Example #1
0
/**
 * @brief Toggles the jump point for the selected systems.
 */
static void uniedit_toggleJump( StarSystem *sys )
{
   int i, j, rm;
   StarSystem *isys, *target;

   for (i=0; i<uniedit_nsys; i++) {
      isys  = uniedit_sys[i];
      rm    = 0;
      for (j=0; j<isys->njumps; j++) {
         target = isys->jumps[j].target;
         /* Target already exists, remove. */
         if (target == sys) {
            uniedit_jumpRm( isys, sys );
            uniedit_jumpRm( sys, isys );
            rm = 1;
            break;
         }
      }
      /* Target doesn't exist, add. */
      if (!rm) {
         uniedit_jumpAdd( isys, sys );
         uniedit_jumpAdd( sys, isys );
      }
   }

   /* Reconstruct jumps just in case. */
   systems_reconstructJumps();
}
Example #2
0
/**
 * @brief Adds a jump.
 *
 * @usage system.createJump( "sys", "target", bothway) -- Creates a regular jump.
 *
 *    @luaparam name Name of the system in which to create the jump.
 *    @luaparam target Name of the targeted system.
 *    @luaparam bothway If true, create the return jump in the target system.
 *    @luaparam known Whether the player should known the jump
 * @luafunc createJump( "sys", "target", bothway)
 */
static int systemL_createJump( lua_State *L )
{
    StarSystem *sys = luaL_validsystem(L, 1);
    StarSystem *target = luaL_validsystem(L, 2);
    int bothway = lua_toboolean(L, 3);
    int known = lua_toboolean(L, 4);
    int alreadyExists=0;
    int i;
    
    for (i=0;i<sys->njumps;i++) {
    	if (sys->jumps[i].target==target)
    		alreadyExists=1;
    }

    if (!alreadyExists)
    	system_addJumpPoint(sys,target,0,0,-1,-1,1,0,0,1,known);

    if (bothway==1) {
    	alreadyExists=0;

    	for (i=0;i<target->njumps;i++) {
			if (target->jumps[i].target==sys)
				alreadyExists=1;
		}

    	if (!alreadyExists)
    		system_addJumpPoint(target,sys,0,0,-1,-1,1,0,0,1,known);
    }
    
    systems_reconstructJumps();
    
    return 0;
}
Example #3
0
/**
 * @brief Closes the system editor widget.
 */
static void uniedit_close( unsigned int wid, char *wgt )
{
   /* Frees some memory. */
   uniedit_deselect();

   /* Reconstruct jumps. */
   systems_reconstructJumps();

   /* Close the window. */
   window_close( wid, wgt );
}
Example #4
0
/**
 * @brief Toggles the jump point for the selected systems.
 */
static void uniedit_toggleJump( StarSystem *sys )
{
   int i, j, rm;
   StarSystem *isys, *target;

   for (i=0; i<uniedit_nsys; i++) {
      isys  = uniedit_sys[i];
      rm    = 0;
      for (j=0; j<isys->njumps; j++) {
         target = isys->jumps[j].target;
         /* Target already exists, remove. */
         if (target == sys) {
            uniedit_jumpRm( isys, sys );
            uniedit_jumpRm( sys, isys );
            rm = 1;
            break;
         }
      }
      /* Target doesn't exist, add. */
      if (!rm) {
         uniedit_jumpAdd( isys, sys );
         uniedit_jumpAdd( sys, isys );
      }
   }

   /* Reconstruct jumps just in case. */
   systems_reconstructJumps();

   /* Reconstruct universe presences. */
   space_reconstructPresences();

   if (conf.devautosave) {
      dsys_saveSystem( sys );
      dsys_saveSystem( isys );
   }

   /* Update sidebar text. */
   uniedit_selectText();
}