(svga, NULL);
      ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
                                           svga_render->ibuf,
                                           2,
                                           bias,
                                           svga_render->min_index,
                                           svga_render->max_index,
                                           svga_render->prim,
                                           svga_render->ibuf_offset / 2, nr_indices);
      svga->swtnl.new_vbuf = TRUE;
      assert(ret == PIPE_OK);
   }

   svga_render->ibuf_offset += size;
}
Example #13
0
enum pipe_error
svga_swtnl_update_vdecl( struct svga_context *svga )
{
   struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl.backend);
   struct draw_context *draw = svga->swtnl.draw;
   struct vertex_info *vinfo = &svga_render->vertex_info;
   SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
   const enum interp_mode colorInterp =
      svga->curr.rast->templ.flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
   struct svga_fragment_shader *fs = svga->curr.fs;
   int offset = 0;
   int nr_decls = 0;
   int src;
   unsigned i;

   memset(vinfo, 0, sizeof(*vinfo));
   memset(vdecl, 0, sizeof(vdecl));

   /* always add position */
   src = draw_find_shader_output(draw, TGSI_SEMANTIC_POSITION, 0);
   draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
   vinfo->attrib[0].emit = EMIT_4F;
   vdecl[0].array.offset = offset;
   vdecl[0].identity.type = SVGA3D_DECLTYPE_FLOAT4;
   vdecl[0].identity.usage = SVGA3D_DECLUSAGE_POSITIONT;
   vdecl[0].identity.usageIndex = 0;
   offset += 16;
   nr_decls++;

   for (i = 0; i < fs->base.info.num_inputs; i++) {
      const unsigned sem_name = fs->base.info.input_semantic_name[i];
      const unsigned sem_index = fs->base.info.input_semantic_index[i];

      src = draw_find_shader_output(draw, sem_name, sem_index);

      vdecl[nr_decls].array.offset = offset;
      vdecl[nr_decls].identity.usageIndex = sem_index;

      switch (sem_name) {
      case TGSI_SEMANTIC_COLOR:
         draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_COLOR;
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
         offset += 16;
         nr_decls++;
         break;
      case TGSI_SEMANTIC_GENERIC:
         draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT4;
         vdecl[nr_decls].identity.usageIndex =
            svga_remap_generic_index(fs->generic_remap_table, sem_index);
         offset += 16;
         nr_decls++;
         break;
      case TGSI_SEMANTIC_FOG:
         draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
         vdecl[nr_decls].identity.usage = SVGA3D_DECLUSAGE_TEXCOORD;
         vdecl[nr_decls].identity.type = SVGA3D_DECLTYPE_FLOAT1;
         assert(vdecl[nr_decls].identity.usageIndex == 0);
         offset += 4;
         nr_decls++;
         break;
      case TGSI_SEMANTIC_POSITION:
         /* generated internally, not a vertex shader output */
         break;
      default:
         assert(0);
      }
   }

   draw_compute_vertex_size(vinfo);

   svga_render->vdecl_count = nr_decls;
   for (i = 0; i < svga_render->vdecl_count; i++)
      vdecl[i].array.stride = offset;

   if (memcmp(svga_render->vdecl, vdecl, sizeof(vdecl)) == 0)
      return 0;

   memcpy(svga_render->vdecl, vdecl, sizeof(vdecl));
   svga->swtnl.new_vdecl = TRUE;

   return 0;
}