Example #1
0
int
main (int argc, const char **argv)
{
	int         res = 0;
	size_t      i, j;

	for (i = 0; i < num_angle_tests; i ++) {
		if (!test_angle (test_angles[i]))
			res = 1;
	}
	for (i = 0; i < num_angle_tests; i ++) {
		for (j = 0; j < num_scale_tests; j ++) {
			if (!test_transform (test_angles[i], test_scales[j]))
				res = 1;
		}
	}
	for (i = 0; i < num_angle_tests; i ++) {
		for (j = 0; j < num_scale_tests; j ++) {
			if (!test_transform2 (test_angles[i], test_scales[j]))
				res = 1;
		}
	}
	for (i = 0; i < num_angle_tests; i ++) {
		for (j = 0; j < num_scale_tests; j ++) {
			if (!test_inverse (test_angles[i], test_scales[j]))
				res = 1;
		}
	}
	return res;
}
int main()
{
	int Error = 0;

	Error += test_angle();

	return Error;
}
Example #3
0
int main()
{
	int Error = 0;
	Error += test_angle();
    Error += test_orientedAngle_vec2();
	Error += test_orientedAngle_vec3();

	return Error;
}
Example #4
0
int TestApp::main()
{
	// Create a console window for text-output if not available
	ConsoleWindow console("Console");

	try
	{

		Console::write_line("ClanLib Test Suite:");
		Console::write_line("-------------------");
#ifdef WIN32
		Console::write_line("Target: WIN32");
#else
		Console::write_line("Target: LINUX");
#endif
		Console::write_line("Directory: API/Core/Math");

		test_bigint();
		test_angle();
		test_quaternion_f();
		test_quaternion_d();
		test_vector2();
		test_vector3();
		test_vector4();
		test_matrix();
		test_line2();
		test_line3();
		test_line_ray2();
		test_line_ray3();
		test_line_segment2();
		test_line_segment3();
		test_triangle();
		test_rect();
	
		Console::write_line("All Tests Complete");
		console.display_close_message();
	}

	catch(Exception error)
	{
		Console::write_line("Exception caught:");
		Console::write_line(error.message);
		console.display_close_message();
		return -1;
	}

	return 0;
}
Example #5
0
int main( int argc, char **argv ) {
    printf("Init la_ctest\n");
    (void) argc; (void) argv;


    // init
    srand((unsigned int)time(NULL)); // might break in 2038

    aa_test_ulimit();

    test_ssd();
    test_angle();
    test_meancov();

    printf("Ending la_ctest\n");
}
void asw_test_marinenearby_f(const CCommand &args)
{
	Msg("0.5 as float = %f\n", 0.5f);
	Msg("0.5f as int = %d\n", (int) 0.5f);
	Msg("0.51f as int = %d\n", (int) 0.51f);
	Msg("0.52f as int = %d\n", (int) 0.52f);
	Msg("0.6f as int = %d\n", (int) 0.6f);
	Msg("0.56f as int = %d\n", (int) 0.56f);
	Msg("0.49f as int = %d\n", (int) 0.49f);
	Msg("1.99f as int = %d\n", (int) 1.99f);
	Msg("2.01f as int = %d\n", (int) 2.01f);
	CASW_Player *pPlayer = ToASW_Player(UTIL_GetCommandClient());	

	if (!ASWGameRules())
		return;
	if (!pPlayer || !pPlayer->GetMarine())
		return;
	
	if ( args.ArgC() < 4 )
	{
		Msg("Usage: asw_test_marinenearby [0|1] [grid step] [grid count]\n");
	}
	int iWide = atoi(args[1]);
	float fGridStep = atof(args[2]);
	int iGridCount = atoi(args[3]);
	//Msg("Wide = %d, step = %f, count = %d\n", iWide, fGridStep, iGridCount);

	Vector asw_default_camera_dir_2;
	QAngle test_angle(asw_marine_nearby_angle.GetFloat(), 90, 0);
	AngleVectors(test_angle, &asw_default_camera_dir_2);
	Vector asw_default_camera_offset_2 = asw_default_camera_dir_2 * -405.0f;

	for (int x=-iGridCount;x<iGridCount;x++)
	{
		for (int y=-iGridCount;y<iGridCount*3;y++)
		{
			Vector pos = pPlayer->GetMarine()->GetAbsOrigin() + Vector(x * fGridStep, y*fGridStep, 10);
			//Msg("Testing pos %f, %f, %f\n", pos.x, pos.y, pos.z);
			bool bCorpseCanSee = false;
			UTIL_ASW_AnyMarineCanSee(pos,
				iWide, bCorpseCanSee);
		}
	}	
	Vector pos = (pPlayer->GetMarine()->GetAbsOrigin() + asw_default_camera_offset_2);
	//NDebugOverlay::Line(pos, pos + asw_default_camera_dir_2 * 410, 0,0,255,true, 30);
}