Example #1
0
bool SVGTests::parseMappedAttribute(Attribute* attr)
{
    if (attr->name() == SVGNames::requiredFeaturesAttr) {
        requiredFeatures()->reset(attr->value());
        return true;
    } else if (attr->name() == SVGNames::requiredExtensionsAttr) {
        requiredExtensions()->reset(attr->value());
        return true;
    } else if (attr->name() == SVGNames::systemLanguageAttr) {
        systemLanguage()->reset(attr->value());
        return true;
    }
    
    return false;
}
Example #2
0
/*!
  Return a bunch of related languages. For example: en_US, en.
*/
QStringList DesktopSettings::languages()
{
    static bool firstTime = true;
    if ( firstTime ) {
	firstTime = false;

        TRACE(I18N) << "DesktopSettings::languages";
	DesktopSettings settings("settings");
	QString i18dir = mInstalledDir + "i18n/";
	QString lang = settings.value( "language" ).toString();
	LOG() << "from the settings" << lang;
	if (lang.isEmpty()) {
	    lang = systemLanguage();
	    LOG() << "from the system" << lang;
	}

	int i  = lang.indexOf(".");
	if ( i > 0 ) {
	    lang = lang.left( i );
	    LOG() << "without a dot" << lang;
	}
	mLanguages << lang;

	i = lang.indexOf( "_" );
	if ( i > 0 ) {
	    lang = lang.left(i);
	    LOG() << "without an underscore" << lang;
	    mLanguages << lang;
	}

	if ( mLanguages.count() == 0 ) {
	    LOG() << "falling back to en";
	    mLanguages << "en_US" << "en";
	}
    }

    return mLanguages;
}