static void swr_resource_copy(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct swr_screen *screen = swr_screen(pipe->screen); /* If either the src or dst is a renderTarget, store tiles before copy */ swr_store_dirty_resource(pipe, src, SWR_TILE_RESOLVED); swr_store_dirty_resource(pipe, dst, SWR_TILE_RESOLVED); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); swr_resource_unused(src); swr_resource_unused(dst); if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || (dst->target != PIPE_BUFFER && src->target != PIPE_BUFFER)) { util_resource_copy_region( pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } debug_printf("unhandled swr_resource_copy\n"); }
static void swr_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { assert(surf->texture); struct pipe_resource *resource = surf->texture; /* If the resource has been drawn to, store tiles. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_RESOLVED); pipe_resource_reference(&resource, NULL); FREE(surf); }
static void swr_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); for (int i=0; i < ctx->framebuffer.nr_cbufs; i++) { struct pipe_surface *cb = ctx->framebuffer.cbufs[i]; if (cb) { swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED); } } if (ctx->framebuffer.zsbuf) { swr_store_dirty_resource(pipe, ctx->framebuffer.zsbuf->texture, SWR_TILE_RESOLVED); } if (fence) swr_fence_reference(pipe->screen, fence, screen->flush_fence); }
static void swr_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct swr_context *ctx = swr_context(pipe); struct swr_screen *screen = swr_screen(pipe->screen); struct pipe_surface *cb = ctx->framebuffer.cbufs[0]; /* If the current renderTarget is the display surface, store tiles back to * the surface, in preparation for present (swr_flush_frontbuffer). * Other renderTargets get stored back when attachment changes or * swr_surface_destroy */ if (cb && swr_resource(cb->texture)->display_target) swr_store_dirty_resource(pipe, cb->texture, SWR_TILE_RESOLVED); if (fence) swr_fence_reference(pipe->screen, fence, screen->flush_fence); }
static void * swr_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); struct pipe_transfer *pt; enum pipe_format format = resource->format; assert(resource); assert(level <= resource->last_level); /* If mapping an attached rendertarget, store tiles to surface and set * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use * and nothing needs to be done at unmap. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If resource is in use, finish fence before mapping. * Unless requested not to block, then if not done return NULL map */ if (usage & PIPE_TRANSFER_DONTBLOCK) { if (swr_is_fence_pending(screen->flush_fence)) return NULL; } else { if (spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are finished. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); swr_resource_unused(resource); } } } pt = CALLOC_STRUCT(pipe_transfer); if (!pt) return NULL; pipe_resource_reference(&pt->resource, resource); pt->usage = (pipe_transfer_usage)usage; pt->level = level; pt->box = *box; pt->stride = spr->swr.pitch; pt->layer_stride = spr->swr.qpitch * spr->swr.pitch; /* if we're mapping the depth/stencil, copy in stencil for the section * being read in */ if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) { size_t zbase, sbase; for (int z = box->z; z < box->z + box->depth; z++) { zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch + spr->mip_offsets[level]; sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch + spr->secondary_mip_offsets[level]; for (int y = box->y; y < box->y + box->height; y++) { if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) { for (int x = box->x; x < box->x + box->width; x++) ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 4 * x + 3] = ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x]; } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { for (int x = box->x; x < box->x + box->width; x++) ((uint8_t*)(spr->swr.xpBaseAddress))[zbase + 8 * x + 4] = ((uint8_t*)(spr->secondary.xpBaseAddress))[sbase + x]; } zbase += spr->swr.pitch; sbase += spr->secondary.pitch; } } } unsigned offset = box->z * pt->layer_stride + util_format_get_nblocksy(format, box->y) * pt->stride + util_format_get_stride(format, box->x); *transfer = pt; return (void*)(spr->swr.xpBaseAddress + offset + spr->mip_offsets[level]); }
static void swr_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) { struct swr_context *ctx = swr_context(pipe); /* Make a copy of the const blit_info, so we can modify it */ struct pipe_blit_info info = *blit_info; if (info.render_condition_enable && !swr_check_render_cond(pipe)) return; if (info.src.resource->nr_samples > 1 && info.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info.src.resource->format) && !util_format_is_pure_integer(info.src.resource->format)) { debug_printf("swr_blit: color resolve : %d -> %d\n", info.src.resource->nr_samples, info.dst.resource->nr_samples); /* Resolve is done as part of the surface store. */ swr_store_dirty_resource(pipe, info.src.resource, SWR_TILE_RESOLVED); struct pipe_resource *src_resource = info.src.resource; struct pipe_resource *resolve_target = swr_resource(src_resource)->resolve_target; /* The resolve target becomes the new source for the blit. */ info.src.resource = resolve_target; } if (util_try_blit_via_copy_region(pipe, &info)) { return; /* done */ } if (info.mask & PIPE_MASK_S) { debug_printf("swr: cannot blit stencil, skipping\n"); info.mask &= ~PIPE_MASK_S; } if (!util_blitter_is_blit_supported(ctx->blitter, &info)) { debug_printf("swr: blit unsupported %s -> %s\n", util_format_short_name(info.src.resource->format), util_format_short_name(info.dst.resource->format)); return; } if (ctx->active_queries) { ctx->api.pfnSwrEnableStatsFE(ctx->swrContext, FALSE); ctx->api.pfnSwrEnableStatsBE(ctx->swrContext, FALSE); } util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer); util_blitter_save_vertex_elements(ctx->blitter, (void *)ctx->velems); util_blitter_save_vertex_shader(ctx->blitter, (void *)ctx->vs); util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs); util_blitter_save_so_targets( ctx->blitter, ctx->num_so_targets, (struct pipe_stream_output_target **)ctx->so_targets); util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer); util_blitter_save_viewport(ctx->blitter, &ctx->viewport); util_blitter_save_scissor(ctx->blitter, &ctx->scissor); util_blitter_save_fragment_shader(ctx->blitter, ctx->fs); util_blitter_save_blend(ctx->blitter, (void *)ctx->blend); util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->depth_stencil); util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref); util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask); util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer); util_blitter_save_fragment_sampler_states( ctx->blitter, ctx->num_samplers[PIPE_SHADER_FRAGMENT], (void **)ctx->samplers[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views( ctx->blitter, ctx->num_sampler_views[PIPE_SHADER_FRAGMENT], ctx->sampler_views[PIPE_SHADER_FRAGMENT]); util_blitter_save_render_condition(ctx->blitter, ctx->render_cond_query, ctx->render_cond_cond, ctx->render_cond_mode); util_blitter_blit(ctx->blitter, &info); if (ctx->active_queries) { ctx->api.pfnSwrEnableStatsFE(ctx->swrContext, TRUE); ctx->api.pfnSwrEnableStatsBE(ctx->swrContext, TRUE); } }
static void * swr_transfer_map(struct pipe_context *pipe, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct swr_screen *screen = swr_screen(pipe->screen); struct swr_resource *spr = swr_resource(resource); struct pipe_transfer *pt; enum pipe_format format = resource->format; assert(resource); assert(level <= resource->last_level); /* If mapping an attached rendertarget, store tiles to surface and set * postStoreTileState to SWR_TILE_INVALID so tiles get reloaded on next use * and nothing needs to be done at unmap. */ swr_store_dirty_resource(pipe, resource, SWR_TILE_INVALID); if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If resource is in use, finish fence before mapping. * Unless requested not to block, then if not done return NULL map */ if (usage & PIPE_TRANSFER_DONTBLOCK) { if (swr_is_fence_pending(screen->flush_fence)) return NULL; } else { if (spr->status) { /* But, if there's no fence pending, submit one. * XXX: Remove once draw timestamps are finished. */ if (!swr_is_fence_pending(screen->flush_fence)) swr_fence_submit(swr_context(pipe), screen->flush_fence); swr_fence_finish(pipe->screen, screen->flush_fence, 0); swr_resource_unused(resource); } } } pt = CALLOC_STRUCT(pipe_transfer); if (!pt) return NULL; pipe_resource_reference(&pt->resource, resource); pt->level = level; pt->box = *box; pt->stride = spr->row_stride[level]; pt->layer_stride = spr->img_stride[level]; /* if we're mapping the depth/stencil, copy in stencil */ if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i]; } } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT && spr->has_stencil) { for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) { spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i]; } } unsigned offset = box->z * pt->layer_stride + box->y * pt->stride + box->x * util_format_get_blocksize(format); *transfer = pt; return spr->swr.pBaseAddress + offset + spr->mip_offsets[level]; }