Example #1
0
/**
* TODO items for text:
* 1) Test multi-line text rendering
* 2) Accept color codes during text rendering in the form of \Cx (x is the index color)
* 3) Font selection
* For testing there is a lua script
*
* We can increase performance if we pre-calculate some values and cache them so that we
* don't have to keep calling text_extends and do some of the calculations
* also we shouldn't draw text smaller then XX pixels when rendered on screen.
*/
void LCVText::draw(LcPainter& painter, const LcDrawOptions &options, const lc::geo::Area& rect) const {
    bool modified = false;
    painter.font_size(height());
    painter.select_font_face("stick3.ttf");

    TextExtends te = painter.text_extends(text_value().c_str());
    double alignX = 0.0;
    double alignY = 0.0;

    //    double alignX, alignY;
    // The idea of height() * .2 is just a average basline offset. Don't this value to seriously,
    // we could get it from font exists but that sounds over exaggerating for the moment.
    switch (valign()) {
        case lc::TextConst::VAMiddle:
            alignX += 0.0;
            alignY += -height() / 2. + (height() * .2);
            break;

        case lc::TextConst::VABottom:
            alignX += 0.0;
            alignY += -height() + (height() * .2);
            break;

        case lc::TextConst::VABaseline:
            alignX += 0.0;
            alignY += 0.0;
            break;

        case lc::TextConst::VATop:
            alignX += 0.0;
            alignY += 0.0 + (height() * .2);
            break;

        default:
            break;
    }

    // Horizontal Align:
    switch (halign()) {
        case lc::TextConst::HALeft:
            alignX += - te.width;
            alignY += 0.;
            break;

        case lc::TextConst::HACenter:
            alignX += - te.width / 2.0;
            alignY += 0.;
            break;

        case lc::TextConst::HAMiddle:
            alignX += - te.width / 2.0;
            alignY += 0.;
            break;

        case lc::TextConst::HARight:
            alignX += 0.;
            alignY += 0.;
            break;

        default:
            break;
    }

    painter.save();
    painter.translate(insertion_point().x(), -insertion_point().y());
    painter.rotate(-angle());
    painter.translate(alignX, -alignY);
    painter.move_to(0., 0.);
    painter.text(text_value().c_str());
    painter.stroke();
    painter.restore();

    if (modified) {
        painter.restore();
    }

}
Example #2
0
void LCVText::draw(LcPainter* painter, LcDrawOptions* options, const lc::geo::Area& rect) const {



    bool modified = false;

    modified = true;
    painter->save();

    if (this->selected()) {
        painter->source_rgba(
            options->selectedColor().red(),
            options->selectedColor().green(),
            options->selectedColor().blue(),
            options->selectedColor().alpha()
        );
    } else {
        painter->source_rgba(
                layers().front()->color().red(),
                layers().front()->color().green(),
                layers().front()->color().blue(),
                layers().front()->color().alpha()
                );
    }

    //    double letterSpacing = 3.0;
    //    double wordSpacing = 6.75;
    //    double lineSpacingFactor = 1.0;

    //    lc::geo::Coordinate letterPos = lc::geo::Coordinate(0.0, -9.0);
    //    lc::geo::Coordinate letterSpace = lc::geo::Coordinate(letterSpacing, 0.0);
    //    lc::geo::Coordinate space = lc::geo::Coordinate(wordSpacing, 0.0);
    lc::geo::Coordinate textSize(Text::boundingBox().maxP() - Text::boundingBox().minP());

    // Vertical Align:
    double vSize = 9.0;

    double alignX = insertion_point().x();
    double alignY = insertion_point().y();

    //    double alignX, alignY;
    switch (valign()) {
        case Text::VAMiddle:
            alignX += 0.0;
            alignY += vSize / 2.0;
            break;

        case Text::VABottom:
            alignX += 0.0;
            alignY += vSize + 3;
            break;

        case Text::VABaseline:
            alignX += 0.0;
            alignY += vSize;
            break;

        default:
            break;
    }

    // Horizontal Align:
    switch (halign()) {
        case Text::HAMiddle:
            alignX += (0. - textSize.x() / 2.0);
            alignY += (0. - (vSize + textSize.y() / 2.0 + Text::boundingBox().minP().y()));
            break;

        case Text::HACenter:
            alignX += (0. - textSize.x() / 2.0);
            alignY += alignY + (0.0);
            break;

        case Text::HARight:
            alignX += alignX + (0. - textSize.x());
            alignY += alignY + (0.0);
            break;

        default:
            break;
    }

    double angle_;

    // Rotate:
    if (halign() == Text::HAAligned || halign() == Text::HAFit) {
        angle_ = insertion_point().angleTo(second_point());
    } else {
        angle_ = angle();
    }

    const char* str = text_value().c_str();

    painter->text(alignX, alignY, str, angle_, height());

    painter->stroke();

    if (modified) {
        painter->restore();
    }

}