Example #1
0
egl::Error DisplayGLX::initialize(egl::Display *display)
{
    mEGLDisplay = display;
    Display *xDisplay = display->getNativeDisplayId();
    const auto &attribMap = display->getAttributeMap();

    // ANGLE_platform_angle allows the creation of a default display
    // using EGL_DEFAULT_DISPLAY (= nullptr). In this case just open
    // the display specified by the DISPLAY environment variable.
    if (xDisplay == EGL_DEFAULT_DISPLAY)
    {
        mUsesNewXDisplay = true;
        xDisplay = XOpenDisplay(NULL);
        if (!xDisplay)
        {
            return egl::Error(EGL_NOT_INITIALIZED, "Could not open the default X display.");
        }
    }

    std::string glxInitError;
    if (!mGLX.initialize(xDisplay, DefaultScreen(xDisplay), &glxInitError))
    {
        return egl::Error(EGL_NOT_INITIALIZED, glxInitError.c_str());
    }

    mHasMultisample      = mGLX.minorVersion > 3 || mGLX.hasExtension("GLX_ARB_multisample");
    mHasARBCreateContext = mGLX.hasExtension("GLX_ARB_create_context");
    mHasARBCreateContextProfile    = mGLX.hasExtension("GLX_ARB_create_context_profile");
    mHasEXTCreateContextES2Profile = mGLX.hasExtension("GLX_EXT_create_context_es2_profile");

    // Choose the swap_control extension to use, if any.
    // The EXT version is better as it allows glXSwapInterval to be called per
    // window, while we'll potentially need to change the swap interval on each
    // swap buffers when using the SGI or MESA versions.
    if (mGLX.hasExtension("GLX_EXT_swap_control"))
    {
        mSwapControl = SwapControl::EXT;

        // In GLX_EXT_swap_control querying these is done on a GLXWindow so we just
        // set default values.
        mMinSwapInterval = 0;
        mMaxSwapInterval = 4;
    }
    else if (mGLX.hasExtension("GLX_MESA_swap_control"))
    {
        // If we have the Mesa or SGI extension, assume that you can at least set
        // a swap interval of 0 or 1.
        mSwapControl = SwapControl::Mesa;
        mMinSwapInterval = 0;
        mMinSwapInterval = 1;
    }
    else if (mGLX.hasExtension("GLX_SGI_swap_control"))
    {
        mSwapControl = SwapControl::SGI;
        mMinSwapInterval = 0;
        mMinSwapInterval = 1;
    }
    else
    {
        mSwapControl = SwapControl::Absent;
        mMinSwapInterval = 1;
        mMinSwapInterval = 1;
    }

    if (attribMap.contains(EGL_X11_VISUAL_ID_ANGLE))
    {
        mRequestedVisual = attribMap.get(EGL_X11_VISUAL_ID_ANGLE, -1);

        // There is no direct way to get the GLXFBConfig matching an X11 visual ID
        // so we have to iterate over all the GLXFBConfigs to find the right one.
        int nConfigs;
        int attribList[] = {
            None,
        };
        glx::FBConfig *allConfigs = mGLX.chooseFBConfig(attribList, &nConfigs);

        for (int i = 0; i < nConfigs; ++i)
        {
            if (getGLXFBConfigAttrib(allConfigs[i], GLX_VISUAL_ID) == mRequestedVisual)
            {
                mContextConfig = allConfigs[i];
                break;
            }
        }
        XFree(allConfigs);

        if (mContextConfig == nullptr)
        {
            return egl::Error(EGL_NOT_INITIALIZED, "Invalid visual ID requested.");
        }
    }
    else
    {
        // When glXMakeCurrent is called, the context and the surface must be
        // compatible which in glX-speak means that their config have the same
        // color buffer type, are both RGBA or ColorIndex, and their buffers have
        // the same depth, if they exist.
        // Since our whole EGL implementation is backed by only one GL context, this
        // context must be compatible with all the GLXFBConfig corresponding to the
        // EGLconfigs that we will be exposing.
        int nConfigs;
        int attribList[] =
        {
            // We want RGBA8 and DEPTH24_STENCIL8
            GLX_RED_SIZE, 8,
            GLX_GREEN_SIZE, 8,
            GLX_BLUE_SIZE, 8,
            GLX_ALPHA_SIZE, 8,
            GLX_DEPTH_SIZE, 24,
            GLX_STENCIL_SIZE, 8,
            // We want RGBA rendering (vs COLOR_INDEX) and doublebuffer
            GLX_RENDER_TYPE, GLX_RGBA_BIT,
            // Double buffer is not strictly required as a non-doublebuffer
            // context can work with a doublebuffered surface, but it still
            // flickers and all applications want doublebuffer anyway.
            GLX_DOUBLEBUFFER, True,
            // All of these must be supported for full EGL support
            GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
            // This makes sure the config have an associated visual Id
            GLX_X_RENDERABLE, True,
            GLX_CONFIG_CAVEAT, GLX_NONE,
            None
        };
        glx::FBConfig *candidates = mGLX.chooseFBConfig(attribList, &nConfigs);
        if (nConfigs == 0)
        {
            XFree(candidates);
            return egl::Error(EGL_NOT_INITIALIZED, "Could not find a decent GLX FBConfig to create the context.");
        }
        mContextConfig = candidates[0];
        XFree(candidates);
    }

    const auto &eglAttributes = display->getAttributeMap();
    if (mHasARBCreateContext)
    {
        egl::Error error = initializeContext(mContextConfig, eglAttributes, &mContext);
        if (error.isError())
        {
            return error;
        }
    }
    else
    {
        if (eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE,
                              EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
            EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
        {
            return egl::Error(EGL_NOT_INITIALIZED,
                              "Cannot create an OpenGL ES platform on GLX without the "
                              "GLX_ARB_create_context extension.");
        }

        XVisualInfo visualTemplate;
        visualTemplate.visualid = getGLXFBConfigAttrib(mContextConfig, GLX_VISUAL_ID);

        int numVisuals       = 0;
        XVisualInfo *visuals = XGetVisualInfo(xDisplay, VisualIDMask, &visualTemplate, &numVisuals);
        if (numVisuals <= 0)
        {
            return egl::Error(EGL_NOT_INITIALIZED,
                              "Could not get the visual info from the fb config");
        }
        ASSERT(numVisuals == 1);

        mContext = mGLX.createContext(&visuals[0], nullptr, true);
        XFree(visuals);

        if (!mContext)
        {
            return egl::Error(EGL_NOT_INITIALIZED, "Could not create GL context.");
        }
    }
    ASSERT(mContext);

    // FunctionsGL and DisplayGL need to make a few GL calls, for example to
    // query the version of the context so we need to make the context current.
    // glXMakeCurrent requires a GLXDrawable so we create a temporary Pbuffer
    // (of size 1, 1) for the duration of these calls.
    // Ideally we would want to unset the current context and destroy the pbuffer
    // before going back to the application but this is TODO
    // We could use a pbuffer of size (0, 0) but it fails on the Intel Mesa driver
    // as commented on https://bugs.freedesktop.org/show_bug.cgi?id=38869 so we
    // use (1, 1) instead.

    int dummyPbufferAttribs[] =
    {
        GLX_PBUFFER_WIDTH, 1,
        GLX_PBUFFER_HEIGHT, 1,
        None,
    };
    mDummyPbuffer = mGLX.createPbuffer(mContextConfig, dummyPbufferAttribs);
    if (!mDummyPbuffer)
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Could not create the dummy pbuffer.");
    }

    if (!mGLX.makeCurrent(mDummyPbuffer, mContext))
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Could not make the dummy pbuffer current.");
    }

    mFunctionsGL = new FunctionsGLGLX(mGLX.getProc);
    mFunctionsGL->initialize();

    // TODO(cwallez, angleproject:1303) Disable the OpenGL ES backend on Linux NVIDIA and Intel as
    // it has problems on our automated testing. An OpenGL ES backend might not trigger this test if
    // there is no Desktop OpenGL support, but that's not the case in our automated testing.
    VendorID vendor = GetVendorID(mFunctionsGL);
    bool isOpenGLES =
        eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
        EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
    if (isOpenGLES && (vendor == VENDOR_ID_INTEL || vendor == VENDOR_ID_NVIDIA))
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Intel or NVIDIA OpenGL ES drivers are not supported.");
    }

    syncXCommands();

    std::string rendererString =
        reinterpret_cast<const char*>(mFunctionsGL->getString(GL_RENDERER));
    mIsMesa = rendererString.find("Mesa") != std::string::npos;

    return DisplayGL::initialize(display);
}
Example #2
0
egl::Error DisplayGLX::initialize(egl::Display *display)
{
    mEGLDisplay = display;
    Display *xDisplay = display->getNativeDisplayId();

    // ANGLE_platform_angle allows the creation of a default display
    // using EGL_DEFAULT_DISPLAY (= nullptr). In this case just open
    // the display specified by the DISPLAY environment variable.
    if (xDisplay == EGL_DEFAULT_DISPLAY)
    {
        mUsesNewXDisplay = true;
        xDisplay = XOpenDisplay(NULL);
        if (!xDisplay)
        {
            return egl::Error(EGL_NOT_INITIALIZED, "Could not open the default X display.");
        }
    }

    std::string glxInitError;
    if (!mGLX.initialize(xDisplay, DefaultScreen(xDisplay), &glxInitError))
    {
        return egl::Error(EGL_NOT_INITIALIZED, glxInitError.c_str());
    }

    // Check we have the needed extensions
    {
        if (mGLX.minorVersion == 3 && !mGLX.hasExtension("GLX_ARB_multisample"))
        {
            return egl::Error(EGL_NOT_INITIALIZED, "GLX doesn't support ARB_multisample.");
        }
        // Require ARB_create_context which has been supported since Mesa 9 unconditionnaly
        // and is present in Mesa 8 in an almost always on compile flag. Also assume proprietary
        // drivers have it.
        if (!mGLX.hasExtension("GLX_ARB_create_context"))
        {
            return egl::Error(EGL_NOT_INITIALIZED, "GLX doesn't support ARB_create_context.");
        }
    }

    // When glXMakeCurrent is called, the context and the surface must be
    // compatible which in glX-speak means that their config have the same
    // color buffer type, are both RGBA or ColorIndex, and their buffers have
    // the same depth, if they exist.
    // Since our whole EGL implementation is backed by only one GL context, this
    // context must be compatible with all the GLXFBConfig corresponding to the
    // EGLconfigs that we will be exposing.
    {
        int nConfigs;
        int attribList[] =
        {
            // We want RGBA8 and DEPTH24_STENCIL8
            GLX_RED_SIZE, 8,
            GLX_GREEN_SIZE, 8,
            GLX_BLUE_SIZE, 8,
            GLX_ALPHA_SIZE, 8,
            GLX_DEPTH_SIZE, 24,
            GLX_STENCIL_SIZE, 8,
            // We want RGBA rendering (vs COLOR_INDEX) and doublebuffer
            GLX_RENDER_TYPE, GLX_RGBA_BIT,
            // Double buffer is not strictly required as a non-doublebuffer
            // context can work with a doublebuffered surface, but it still
            // flickers and all applications want doublebuffer anyway.
            GLX_DOUBLEBUFFER, True,
            // All of these must be supported for full EGL support
            GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
            // This makes sure the config have an associated visual Id
            GLX_X_RENDERABLE, True,
            GLX_CONFIG_CAVEAT, GLX_NONE,
            None
        };
        glx::FBConfig* candidates = mGLX.chooseFBConfig(attribList, &nConfigs);
        if (nConfigs == 0)
        {
            XFree(candidates);
            return egl::Error(EGL_NOT_INITIALIZED, "Could not find a decent GLX FBConfig to create the context.");
        }
        mContextConfig = candidates[0];
        XFree(candidates);
    }

    mContext = initializeContext(mContextConfig, display->getAttributeMap());
    if (!mContext)
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Could not create GL context.");
    }

    // FunctionsGL and DisplayGL need to make a few GL calls, for example to
    // query the version of the context so we need to make the context current.
    // glXMakeCurrent requires a GLXDrawable so we create a temporary Pbuffer
    // (of size 1, 1) for the duration of these calls.
    // Ideally we would want to unset the current context and destroy the pbuffer
    // before going back to the application but this is TODO
    // We could use a pbuffer of size (0, 0) but it fails on the Intel Mesa driver
    // as commented on https://bugs.freedesktop.org/show_bug.cgi?id=38869 so we
    // use (1, 1) instead.

    int dummyPbufferAttribs[] =
    {
        GLX_PBUFFER_WIDTH, 1,
        GLX_PBUFFER_HEIGHT, 1,
        None,
    };
    mDummyPbuffer = mGLX.createPbuffer(mContextConfig, dummyPbufferAttribs);
    if (!mDummyPbuffer)
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Could not create the dummy pbuffer.");
    }

    if (!mGLX.makeCurrent(mDummyPbuffer, mContext))
    {
        return egl::Error(EGL_NOT_INITIALIZED, "Could not make the dummy pbuffer current.");
    }

    mFunctionsGL = new FunctionsGLGLX(mGLX.getProc);
    mFunctionsGL->initialize();

    syncXCommands();

    std::string rendererString =
        reinterpret_cast<const char*>(mFunctionsGL->getString(GL_RENDERER));
    mIsMesa = rendererString.find("Mesa") != std::string::npos;

    return DisplayGL::initialize(display);
}