Example #1
0
void paddle_game_init(void)
{
	al_hide_mouse_cursor(t3f_display);
	
	/* place paddles */
	paddle[0].x = 32.0;
	paddle[0].y = 240.0 - 64.0 / 2.0;
	paddle[0].object = t3f_create_collision_object(0, 0, 16, 64, 32, 32, 0);
	t3f_move_collision_object_xy(paddle[0].object, paddle[0].x, paddle[0].y);
	paddle[0].active = true;
	paddle[1].x = 640.0 - 32.0 - 16.0;
	paddle[1].y = 240.0 - 64.0 / 2.0;
	paddle[1].object = t3f_create_collision_object(0, 0, 16, 64, 32, 32, 0);
	t3f_move_collision_object_xy(paddle[1].object, paddle[1].x, paddle[1].y);
	paddle[1].active = true;
	
	/* place ball */
	ball.object = t3f_create_collision_object(0, 0, 16, 16, 32, 32, 0);
	paddle_init_ball(1.0);
	
	/* reset scores */
	score[0] = 0;
	score[1] = 0;
	
	t3f_srand(&rng_state, time(0));
	
	paddle_state = EXAMPLE_STATE_GAME;
	t3f_play_music("data/music/game.xm");
}
Example #2
0
void paddle_init_ball(float dir)
{
	float angle = t3f_drand(&rng_state) * ALLEGRO_PI;
	ball.x = 320.0 - 16.0 / 2.0;
	ball.y = 240.0 - 16.0 / 2.0;
	t3f_move_collision_object_xy(ball.object, ball.x, ball.y);
	ball.vx = cos(angle) * EXAMPLE_START_SPEED * dir;
	ball.vy = sin(angle) * EXAMPLE_START_SPEED * dir;
	if(ball.vx > 0.0 && dir < 0.0)
	{
		ball.vx = -ball.vx;
	}
	else if(ball.vx < 0.0 && dir > 0.0)
	{
		ball.vx = -ball.vx;
	}
	ball.active = true;
	
	/* handle AI */
	if(ball.vx > 0)
	{
		paddle[1].dy = paddle_ai_predict_y() - 32 + 8.0;
		paddle[1].dvy = t3f_drand(&rng_state) * 6.0 - 3.0;
	}
}
void powerup_logic(void)
{
	int i;
	
	for(i = 0; i < GAME_MAX_POWERUPS; i++)
	{
		if(powerup[i].active)
		{
			switch(powerup[i].type)
			{
				case POWERUP_TYPE_SPIRIT:
				{
					powerup[i].var--;
					powerup[i].x += powerup[i].vx;
					powerup[i].y += powerup[i].vy;
					if(powerup[i].var <= 0)
					{
						powerup[i].active = false;
					}
					else
					{
						t3f_move_collision_object_xy(powerup[i].object, powerup[i].x, powerup[i].y);
						if(player.active && t3f_check_object_collision(powerup[i].object, player.object))
						{
							al_play_sample(sample[SAMPLE_POWERUP], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
							score += 10 * multiplier;
							multiplier_tick++;
							if(multiplier_tick >= 10)
							{
								al_play_sample(sample[SAMPLE_MULTIPLIER], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
								multiplier++;
								if(multiplier == 10)
								{
									al_play_sample(sample[SAMPLE_MAX_MULTIPLIER], 1.0, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
								}
								if(multiplier > 10)
								{
									multiplier = 10;
								}
								multiplier_tick = 0;
							}
							powerup[i].active = 0;
						}
					}
					powerup[i].tick++;
					break;
				}
				case POWERUP_TYPE_UPGRADE:
				{
					break;
				}
			}
		}
	}
}
Example #4
0
/* logic routines, passed to T^3 Framework */
void paddle_logic(void * data)
{
	/* logic switch, use different logic for each state */
	switch(paddle_state)
	{
		
		case EXAMPLE_STATE_TITLE:
		{
			t3f_process_gui(paddle_menu, data);
			break;
		}
		
		case EXAMPLE_STATE_GAME:
		{
			
			/* return to menu if Escape pressed */
			if(t3f_key[ALLEGRO_KEY_ESCAPE])
			{
				paddle_game_exit();
			}
			
			/* store old paddle positions */
			paddle[0].oy = paddle[0].y;
			paddle[1].oy = paddle[1].y;
			
			/* move paddle */
			paddle[0].y = t3f_mouse_y - 32;
			if(paddle[0].y < 0)
			{
				paddle[0].y = 0;
			}
			if(paddle[0].y > 480.0 - 64.0)
			{
				paddle[0].y = 480.0 - 64.0;
			}
			t3f_move_collision_object_xy(paddle[0].object, paddle[0].x, paddle[0].y);
			
			/* move CPU paddle */
			if(ball.vx > 0.0)
			{
				if(ball.x > paddle[1].x - 24)
				{
					paddle[1].y += paddle[1].dvy;
				}
				else
				{
					if(paddle[1].y < paddle[1].dy - 2.0)
					{
						paddle[1].y += 2.0;
						if(paddle[1].y > 480.0 - 64.0)
						{
							paddle[1].y = 480.0 - 64.0;
						}
					}
					else if(paddle[1].y > paddle[1].dy + 2.0)
					{
						paddle[1].y -= 2.0;
						if(paddle[1].y < 0.0)
						{
							paddle[1].y = 0.0;
						}
					}
				}
				/* correct paddle position so it doesn't go past edge */
				if(paddle[1].y > 480.0 - 64.0)
				{
					paddle[1].y = 480.0 - 64.0;
				}
				if(paddle[1].y < 0.0)
				{
					paddle[1].y = 0.0;
				}
			}
			t3f_move_collision_object_xy(paddle[1].object, paddle[1].x, paddle[1].y);
			
			/* move ball */
			ball.x += ball.vx;
			t3f_move_collision_object_xy(ball.object, ball.x, ball.y);
			if(ball.vx < 0 && t3f_check_object_collision(paddle[0].object, ball.object))
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_HIT], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				ball.x = paddle[0].x + 16.0;
				ball.vx = -ball.vx;
				ball.vx += EXAMPLE_SPEED_INCREASE;
				ball.vy -= (paddle[0].oy - paddle[0].y) / 4.0;
				if(ball.vy < -3.0)
				{
					ball.vy = -3.0;
				}
				if(ball.vy > 3.0)
				{
					ball.vy = 3.0;
				}
				paddle[1].dy = paddle_ai_predict_y() - 32 + 8.0;
				paddle[1].dvy = t3f_drand(&rng_state) * 6.0 - 3.0;
			}
			else if(ball.vx > 0 && t3f_check_object_collision(paddle[1].object, ball.object))
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_HIT], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				ball.x = paddle[1].x - 16.0 - 1.0;
				ball.vx = -ball.vx;
				ball.vx -= EXAMPLE_SPEED_INCREASE;
				ball.vy -= (paddle[1].oy - paddle[1].y) / 4.0;
				if(ball.vy < -3.0)
				{
					ball.vy = -3.0;
				}
				if(ball.vy > 3.0)
				{
					ball.vy = 3.0;
				}
			}
			if(ball.x < -16.0)
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_SCORE], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				score[1]++;
				if(score[1] >= 5)
				{
					t3f_stop_music();
					paddle_state = EXAMPLE_STATE_GAME_OVER;
				}
				paddle_init_ball(1.0);
			}
			else if(ball.x > 640.0)
			{
				al_play_sample(paddle_sample[EXAMPLE_SAMPLE_SCORE], 0.5, 0.5, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
				score[0]++;
				if(score[0] >= 5)
				{
					t3f_stop_music();
					paddle_state = EXAMPLE_STATE_GAME_OVER;
				}
				paddle_init_ball(-1.0);
			}
			ball.y += ball.vy;
			if(ball.y < 0.0)
			{
				ball.y = 0.0;
				ball.vy = -ball.vy;
			}
			else if(ball.y > 480.0 - 16.0)
			{
				ball.y = 480.0 - 16.0;
				ball.vy = -ball.vy;
			}
			break;
		}
		
		case EXAMPLE_STATE_GAME_OVER:
		{
			
			/* return to menu if Escape pressed */
			if(t3f_mouse_button[0] || t3f_key[ALLEGRO_KEY_ESCAPE])
			{
				paddle_game_exit();
			}
			
			break;
		}
	}
}