Example #1
0
/* 
 *  Test every possible word value. 
 *  Once we are finished, retest every possible word value.
 *  if the test fails on the following null word, iterate test_nrange 
 *  again, appending another word.
 *  This assures the output order of the two tests are in sync.
 */
void test_wrange(struct testval *p)
{
    struct testval f, l, s;
    apr_status_t rc;
    int success = 0;
    
    memcpy (&s, p, sizeof(s));
    ++s.wl;    
    
    do {
        apr_size_t nl = sizeof(s.n), wl = s.wl;        
        rc = apr_conv_ucs2_to_utf8(s.w, &wl, s.n, &nl);
        s.nl = sizeof(s.n) - nl;
        if (!wl && rc == APR_SUCCESS) {
            if (!success) {
                memcpy(&f, &s, sizeof(s));
                success = -1;
            }
            else {
                if (s.nl != l.nl 
                 || memcmp(s.n, l.n, s.nl - 1) != 0
                 || s.n[s.nl - 1] != l.n[l.nl - 1] + 1) {
                    displaynw(&f, &l);
                    memcpy(&f, &s, sizeof(s));
                }
            }            
            memcpy(&l, &s, sizeof(s));
        }
        else {
            if (success) {
                displaynw(&f, &l);
                success = 0;
            }
        }
    } while (++s.w[s.wl - 1]);

    if (success) {
        displaynw(&f, &l);
        success = 0;
    }

    do {
        int wl = s.wl, nl = sizeof(s.n);
        rc = apr_conv_ucs2_to_utf8(s.w, &wl, s.n, &nl);
        s.nl = sizeof(s.n) - s.nl;
        if (rc == APR_INCOMPLETE) {
            test_wrange(&s);
        }
    } while (++s.w[s.wl - 1]);
}
Example #2
0
/*
 *  Syntax: testucs [w|n]
 *
 *  If arg is not recognized, run both tests.
 */
int main(int argc, char **argv)
{
    struct testval s;
    memset (&s, 0, sizeof(s));

    if (argc < 2 || apr_tolower(*argv[1]) != 'w') {
        printf ("\n\nTesting Narrow Char Ranges\n");
        test_nrange(&s);
    }
    if (argc < 2 || apr_tolower(*argv[1]) != 'n') {
        printf ("\n\nTesting Wide Char Ranges\n");
        test_wrange(&s);
    }
    return 0;
}