Example #1
0
File: wgp.c Project: Ilgrim/MAMEHub
void wgp_state::wgp_core_vh_start( int piv_xoffs, int piv_yoffs )
{
	m_piv_tilemap[0] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wgp_state::get_piv0_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
	m_piv_tilemap[1] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wgp_state::get_piv1_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
	m_piv_tilemap[2] = &machine().tilemap().create(tilemap_get_info_delegate(FUNC(wgp_state::get_piv2_tile_info),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);

	m_piv_xoffs = piv_xoffs;
	m_piv_yoffs = piv_yoffs;

	m_piv_tilemap[0]->set_transparent_pen(0);
	m_piv_tilemap[1]->set_transparent_pen(0);
	m_piv_tilemap[2]->set_transparent_pen(0);

	/* flipscreen n/a */
	m_piv_tilemap[0]->set_scrolldx(-piv_xoffs, 0);
	m_piv_tilemap[1]->set_scrolldx(-piv_xoffs, 0);
	m_piv_tilemap[2]->set_scrolldx(-piv_xoffs, 0);
	m_piv_tilemap[0]->set_scrolldy(-piv_yoffs, 0);
	m_piv_tilemap[1]->set_scrolldy(-piv_yoffs, 0);
	m_piv_tilemap[2]->set_scrolldy(-piv_yoffs, 0);

	/* We don't need tilemap_set_scroll_rows, as the custom draw routine applies rowscroll manually */
	tc0100scn_set_colbanks(m_tc0100scn, 0x80, 0xc0, 0x40);

	save_item(NAME(m_piv_ctrl_reg));
	save_item(NAME(m_rotate_ctrl));
	save_item(NAME(m_piv_zoom));
	save_item(NAME(m_piv_scrollx));
	save_item(NAME(m_piv_scrolly));
}
Example #2
0
static void wgp_core_vh_start( running_machine *machine, int piv_xoffs, int piv_yoffs )
{
	wgp_state *state = machine->driver_data<wgp_state>();

	state->piv_tilemap[0] = tilemap_create(machine, get_piv0_tile_info, tilemap_scan_rows, 16, 16, 64, 64);
	state->piv_tilemap[1] = tilemap_create(machine, get_piv1_tile_info, tilemap_scan_rows, 16, 16, 64, 64);
	state->piv_tilemap[2] = tilemap_create(machine, get_piv2_tile_info, tilemap_scan_rows, 16, 16, 64, 64);

	state->piv_xoffs = piv_xoffs;
	state->piv_yoffs = piv_yoffs;

	tilemap_set_transparent_pen(state->piv_tilemap[0], 0);
	tilemap_set_transparent_pen(state->piv_tilemap[1], 0);
	tilemap_set_transparent_pen(state->piv_tilemap[2], 0);

	/* flipscreen n/a */
	tilemap_set_scrolldx(state->piv_tilemap[0], -piv_xoffs, 0);
	tilemap_set_scrolldx(state->piv_tilemap[1], -piv_xoffs, 0);
	tilemap_set_scrolldx(state->piv_tilemap[2], -piv_xoffs, 0);
	tilemap_set_scrolldy(state->piv_tilemap[0], -piv_yoffs, 0);
	tilemap_set_scrolldy(state->piv_tilemap[1], -piv_yoffs, 0);
	tilemap_set_scrolldy(state->piv_tilemap[2], -piv_yoffs, 0);

	/* We don't need tilemap_set_scroll_rows, as the custom draw routine applies rowscroll manually */
	tc0100scn_set_colbanks(state->tc0100scn, 0x80, 0xc0, 0x40);

	state->save_item(NAME(state->piv_ctrl_reg));
	state->save_item(NAME(state->rotate_ctrl));
	state->save_item(NAME(state->piv_zoom));
	state->save_item(NAME(state->piv_scrollx));
	state->save_item(NAME(state->piv_scrolly));
}
Example #3
0
void warriorb_state::video_start()
{
	/* Ensure palette from correct TC0110PCR used for each screen */
	tc0100scn_set_colbanks(m_tc0100scn_1, 0x0, 0x100, 0x0);
}