int AgiEngine::testIfCode(int lognum) { int ec = true; int retval = true; uint8 op = 0; uint8 notTest = false; uint8 orTest = false; uint16 lastIp = ip; uint8 p[16] = { 0 }; bool end_test = false; while (retval && !(shouldQuit() || _restartGame) && !end_test) { if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, lTEST_MODE, NULL); lastIp = ip; op = *(code + ip++); memmove(p, (code + ip), 16); switch (op) { case 0xFF: // END IF, TEST true end_test = true; break; case 0xFD: notTest = !notTest; continue; case 0xFC: // OR // if or_test is ON and we hit 0xFC, end of OR, then // or is STILL false so break. if (orTest) { ec = false; retval = false; end_test = true; } orTest = true; continue; case 0x00: // return true? end_test = true; break; case 0x01: ec = testEqual(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x02: ec = testEqual(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x03: ec = testLess(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x04: ec = testLess(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x05: ec = testGreater(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x06: ec = testGreater(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x07: ec = testIsSet(p[0]); break; case 0x08: ec = testIsSet(getvar(p[0])); break; case 0x09: ec = testHas(p[0]); break; case 0x0A: ec = testObjInRoom(p[0], p[1]); break; case 0x0B: ec = testPosn(p[0], p[1], p[2], p[3], p[4]); break; case 0x0C: ec = testController(p[0]); break; case 0x0D: ec = testKeypressed(); break; case 0x0E: ec = testSaid(p[0], (uint8 *) code + (ip + 1)); ip = lastIp; ip++; // skip opcode ip += p[0] * 2; // skip num_words * 2 ip++; // skip num_words opcode break; case 0x0F: debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", _game.strings[p[0]], _game.strings[p[1]]); ec = testCompareStrings(p[0], p[1]); break; case 0x10: ec = testObjInBox(p[0], p[1], p[2], p[3], p[4]); break; case 0x11: ec = testObjCenter(p[0], p[1], p[2], p[3], p[4]); break; case 0x12: ec = testObjRight(p[0], p[1], p[2], p[3], p[4]); break; case 0x13: // Unknown test command 19 // My current theory is that this command checks whether the ego is currently moving // and that that movement has been caused using the mouse and not using the keyboard. // I base this theory on the game's behavior on an Amiga emulator, not on disassembly. // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09 // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature). // TODO: Check this command's implementation using disassembly just to be sure. ec = _game.viewTable[0].flags & ADJ_EGO_XY; debugC(7, kDebugLevelScripts, "op_test: in.motion.using.mouse = %s (Amiga-specific testcase 19)", ec ? "true" : "false"); break; default: ec = false; end_test = true; } if (!end_test) { if (op <= 0x12) ip += logicNamesTest[op].numArgs; // exchange ec value if (notTest) ec = !ec; // not is only enabled for 1 test command notTest = false; if (orTest && ec) { // a true inside an OR statement passes // ENTIRE statement scan for end of OR // CM: test for opcode < 0xfc changed from 'op' to // '*(code+ip)', to avoid problem with the 0xfd (NOT) // opcode byte. Changed a bad ip += ... ip++ construct. // This should fix the crash with Larry's logic.0 code: // // if ((isset(4) || // !isset(2) || // v30 == 2 || // v30 == 1)) { // goto Label1; // } // // The bytecode is: // ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff // find end of OR while (*(code + ip) != 0xFC) { if (*(code + ip) == 0x0E) { // said ip++; // cover count + ^words ip += 1 + ((*(code + ip)) * 2); continue; } if (*(code + ip) < 0xFC) ip += logicNamesTest[*(code + ip)].numArgs; ip++; } ip++; orTest = false; retval = true; } else { retval = orTest ? retval || ec : retval && ec; } } } // if false, scan for end of IP? if (retval) ip += 2; else { ip = lastIp; while (*(code + ip) != 0xff) { if (*(code + ip) == 0x0e) { ip++; ip += (*(code + ip)) * 2 + 1; } else if (*(code + ip) < 0xfc) { ip += logicNamesTest[*(code + ip)].numArgs; ip++; } else { ip++; } } ip++; // skip over 0xFF ip += READ_LE_UINT16(code + ip) + 2; } if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, 0xFF, retval ? "=true" : "=false"); return retval; }
void condObjInRoom(AgiGame *state, uint8 *p) { state->testResult = testObjInRoom(p[0], p[1]); }