static void test_addfaction(CuTest *tc) { faction *f = 0; const struct race *rc; const struct locale *lang; test_cleanup(); rc = rc_get_or_create("human"); lang = test_create_locale(); f = addfaction("*****@*****.**", "hurrdurr", rc, lang, 1234); CuAssertPtrNotNull(tc, f); CuAssertPtrNotNull(tc, f->name); CuAssertPtrEquals(tc, NULL, (void *)f->units); CuAssertPtrEquals(tc, NULL, (void *)f->next); CuAssertPtrEquals(tc, NULL, (void *)f->banner); CuAssertPtrEquals(tc, NULL, (void *)f->spellbook); CuAssertPtrEquals(tc, NULL, (void *)f->ursprung); CuAssertPtrEquals(tc, (void *)factions, (void *)f); CuAssertStrEquals(tc, "*****@*****.**", f->email); CuAssertTrue(tc, checkpasswd(f, "hurrdurr")); CuAssertPtrEquals(tc, (void *)lang, (void *)f->locale); CuAssertIntEquals(tc, 1234, f->subscription); CuAssertIntEquals(tc, FFL_ISNEW, f->flags); CuAssertIntEquals(tc, 0, f->age); CuAssertTrue(tc, faction_alive(f)); CuAssertIntEquals(tc, M_GRAY, f->magiegebiet); CuAssertIntEquals(tc, turn, f->lastorders); CuAssertPtrEquals(tc, f, findfaction(f->no)); test_cleanup(); }
static void test_piracy_cmd_errors(CuTest * tc) { race *r; faction *f; unit *u, *u2; ship_type *st_boat; test_setup(); setup_piracy(); st_boat = st_get_or_create("boat"); r = test_create_race("pirates"); u = test_create_unit(f = test_create_faction(r), test_create_region(0, 0, get_or_create_terrain("ocean"))); f->locale = test_create_locale(); u->thisorder = create_order(K_PIRACY, f->locale, ""); assert(u && u->thisorder); piracy_cmd(u); CuAssertPtrNotNullMsg(tc, "must be on a ship for PIRACY", test_find_messagetype(f->msgs, "error144")); test_clear_messages(f); fset(r, RCF_SWIM); piracy_cmd(u); CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error144")); CuAssertPtrEquals_Msg(tc, "swimmers are pirates", 0, test_find_messagetype(f->msgs, "error146")); freset(r, RCF_SWIM); fset(r, RCF_FLY); CuAssertPtrEquals_Msg(tc, "flyers are pirates", 0, test_find_messagetype(f->msgs, "error144")); freset(r, RCF_FLY); test_clear_messages(f); u_set_ship(u, test_create_ship(u->region, st_boat)); u2 = test_create_unit(u->faction, u->region); u2->thisorder = create_order(K_PIRACY, f->locale, ""); u_set_ship(u2, u->ship); test_clear_messages(f); piracy_cmd(u2); CuAssertPtrNotNullMsg(tc, "must be owner for PIRACY", test_find_messagetype(f->msgs, "error146")); test_clear_messages(f); piracy_cmd(u); CuAssertPtrNotNullMsg(tc, "must specify target for PIRACY", test_find_messagetype(f->msgs, "piratenovictim")); CuAssertPtrNotNull(tc, u->thisorder); test_teardown(); }
static void test_noerror(CuTest *tc) { unit *u; struct locale *lang; message *msg; test_setup(); lang = test_create_locale(); u = test_create_unit(test_create_faction(NULL), test_create_region(0, 0, NULL)); u->thisorder = parse_order("!@move", lang); CuAssertIntEquals(tc, K_MOVE | CMD_QUIET | CMD_PERSIST, u->thisorder->command); CuAssertTrue(tc, !is_persistent(u->thisorder)); CuAssertPtrEquals(tc, NULL, msg = msg_error(u, u->thisorder, 100)); assert(!msg); CuAssertPtrEquals(tc, NULL, msg = msg_feedback(u, u->thisorder, "error_unit_not_found", NULL)); assert(!msg); test_teardown(); }
static void test_give_cmd(CuTest * tc) { struct give env = { 0 }; struct order *ord; test_setup_ex(tc); env.lang = test_create_locale(); env.f2 = env.f1 = test_create_faction(NULL); setup_give(&env); i_change(&env.src->items, env.itype, 10); ord = create_order(K_GIVE, env.f1->locale, "%s 5 %s", itoa36(env.dst->no), LOC(env.f1->locale, env.itype->rtype->_name)); assert(ord); give_cmd(env.src, ord); CuAssertIntEquals(tc, 5, i_get(env.src->items, env.itype)); CuAssertIntEquals(tc, 5, i_get(env.dst->items, env.itype)); free_order(ord); test_teardown(); }
static void create_monsters(faction **player, faction **monsters, unit **u, unit **m) { race* rc; region *r; test_cleanup(); test_create_horse(); default_locale = test_create_locale(); *player = test_create_faction(NULL); *monsters = get_or_create_monsters(); assert(rc_find((*monsters)->race->_name)); rc = rc_get_or_create((*monsters)->race->_name); fset(rc, RCF_UNARMEDGUARD|RCF_NPC|RCF_DRAGON); fset(*monsters, FFL_NOIDLEOUT); assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT)); test_create_region(-1, 0, test_create_terrain("ocean", SEA_REGION | SWIM_INTO | FLY_INTO)); test_create_region(1, 0, 0); r = test_create_region(0, 0, 0); *u = test_create_unit(*player, r); unit_setid(*u, 1); *m = test_create_unit(*monsters, r); }