void swr_store_dirty_resource(struct pipe_context *pipe, struct pipe_resource *resource, enum SWR_TILE_STATE post_tile_state) { /* Only store resource if it has been written to */ if (swr_resource(resource)->status & SWR_RESOURCE_WRITE) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); swr_draw_context *pDC = &ctx->swrDC; SWR_SURFACE_STATE *renderTargets = pDC->renderTargets; for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++) if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) { swr_store_render_target(pipe, i, post_tile_state); /* Mesa thinks depth/stencil are fused, so we'll never get an * explicit resource for stencil. So, if checking depth, then * also check for stencil. */ if (spr->has_stencil && (i == SWR_ATTACHMENT_DEPTH)) { swr_store_render_target( pipe, SWR_ATTACHMENT_STENCIL, post_tile_state); } /* This fence signals StoreTiles completion */ swr_fence_submit(ctx, screen->flush_fence); break; } } }
static void swr_destroy(struct pipe_context *pipe) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); if (ctx->blitter) util_blitter_destroy(ctx->blitter); for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { if (ctx->framebuffer.cbufs[i]) { struct swr_resource *res = swr_resource(ctx->framebuffer.cbufs[i]->texture); /* NULL curr_pipe, so we don't have a reference to a deleted pipe */ res->curr_pipe = NULL; pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL); } } if (ctx->framebuffer.zsbuf) { struct swr_resource *res = swr_resource(ctx->framebuffer.zsbuf->texture); /* NULL curr_pipe, so we don't have a reference to a deleted pipe */ res->curr_pipe = NULL; pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL); } for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) { pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL); } for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) { pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL); } if (ctx->pipe.stream_uploader) u_upload_destroy(ctx->pipe.stream_uploader); /* Idle core after destroying buffer resources, but before deleting * context. Destroying resources has potentially called StoreTiles.*/ ctx->api.pfnSwrWaitForIdle(ctx->swrContext); if (ctx->swrContext) ctx->api.pfnSwrDestroyContext(ctx->swrContext); delete ctx->blendJIT; swr_destroy_scratch_buffers(ctx); /* Only update screen->pipe if current context is being destroyed */ assert(screen); if (screen->pipe == pipe) screen->pipe = NULL; AlignedFree(ctx); }
static void swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) { struct swr_screen *screen = swr_screen(p_screen); struct swr_resource *spr = swr_resource(pt); struct pipe_context *pipe = screen->pipe; /* Only wait on fence if the resource is being used */ if (pipe && spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are implmented. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(p_screen, screen->flush_fence, 0); swr_resource_unused(pt); } /* * Free resource primary surface. If resource is display target, winsys * manages the buffer and will free it on displaytarget_destroy. */ if (spr->display_target) { /* display target */ struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->display_target); } else AlignedFree(spr->swr.pBaseAddress); AlignedFree(spr->secondary.pBaseAddress); FREE(spr); }
static void swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) { struct swr_screen *screen = swr_screen(p_screen); struct swr_resource *spr = swr_resource(pt); struct pipe_context *pipe = screen->pipe; if (spr->display_target) { /* If resource is display target, winsys manages the buffer and will * free it on displaytarget_destroy. */ swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); struct sw_winsys *winsys = screen->winsys; winsys->displaytarget_destroy(winsys, spr->display_target); } else { /* For regular resources, if the resource is being used, defer deletion * (use aligned-free) */ if (pipe && spr->status) { swr_resource_unused(pt); swr_fence_work_free(screen->flush_fence, spr->swr.pBaseAddress, true); swr_fence_work_free(screen->flush_fence, spr->secondary.pBaseAddress, true); } else { AlignedFree(spr->swr.pBaseAddress); AlignedFree(spr->secondary.pBaseAddress); } } FREE(spr); }
static void swr_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); struct pipe_surface *cb = ctx->framebuffer.cbufs[0]; /* If the current renderTarget is the display surface, store tiles back to * the surface, in preparation for present (swr_flush_frontbuffer). * Other renderTargets get stored back when attachment changes or * swr_surface_destroy */ if (cb && swr_resource(cb->texture)->display_target) swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED); if (fence) swr_fence_reference(pipe->screen, fence, screen->flush_fence); }
static void swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { assert(transfer->resource); struct swr_resource *spr = swr_resource(transfer->resource); /* if we're mapping the depth/stencil, copy in stencil for the section * being written out */ if (transfer->usage & PIPE_TRANSFER_WRITE && !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT) && spr->has_depth && spr->has_stencil) { struct pipe_box box; u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &box); swr_transfer_flush_region(pipe, transfer, &box); } pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); }
static void swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { assert(transfer->resource); struct swr_resource *res = swr_resource(transfer->resource); /* if we're mapping the depth/stencil, copy out stencil */ if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && res->has_stencil) { for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) { res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3]; } } else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && res->has_stencil) { for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) { res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4]; } } pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); }
static void swr_transfer_flush_region(struct pipe_context *pipe, struct pipe_transfer *transfer, const struct pipe_box *flush_box) { assert(transfer->resource); assert(transfer->usage & PIPE_TRANSFER_WRITE); struct swr_resource *spr = swr_resource(transfer->resource); if (!spr->has_depth || !spr->has_stencil) return; size_t zbase, sbase; struct pipe_box box = *flush_box; box.x += transfer->box.x; box.y += transfer->box.y; box.z += transfer->box.z; for (int z = box.z; z < box.z + box.depth; z++) { zbase = (z * spr->swr.qpitch + box.y) * spr->swr.pitch + spr->mip_offsets[transfer->level]; sbase = (z * spr->secondary.qpitch + box.y) * spr->secondary.pitch + spr->secondary_mip_offsets[transfer->level]; for (int y = box.y; y < box.y + box.height; y++) { if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) { for (int x = box.x; x < box.x + box.width; x++) ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x] = ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 4 * x + 3]; } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { for (int x = box.x; x < box.x + box.width; x++) ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x] = ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 8 * x + 4]; } zbase += spr->swr.pitch; sbase += spr->secondary.pitch; } } }
static void swr_flush_frontbuffer(struct pipe_screen *p_screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *context_private, struct pipe_box *sub_box) { struct swr_screen *screen = swr_screen(p_screen); struct sw_winsys *winsys = screen->winsys; struct swr_resource *spr = swr_resource(resource); struct pipe_context *pipe = screen->pipe; if (pipe) { swr_fence_finish(p_screen, screen->flush_fence, 0); swr_resource_unused(resource); SwrEndFrame(swr_context(pipe)->swrContext); } debug_assert(spr->display_target); if (spr->display_target) winsys->displaytarget_display( winsys, spr->display_target, context_private, sub_box); }
static void * swr_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); struct pipe_transfer *pt; enum pipe_format format = resource->format; assert(resource); assert(level <= resource->last_level); /* If mapping an attached rendertarget, store tiles to surface and set * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use * and nothing needs to be done at unmap. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If resource is in use, finish fence before mapping. * Unless requested not to block, then if not done return NULL map */ if (usage & PIPE_TRANSFER_DONTBLOCK) { if (swr_is_fence_pending(screen->flush_fence)) return NULL; } else { if (spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are finished. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); swr_resource_unused(resource); } } } pt = CALLOC_STRUCT(pipe_transfer); if (!pt) return NULL; pipe_resource_reference(&pt->resource, resource); pt->usage = (pipe_transfer_usage)usage; pt->level = level; pt->box = *box; pt->stride = spr->swr.pitch; pt->layer_stride = spr->swr.qpitch * spr->swr.pitch; /* if we're mapping the depth/stencil, copy in stencil for the section * being read in */ if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) { size_t zbase, sbase; for (int z = box->z; z < box->z + box->depth; z++) { zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch + spr->mip_offsets[level]; sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch + spr->secondary_mip_offsets[level]; for (int y = box->y; y < box->y + box->height; y++) { if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) { for (int x = box->x; x < box->x + box->width; x++) ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 4 * x + 3] = ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x]; } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { for (int x = box->x; x < box->x + box->width; x++) ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 8 * x + 4] = ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x]; } zbase += spr->swr.pitch; sbase += spr->secondary.pitch; } } } unsigned offset = box->z * pt->layer_stride + util_format_get_nblocksy(format, box->y) * pt->stride + util_format_get_stride(format, box->x); *transfer = pt; return (void*)(spr->swr.xpBaseAddress + offset + spr->mip_offsets[level]); }
static void swr_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) { struct swr_context *ctx = swr_context(pipe); /* Make a copy of the const blit_info, so we can modify it */ struct pipe_blit_info info = *blit_info; if (info.render_condition_enable && !swr_check_render_cond(pipe)) return; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { debug_printf("swr_blit: color resolve : %d -> %d\n", info.src.resource->nr_samples, info.dst.resource->nr_samples); /* Resolve is done as part of the surface store. */ swr_store_dirty_resource(pipe, info.src.resource, SWR_TILE_RESOLVED); struct pipe_resource *src_resource = info.src.resource; struct pipe_resource *resolve_target = swr_resource(src_resource)->resolve_target; /* The resolve target becomes the new source for the blit. */ info.src.resource = resolve_target; } if (util_try_blit_via_copy_region(pipe, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { debug_printf("swr: cannot blit stencil, skipping\n"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { debug_printf("swr: blit unsupported %s -> %s\n", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } if (ctx->active_queries) { ctx->api.pfnSwrEnableStatsFE(ctx->swrContext, FALSE); ctx->api.pfnSwrEnableStatsBE(ctx->swrContext, FALSE); } util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer); util_blitter_save_vertex_elements(ctx->blitter, (void *)ctx->velems); util_blitter_save_vertex_shader(ctx->blitter, (void *)ctx->vs); util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs); util_blitter_save_so_targets( ctx->blitter, ctx->num_so_targets, (struct pipe_stream_output_target **)ctx->so_targets); util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); util_blitter_save_blend(ctx->blitter, (void *)ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->depth_stencil); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); util_blitter_save_fragment_sampler_states( ctx->blitter, ctx->num_samplers[PIPE_SHADER_FRAGMENT], (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views( ctx->blitter, ctx->num_sampler_views[PIPE_SHADER_FRAGMENT], ctx->sampler_views[PIPE_SHADER_FRAGMENT]); util_blitter_save_render_condition(ctx->blitter, ctx->render_cond_query, ctx->render_cond_cond, ctx->render_cond_mode); util_blitter_blit(ctx->blitter, &info); if (ctx->active_queries) { ctx->api.pfnSwrEnableStatsFE(ctx->swrContext, TRUE); ctx->api.pfnSwrEnableStatsBE(ctx->swrContext, TRUE); } }
static void * swr_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); struct pipe_transfer *pt; enum pipe_format format = resource->format; assert(resource); assert(level <= resource->last_level); /* If mapping an attached rendertarget, store tiles to surface and set * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use * and nothing needs to be done at unmap. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If resource is in use, finish fence before mapping. * Unless requested not to block, then if not done return NULL map */ if (usage & PIPE_TRANSFER_DONTBLOCK) { if (swr_is_fence_pending(screen->flush_fence)) return NULL; } else { if (spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are finished. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(pipe->screen, screen->flush_fence, 0); swr_resource_unused(resource); } } } pt = CALLOC_STRUCT(pipe_transfer); if (!pt) return NULL; pipe_resource_reference(&pt->resource, resource); pt->level = level; pt->box = *box; pt->stride = spr->row_stride[level]; pt->layer_stride = spr->img_stride[level]; /* if we're mapping the depth/stencil, copy in stencil */ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i]; } } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i]; } } unsigned offset = box->z * pt->layer_stride + box->y * pt->stride + box->x * util_format_get_blocksize(format); *transfer = pt; return spr->swr.pBaseAddress + offset + spr->mip_offsets[level]; }