char alert_box(char *str, t_windows *windows, char type) { t_tektext _tektext; if (NULL == (windows->buffer[2] = bunny_start_style(600, 80, TITLEBAR | CLOSE_BUTTON, "AlertBox"))) return (0); if (NULL == (windows->buff_background[2] = bunny_new_pixelarray(600, 80))) return (0); fill_buffer(windows->buff_background[2], BLACK); _tektext.buff_background = windows->buff_background[2]; if (type == SUCCESS_ALERT_TYPE) _tektext.color = GREEN; else if (type == ERROR_ALERT_TYPE) _tektext.color = RED; else if (type == SUCCESS_ALERT_TYPE) _tektext.color = WHITE; _tektext.pos.x = 10; _tektext.pos.y = 10; _tektext.margin[0] = 5; _tektext.margin[1] = 5; _tektext.text = str; _tektext.scale[0] = 2; _tektext.scale[1] = 2; _tektext.flags = TEKTEXT_X_CENTER | TEKTEXT_Y_CENTER; tektext(&_tektext); }
void disp_npc_name(t_prog *prog, t_npc *npc) { t_font font; t_bunny_position pos; font.font_img = prog->font->font_img; font.font_size = 13; font.font_color.full = 0xFF040404; pos.x = WIN_WIDTH / 2 - prog->exchange_sprite->width / 2 + 25; pos.y = WIN_HEIGHT / 2 - prog->exchange_sprite->height / 2 + 25; tektext(npc->name, &pos, prog->pix, &font); }
void disp_npc_message(t_prog *prog, t_npc *npc) { t_font font; t_bunny_position pos; int i; font.font_img = prog->font->font_img; font.font_size = 11; font.font_color.full = 0xFF070707; pos.x = WIN_WIDTH / 2 - prog->exchange_sprite->width / 2 + 25; pos.y = WIN_HEIGHT / 2 - prog->exchange_sprite->height / 2 + 75; i = 0; while (npc->text[i]) { if (npc->text[i] == ';') npc->text[i] = '\n'; i++; } tektext(npc->text, &pos, prog->pix, &font); }
t_bunny_response mainloop(t_data *data) { if (data->player->coef[0] == 0 && data->player->coef[1] == 0) if (to_next_node(data) == - 1) return (EXIT_ON_ERROR); if (data->player->coef[0] != 0 && data->player->coef[1] != 0) move_perso(data); if (data->id_plan == 0) { change_pos(data); change_pos_nuages(data); have_pos(data); } else if (data->id_plan == 1) move_poteau(data); envoi_to_copy(data); tektext(data->pix, data->text); change_pos_perso(data->player->mov[CUR]->calque[0]->pix, data->loop); bunny_blit(&data->win->buffer, &data->pix->clipable, data->pos); bunny_display(data->win); return (GO_ON); }