Example #1
0
/**
 * Display the monster list statically. This will force the list to be
 * displayed to the provided dimensions. Contents will be adjusted accordingly.
 *
 * In order to support more efficient monster flicker animations, this function
 * uses a shared list object so that it's not constantly allocating and freeing
 * the list.
 *
 * \param height is the height of the list.
 * \param width is the width of the list.
 */
void monster_list_show_subwindow(int height, int width)
{
	textblock *tb;
	monster_list_t *list;
	int i;

	if (height < 1 || width < 1)
		return;

	tb = textblock_new();
	list = monster_list_shared_instance();

	/* Force an update if detected monsters */
	for (i = 1; i < cave_monster_max(cave); i++) {
		if (mflag_has(cave_monster(cave, i)->mflag, MFLAG_MARK)) {
			list->creation_turn = -1;
			break;
		}
	}

	monster_list_reset(list);
	monster_list_collect(list);
	monster_list_get_glyphs(list);
	monster_list_sort(list, monster_list_standard_compare);

	/* Draw the list to exactly fit the subwindow. */
	monster_list_format_textblock(list, tb, height, width, NULL, NULL);
	textui_textblock_place(tb, SCREEN_REGION, NULL);

	textblock_free(tb);
}
Example #2
0
/**
 * This draws the Object Recall subwindow when displaying a particular object
 * (e.g. a helmet in the backpack, or a scroll on the ground)
 */
void display_object_recall(struct object *obj)
{
	char header_buf[120];

	textblock *tb = object_info(obj, OINFO_NONE);
	object_desc(header_buf, sizeof(header_buf), obj, ODESC_PREFIX | ODESC_FULL);

	clear_from(0);
	textui_textblock_place(tb, SCREEN_REGION, header_buf);
	textblock_free(tb);
}
Example #3
0
/**
 * Display monster recall statically.
 *
 * This is intended to be called in a subwindow, since it clears the entire
 * window before drawing, and has no interactivity.
 *
 * \param race is the monster race we are describing.
 * \param lore is the known information about the monster race.
 */
void lore_show_subwindow(const monster_race *race, const monster_lore *lore)
{
	int y;
	textblock *tb;

	assert(race && lore);

	/* Erase the window, since textui_textblock_place() only clears what it
	 * needs */
	for (y = 0; y < Term->hgt; y++)
		Term_erase(0, y, 255);

	tb = textblock_new();
	lore_description(tb, race, lore, FALSE);
	textui_textblock_place(tb, SCREEN_REGION, NULL);
	textblock_free(tb);
}
Example #4
0
/**
 * Display the object list statically. This will force the list to be displayed
 * to the provided dimensions. Contents will be adjusted accordingly.
 *
 * In order to be more efficient, this function uses a shared list object so
 * that it's not constantly allocating and freeing the list.
 *
 * \param height is the height of the list.
 * \param width is the width of the list.
 */
void object_list_show_subwindow(int height, int width)
{
	textblock *tb;
	object_list_t *list;

	if (height < 1 || width < 1)
		return;

	tb = textblock_new();
	list = object_list_shared_instance();

	object_list_reset(list);
	object_list_collect(list);
	object_list_sort(list, object_list_standard_compare);

	/* Draw the list to exactly fit the subwindow. */
	object_list_format_textblock(list, tb, height, width, NULL, NULL);
	textui_textblock_place(tb, SCREEN_REGION, NULL);

	textblock_free(tb);
}
Example #5
0
/* pick the context menu options appropiate for the item */
int context_menu_object(const object_type *o_ptr, const int slot)
{
	menu_type *m;
	region r;
	int selected;
	char *labels;
	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	bool allowed = TRUE;
	int mode = OPT(rogue_like_commands) ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG;
	unsigned char cmdkey;

	m = menu_dynamic_new();
	if (!m || !o_ptr) {
		return 0;
	}
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_BASE);

	labels = string_make(lower_case);
	m->selections = labels;

	/* 'I' is used for inspect in both keymaps. */
	menu_dynamic_add_label(m, "Inspect", 'I', MENU_VALUE_INSPECT, labels);

	if (obj_can_browse(o_ptr)) {
		if (obj_can_cast_from(o_ptr) && player_can_cast(p_ptr, FALSE)) {
			ADD_LABEL("Cast", CMD_CAST, MN_ROW_VALID);
		}

		if (obj_can_study(o_ptr) && player_can_study(p_ptr, FALSE)) {
			cmd_code study_cmd = player_has(PF_CHOOSE_SPELLS) ? CMD_STUDY_SPELL : CMD_STUDY_BOOK;
			/* Hack - Use the STUDY_BOOK command key so that we get the correct command key. */
			cmdkey = cmd_lookup_key_unktrl(CMD_STUDY_BOOK, mode);
			menu_dynamic_add_label(m, "Study", cmdkey, study_cmd, labels);
		}

		if (player_can_read(p_ptr, FALSE)) {
			ADD_LABEL("Browse", CMD_BROWSE_SPELL, MN_ROW_VALID);
		}
	}
	else if (obj_is_useable(o_ptr)) {
		if (obj_is_wand(o_ptr)) {
			menu_row_validity_t valid = (obj_has_charges(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Aim", CMD_USE_WAND, valid);
		}
		else if (obj_is_rod(o_ptr)) {
			menu_row_validity_t valid = (obj_can_zap(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Zap", CMD_USE_ROD, valid);
		}
		else if (obj_is_staff(o_ptr)) {
			menu_row_validity_t valid = (obj_has_charges(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Use", CMD_USE_STAFF, valid);
		}
		else if (obj_is_scroll(o_ptr)) {
			menu_row_validity_t valid = (player_can_read(p_ptr, FALSE)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Read", CMD_READ_SCROLL, valid);
		}
		else if (obj_is_potion(o_ptr)) {
			ADD_LABEL("Quaff", CMD_QUAFF, MN_ROW_VALID);
		}
		else if (obj_is_food(o_ptr)) {
			ADD_LABEL("Eat", CMD_EAT, MN_ROW_VALID);
		}
		else if (obj_is_activatable(o_ptr)) {
			menu_row_validity_t valid = (slot >= INVEN_WIELD && obj_can_activate(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Activate", CMD_ACTIVATE, valid);
		}
		else if (obj_can_fire(o_ptr)) {
			ADD_LABEL("Fire", CMD_FIRE, MN_ROW_VALID);
		}
		else {
			ADD_LABEL("Use", CMD_USE_ANY, MN_ROW_VALID);
		}
	}

	if (obj_can_refill(o_ptr)) {
		ADD_LABEL("Refill", CMD_REFILL, MN_ROW_VALID);
	}

	if (slot >= INVEN_WIELD && obj_can_takeoff(o_ptr)) {
		ADD_LABEL("Take off", CMD_TAKEOFF, MN_ROW_VALID);
	}
	else if (slot < INVEN_WIELD && obj_can_wear(o_ptr)) {
		//if (obj_is_armor(o_ptr)) {
		//	menu_dynamic_add(m, "Wear", 2);
		//} else {
		// 	menu_dynamic_add(m, "Wield", 2);
		//}
		ADD_LABEL("Equip", CMD_WIELD, MN_ROW_VALID);
	}

	if (slot >= 0) {
		if (!store_in_store || cave_shopnum(cave, p_ptr->py, p_ptr->px) == STORE_HOME) {
			ADD_LABEL("Drop", CMD_DROP, MN_ROW_VALID);

			if (o_ptr->number > 1) {
				/* 'D' is used for squelch in rogue keymap, so we'll just swap letters. */
				cmdkey = (mode == KEYMAP_MODE_ORIG) ? 'D' : 'k';
				menu_dynamic_add_label(m, "Drop All", cmdkey, MENU_VALUE_DROP_ALL, labels);
			}
		}
	}
	else {
		menu_row_validity_t valid = (inven_carry_okay(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
		ADD_LABEL("Pick up", CMD_PICKUP, valid);
	}

	ADD_LABEL("Throw", CMD_THROW, MN_ROW_VALID);
	ADD_LABEL("Inscribe", CMD_INSCRIBE, MN_ROW_VALID);

	if (obj_has_inscrip(o_ptr)) {
		ADD_LABEL("Uninscribe", CMD_UNINSCRIBE, MN_ROW_VALID);
	}

	ADD_LABEL( (object_is_squelched(o_ptr) ? "Unignore" : "Ignore"), CMD_DESTROY, MN_ROW_VALID);

	/* work out display region */
	r.width = (int)menu_dynamic_longest_entry(m) + 3 + 2; /* +3 for tag, 2 for pad */
	r.col = Term->wid - r.width - 1;
	r.row = 1;
	r.page_rows = m->count;

	area.width = -(r.width + 2);

	/* Hack -- no flush needed */
	msg_flag = FALSE;
	screen_save();

	/* Display info */
	tb = object_info(o_ptr, OINFO_NONE);
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

	textui_textblock_place(tb, area, format("%s", header));
	textblock_free(tb);

	menu_layout(m, &r);
	region_erase_bordered(&r);

	prt(format("(Enter to select, ESC) Command for %s:", header), 0, 0);
	selected = menu_dynamic_select(m);

	menu_dynamic_free(m);
	string_free(labels);

	screen_load();

	cmdkey = cmd_lookup_key(selected, mode);

	switch (selected) {
		case -1:
			/* User cancelled the menu. */
			return 3;

		case MENU_VALUE_INSPECT:
			/* copied from textui_obj_examine */
			/* Display info */
			tb = object_info(o_ptr, OINFO_NONE);
			object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

			textui_textblock_show(tb, area, format("%s", header));
			textblock_free(tb);
			return 2;

		case MENU_VALUE_DROP_ALL:
			/* Drop entire stack with confirmation. */
			if (get_check(format("Drop %s? ", header))) {
				cmd_insert(store_in_store ? CMD_STASH : CMD_DROP);
				cmd_set_arg_item(cmd_get_top(), 0, slot);
				cmd_set_arg_number(cmd_get_top(), 1, o_ptr->number);
			}
			return 1;

		case CMD_STUDY_SPELL:
			/* Hack - Use the STUDY_BOOK command key so that get_item_allow() works properly. */
			cmdkey = cmd_lookup_key(CMD_STUDY_BOOK, mode);
			/* Fall through. */
		case CMD_BROWSE_SPELL:
		case CMD_STUDY_BOOK:
		case CMD_CAST:
		case CMD_DESTROY:
		case CMD_WIELD:
		case CMD_TAKEOFF:
		case CMD_INSCRIBE:
		case CMD_UNINSCRIBE:
		case CMD_PICKUP:
		case CMD_DROP:
		case CMD_REFILL:
		case CMD_THROW:
		case CMD_USE_WAND:
		case CMD_USE_ROD:
		case CMD_USE_STAFF:
		case CMD_READ_SCROLL:
		case CMD_QUAFF:
		case CMD_EAT:
		case CMD_ACTIVATE:
		case CMD_FIRE:
		case CMD_USE_ANY:
			/* Check for inscriptions that trigger confirmation. */
			allowed = key_confirm_command(cmdkey) && get_item_allow(slot, cmdkey, selected, FALSE);
			break;
		default:
			/* Invalid command; prevent anything from happening. */
			bell("Invalid context menu command.");
			allowed = FALSE;
			break;
	}

	if (!allowed)
		return 1;

	if (selected == CMD_DESTROY) {
		/* squelch or unsquelch the item */
		textui_cmd_destroy_menu(slot);
	}
	else if (selected == CMD_BROWSE_SPELL) {
		/* browse a spellbook */
		/* copied from textui_spell_browse */
		textui_book_browse(o_ptr);
		return 2;
	}
	else if (selected == CMD_STUDY_SPELL) {
		/* study a spell book */
		/* copied from textui_obj_study */
		int spell = get_spell(o_ptr, "study", spell_okay_to_study);

		if (spell >= 0) {
			cmd_insert(CMD_STUDY_SPELL);
			cmd_set_arg_choice(cmd_get_top(), 0, spell);
		}
	}
	else if (selected == CMD_CAST) {
		if (obj_can_browse(o_ptr)) {
			/* copied from textui_obj_cast */
			const char *verb = ((p_ptr->class->spell_book == TV_MAGIC_BOOK) ? "cast" : "recite");
			int spell = get_spell(o_ptr, verb, spell_okay_to_cast);

			if (spell >= 0) {
				cmd_insert(CMD_CAST);
				cmd_set_arg_choice(cmd_get_top(), 0, spell);
			}
		}
	}
	else {
Example #6
0
int edit_text(char *buffer, int buflen) {
	int len = strlen(buffer);
	bool done = FALSE;
	int cursor = 0;

	while (!done) {
		int x, y;
		struct keypress ke;

		region area = { 1, HIST_INSTRUCT_ROW + 1, 71, 5 };
		textblock *tb = textblock_new();

		size_t *line_starts = NULL, *line_lengths = NULL;
		size_t n_lines;

		/* Display on screen */
		clear_from(HIST_INSTRUCT_ROW);
		textblock_append(tb, buffer);
		textblock_append(tb, "\n"); /* XXX This shouldn't be necessary */
		textui_textblock_place(tb, area, NULL);

		n_lines = textblock_calculate_lines(tb,
				&line_starts, &line_lengths, area.width);

		/* Set cursor to current editing position */
		get_screen_loc(cursor, &x, &y, n_lines, line_starts, line_lengths);
		Term_gotoxy(1 + x, 19 + y);

		ke = inkey();
		switch (ke.code) {
			case ESCAPE:
				return -1;

			case KC_ENTER:
				done = TRUE;
				break;

			case ARROW_LEFT:
				if (cursor > 0) cursor--;
				break;

			case ARROW_RIGHT:
				if (cursor < len) cursor++;
				break;

			case ARROW_DOWN: {
				int add = line_lengths[y] + 1;
				if (cursor + add < len) cursor += add;
				break;
			}

			case ARROW_UP:
				if (y > 0) {
					int up = line_lengths[y - 1] + 1;
					if (cursor - up >= 0) cursor -= up;
				}
				break;

			case KC_END:
				cursor = MAX(0, len);
				break;

			case KC_HOME:
				cursor = 0;
				break;

			case KC_BACKSPACE:
			case KC_DELETE: {
				/* Refuse to backspace into oblivion */
				if ((ke.code == KC_BACKSPACE && cursor == 0) ||
						(ke.code == KC_DELETE && cursor >= len))
					break;

				/* Move the string from k to nul along to the left by 1 */
				if (ke.code == KC_BACKSPACE)
					memmove(&buffer[cursor - 1], &buffer[cursor], len - cursor);
				else
					memmove(&buffer[cursor], &buffer[cursor + 1], len - cursor - 1);

				/* Decrement */
				if (ke.code == KC_BACKSPACE)
					cursor--;
				len--;

				/* Terminate */
				buffer[len] = '\0';

				break;
			}
			
			default: {
				bool atnull = (buffer[cursor] == 0);

				if (!isprint(ke.code))
					break;

				if (atnull) {
					/* Make sure we have enough room for a new character */
					if ((cursor + 1) >= buflen) break;
				} else {
					/* Make sure we have enough room to add a new character */
					if ((cursor + 1) >= buflen) break;

					/* Move the rest of the buffer along to make room */
					memmove(&buffer[cursor + 1], &buffer[cursor], len - cursor);
				}

				/* Insert the character */
				buffer[cursor++] = (char)ke.code;
				len++;

				/* Terminate */
				buffer[len] = '\0';

				break;
			}
		}

		textblock_free(tb);
	}

	return 0;
}