void ContinuedGameMenuWindow::on_dropoutButton_clicked()
{
   //disable continue button and set current character to -1
   emit dropoutPlayer();

   //switch to gameMainMenuWidnow
   emit switchToWindow(0);
}
Example #2
0
void Window::slotReturnPressed() {
	QListViewItem* item = mView->selectedItem();
	if (item && item->isVisible()) {
		switchToWindow(item);
	} else {
		QString cmd = mLineEdit->text();
		run(cmd);
	}
}
void ContinuedGameMenuWindow::on_stage4Button_clicked()
{
    //switch to debate window
    emit setOpponent(4);
    emit switchToWindow(7);
    emit getQuestions();
    emit stageSelected(4);
    emit updatePhysicsWorld(getGravity(), getBounce(), getOppBounce());
}
static Bool
ringDoSwitch (CompDisplay     *d,
	      CompAction      *action,
	      CompActionState state,
	      CompOption      *option,
	      int             nOption,
	      Bool            nextWindow,
	      RingType        type)
{
    CompScreen *s;
    Window     xid;
    Bool       ret = TRUE;

    xid = getIntOptionNamed (option, nOption, "root", 0);

    s = findScreenAtDisplay (d, xid);
    if (s)
    {
	RING_SCREEN (s);

	if ((rs->state == RingStateNone) || (rs->state == RingStateIn))
	{
	    if (type == RingTypeGroup)
	    {
    		CompWindow *w;
    		w = findWindowAtDisplay (d, getIntOptionNamed (option, nOption,
    							       "window", 0));
    		if (w)
    		{
    		    rs->type = RingTypeGroup;
    		    rs->clientLeader = 
			(w->clientLeader) ? w->clientLeader : w->id;
		    ret = ringInitiate (s, action, state, option, nOption);
		}
	    }
	    else
	    {
		rs->type = type;
		ret = ringInitiate (s, action, state, option, nOption);
	    }

	    if (state & CompActionStateInitKey)
		action->state |= CompActionStateTermKey;

	    if (state & CompActionStateInitEdge)
		action->state |= CompActionStateTermEdge;
	    else if (state & CompActionStateInitButton)
		action->state |= CompActionStateTermButton;
	}

	if (ret)
    	    switchToWindow (s, nextWindow);
    }

    return ret;
}
void ContinuedGameMenuWindow::on_returnToMenuButton_clicked()
{
    emit switchToWindow(0);
}