bool gfx_ctx_menu_init(void) { gl_t *gl = driver.video_data; if (!gl) return false; #ifdef HAVE_CG_MENU glGenTextures(1, &gl->menu_texture_id); RARCH_LOG("Loading texture image for menu...\n"); if (!texture_image_load(default_paths.menu_border_file, &menu_texture)) { RARCH_ERR("Failed to load texture image for menu.\n"); return false; } glBindTexture(GL_TEXTURE_2D, gl->menu_texture_id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB_SCE, menu_texture.width, menu_texture.height, 0, GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, menu_texture.pixels); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); free(menu_texture.pixels); #endif return true; }
void texture_image_border_load(const char *path) { gl_t *gl = driver.video_data; if (!gl) return; #ifdef HAVE_RMENU glGenTextures(1, &menu_texture_id); RARCH_LOG("Loading texture image for menu...\n"); if (!texture_image_load(path, &g_extern.console.menu_texture)) { RARCH_ERR("Failed to load texture image for menu.\n"); return; } glBindTexture(GL_TEXTURE_2D, menu_texture_id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT32, g_extern.console.menu_texture.width, g_extern.console.menu_texture.height, 0, RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, g_extern.console.menu_texture.pixels); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); free(g_extern.console.menu_texture.pixels); #endif }
static bool load_textures(void) { unsigned i; if (!cg_shader->luts) return true; glGenTextures(cg_shader->luts, lut_textures); for (i = 0; i < cg_shader->luts; i++) { RARCH_LOG("Loading image from: \"%s\".\n", cg_shader->lut[i].path); struct texture_image img = {0}; if (!texture_image_load(cg_shader->lut[i].path, &img)) { RARCH_ERR("Failed to load picture ...\n"); return false; } load_texture_data(lut_textures[i], &img, cg_shader->lut[i].filter != RARCH_FILTER_NEAREST, gl_wrap_type_to_enum(cg_shader->lut[i].wrap)); texture_image_free(&img); } glBindTexture(GL_TEXTURE_2D, 0); return true; }
bool gl_load_luts(const struct gfx_shader *generic_shader, GLuint *lut_textures) { unsigned i, num_luts; num_luts = min(generic_shader->luts, GFX_MAX_TEXTURES); if (!generic_shader->luts) return true; // Original shader_glsl.c code only generated one texture handle. I assume // it was a bug, but if not, replace num_luts with 1 when GLSL is used. glGenTextures(num_luts, lut_textures); for (i = 0; i < num_luts; i++) { struct texture_image img = {0}; RARCH_LOG("Loading texture image from: \"%s\" ...\n", generic_shader->lut[i].path); if (!texture_image_load(&img, generic_shader->lut[i].path)) { RARCH_ERR("Failed to load texture image from: \"%s\"\n", generic_shader->lut[i].path); return false; } gl_load_texture_data(lut_textures[i], &img, gl_wrap_type_to_enum(generic_shader->lut[i].wrap), generic_shader->lut[i].filter != RARCH_FILTER_NEAREST, generic_shader->lut[i].mipmap); texture_image_free(&img); } glBindTexture(GL_TEXTURE_2D, 0); return true; }
static void mui_context_reset_textures(mui_handle_t *mui, const char *iconpath) { unsigned i; for (i = 0; i < MUI_TEXTURE_LAST; i++) { struct texture_image ti = {0}; char path[PATH_MAX_LENGTH] = {0}; switch(i) { case MUI_TEXTURE_POINTER: fill_pathname_join(path, iconpath, "pointer.png", sizeof(path)); break; case MUI_TEXTURE_BACK: fill_pathname_join(path, iconpath, "back.png", sizeof(path)); break; case MUI_TEXTURE_SWITCH_ON: fill_pathname_join(path, iconpath, "on.png", sizeof(path)); break; case MUI_TEXTURE_SWITCH_OFF: fill_pathname_join(path, iconpath, "off.png", sizeof(path)); break; case MUI_TEXTURE_TAB_MAIN_ACTIVE: fill_pathname_join(path, iconpath, "main_tab_active.png", sizeof(path)); break; case MUI_TEXTURE_TAB_PLAYLISTS_ACTIVE: fill_pathname_join(path, iconpath, "playlists_tab_active.png", sizeof(path)); break; case MUI_TEXTURE_TAB_SETTINGS_ACTIVE: fill_pathname_join(path, iconpath, "settings_tab_active.png", sizeof(path)); break; case MUI_TEXTURE_TAB_MAIN_PASSIVE: fill_pathname_join(path, iconpath, "main_tab_passive.png", sizeof(path)); break; case MUI_TEXTURE_TAB_PLAYLISTS_PASSIVE: fill_pathname_join(path, iconpath, "playlists_tab_passive.png", sizeof(path)); break; case MUI_TEXTURE_TAB_SETTINGS_PASSIVE: fill_pathname_join(path, iconpath, "settings_tab_passive.png", sizeof(path)); break; } if (string_is_empty(path) || !path_file_exists(path)) continue; texture_image_load(&ti, path); mui->textures.list[i].id = menu_display_texture_load(&ti, TEXTURE_FILTER_MIPMAP_LINEAR); texture_image_free(&ti); } }
static void rmenu_context_reset(void *data) { menu_handle_t *menu = (menu_handle_t*)data; if (!menu) return; texture_image_load(driver.video_data, g_extern.menu_texture_path, menu_texture); menu->width = menu_texture->width; menu->height = menu_texture->height; menu_texture_inited = false; }
static void rmenu_init_assets(void *data, void *video_data) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (!rgui) return; menu_texture = (struct texture_image*)calloc(1, sizeof(*menu_texture)); texture_image_load(g_extern.menu_texture_path, menu_texture); rgui->width = menu_texture->width; rgui->height = menu_texture->height; rmenu_set_texture(rgui, video_data, true); }
static GLuint png_texture_load(const char * file_name) { struct texture_image ti; texture_image_load(&ti, file_name); // Generate the OpenGL texture object GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ti.width, ti.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, ti.pixels); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); return texture; }
bool gl_load_luts(const struct video_shader *shader, GLuint *textures_lut) { unsigned i; unsigned num_luts = min(shader->luts, GFX_MAX_TEXTURES); if (!shader->luts) return true; glGenTextures(num_luts, textures_lut); for (i = 0; i < num_luts; i++) { struct texture_image img = {0}; enum texture_filter_type filter_type = TEXTURE_FILTER_LINEAR; RARCH_LOG("Loading texture image from: \"%s\" ...\n", shader->lut[i].path); if (!texture_image_load(&img, shader->lut[i].path)) { RARCH_ERR("Failed to load texture image from: \"%s\"\n", shader->lut[i].path); return false; } if (shader->lut[i].filter == RARCH_FILTER_NEAREST) filter_type = TEXTURE_FILTER_NEAREST; if (shader->lut[i].mipmap) { if (filter_type == TEXTURE_FILTER_NEAREST) filter_type = TEXTURE_FILTER_MIPMAP_NEAREST; else filter_type = TEXTURE_FILTER_MIPMAP_LINEAR; } gl_load_texture_data(textures_lut[i], shader->lut[i].wrap, filter_type, 4, img.width, img.height, img.pixels, sizeof(uint32_t)); texture_image_free(&img); } glBindTexture(GL_TEXTURE_2D, 0); return true; }
int c_tex::BindTexture(char* pszPath) { bTextureOK = false; glGenTextures(1, &nTexId[0]); if(fbaRL->FileExist(pszPath)) { if(!texture_image_load(pszPath, &_texture)) { glDeleteTextures(1, &nTexId[0]); return 0; } else { bTextureOK = true; glEnable(GL_VSYNC_SCE); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, nTexId[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_ARGB_SCE, _texture.width, _texture.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, _texture.pixels ); glBindTexture(GL_TEXTURE_2D, nTexId[0]); SAFE_FREE(_texture.pixels) return 1; } } return 0; }
static bool load_luts(void) { if (!glsl_shader->luts) return true; glGenTextures(1, gl_teximage); for (unsigned i = 0; i < glsl_shader->luts; i++) { RARCH_LOG("Loading texture image from: \"%s\" ...\n", glsl_shader->lut[i].path); struct texture_image img = {0}; if (!texture_image_load(glsl_shader->lut[i].path, &img)) { RARCH_ERR("Failed to load texture image from: \"%s\"\n", glsl_shader->lut[i].path); return false; } glBindTexture(GL_TEXTURE_2D, gl_teximage[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, BORDER_FUNC); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, BORDER_FUNC); GLenum filter = glsl_shader->lut[i].filter == RARCH_FILTER_NEAREST ? GL_NEAREST : GL_LINEAR; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(GL_TEXTURE_2D, 0, driver.gfx_use_rgba ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32, img.width, img.height, 0, driver.gfx_use_rgba ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, img.pixels); glBindTexture(GL_TEXTURE_2D, 0); free(img.pixels); } return true; }
static GLuint lakka_png_texture_load_(const char * file_name) { if (! path_file_exists(file_name)) return 0; struct texture_image ti = {0}; texture_image_load(&ti, file_name); /* Generate the OpenGL texture object */ GLuint texture = 0; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ti.width, ti.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, ti.pixels); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(ti.pixels); return texture; }
static void rmenu_context_reset(void) { char menu_bg[PATH_MAX_LENGTH]; menu_handle_t *menu = menu_driver_get_ptr(); settings_t *settings = config_get_ptr(); if (!menu) return; if (*settings->menu.wallpaper) strlcpy(menu_bg, settings->menu.wallpaper, sizeof(menu_bg)); else rmenu_wallpaper_set_defaults(menu_bg, sizeof(menu_bg)); if (path_file_exists(menu_bg)) texture_image_load(menu_texture, menu_bg); menu->frame_buf.width = menu_texture->width; menu->frame_buf.height = menu_texture->height; menu_texture_inited = false; }
static void rmenu_context_reset(void) { char menu_bg[PATH_MAX_LENGTH] = {0}; menu_handle_t *menu = menu_driver_get_ptr(); settings_t *settings = config_get_ptr(); if (!menu) return; if (*settings->menu.wallpaper) strlcpy(menu_bg, settings->menu.wallpaper, sizeof(menu_bg)); else rmenu_wallpaper_set_defaults(menu_bg, sizeof(menu_bg)); if (path_file_exists(menu_bg)) texture_image_load(menu_texture, menu_bg); menu_display_ctl(MENU_DISPLAY_CTL_SET_WIDTH, &menu_texture->width); menu_display_ctl(MENU_DISPLAY_CTL_SET_HEIGHT, &menu_texture->height); menu_texture_inited = false; }
static bool gfx_ctx_rmenu_init(void) { gl_t *gl = driver.video_data; if (!gl) return false; if (rmenu_inited) return true; #ifdef HAVE_RMENU glGenTextures(1, &menu_texture_id); RARCH_LOG("Loading texture image for menu...\n"); if (!texture_image_load(default_paths.menu_border_file, &menu_texture)) { RARCH_ERR("Failed to load texture image for menu.\n"); return false; } glBindTexture(GL_TEXTURE_2D, menu_texture_id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl->border_type); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT32, menu_texture.width, menu_texture.height, 0, RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, menu_texture.pixels); glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); free(menu_texture.pixels); #endif rmenu_inited = true; return true; }
static void rmenu_context_reset(void *data) { char menu_bg[PATH_MAX]; menu_handle_t *menu = (menu_handle_t*)data; if (!menu) return; fill_pathname_join(menu_bg, g_settings.assets_directory, "rmenu", sizeof(menu_bg)); #ifdef _XBOX1 fill_pathname_join(menu_bg, menu_bg, "sd", sizeof(menu_bg)); #else fill_pathname_join(menu_bg, menu_bg, "hd", sizeof(menu_bg)); #endif fill_pathname_join(menu_bg, menu_bg, "main_menu.png", sizeof(menu_bg)); if (path_file_exists(menu_bg)) texture_image_load(menu_texture, menu_bg); menu->width = menu_texture->width; menu->height = menu_texture->height; menu_texture_inited = false; }
static bool input_overlay_load_desc(input_overlay_t *ol, config_file_t *conf, struct overlay_desc *desc, unsigned ol_index, unsigned desc_index, unsigned width, unsigned height, bool normalized, float alpha_mod, float range_mod) { bool ret = true; char overlay_desc_key[64]; snprintf(overlay_desc_key, sizeof(overlay_desc_key), "overlay%u_desc%u", ol_index, desc_index); char overlay_desc_image_key[64]; snprintf(overlay_desc_image_key, sizeof(overlay_desc_image_key), "overlay%u_desc%u_overlay", ol_index, desc_index); char image_path[PATH_MAX]; if (config_get_path(conf, overlay_desc_image_key, image_path, sizeof(image_path))) { char path[PATH_MAX]; fill_pathname_resolve_relative(path, ol->overlay_path, image_path, sizeof(path)); struct texture_image img = {0}; if (texture_image_load(&img, path)) desc->image = img; } char overlay_desc_normalized_key[64]; snprintf(overlay_desc_normalized_key, sizeof(overlay_desc_normalized_key), "overlay%u_desc%u_normalized", ol_index, desc_index); config_get_bool(conf, overlay_desc_normalized_key, &normalized); bool by_pixel = !normalized; if (by_pixel && (width == 0 || height == 0)) { RARCH_ERR("[Overlay]: Base overlay is not set and not using normalized coordinates.\n"); return false; } char overlay[256]; if (!config_get_array(conf, overlay_desc_key, overlay, sizeof(overlay))) { RARCH_ERR("[Overlay]: Didn't find key: %s.\n", overlay_desc_key); return false; } struct string_list *list = string_split(overlay, ", "); if (!list) { RARCH_ERR("[Overlay]: Failed to split overlay desc.\n"); return false; } if (list->size < 6) { string_list_free(list); RARCH_ERR("[Overlay]: Overlay desc is invalid. Requires at least 6 tokens.\n"); return false; } const char *x = list->elems[1].data; const char *y = list->elems[2].data; const char *box = list->elems[3].data; char *key = list->elems[0].data; char *save; desc->key_mask = 0; if (strcmp(key, "analog_left") == 0) desc->type = OVERLAY_TYPE_ANALOG_LEFT; else if (strcmp(key, "analog_right") == 0) desc->type = OVERLAY_TYPE_ANALOG_RIGHT; else if (strstr(key, "retrok_") == key) { desc->type = OVERLAY_TYPE_KEYBOARD; desc->key_mask = input_translate_str_to_rk(key + 7); } else { const char *tmp; desc->type = OVERLAY_TYPE_BUTTONS; for (tmp = strtok_r(key, "|", &save); tmp; tmp = strtok_r(NULL, "|", &save)) { if (strcmp(tmp, "nul") != 0) desc->key_mask |= UINT64_C(1) << input_translate_str_to_bind_id(tmp); } if (desc->key_mask & (UINT64_C(1) << RARCH_OVERLAY_NEXT)) { char overlay_target_key[64]; snprintf(overlay_target_key, sizeof(overlay_target_key), "overlay%u_desc%u_next_target", ol_index, desc_index); config_get_array(conf, overlay_target_key, desc->next_index_name, sizeof(desc->next_index_name)); } } float width_mod = by_pixel ? (1.0f / width) : 1.0f; float height_mod = by_pixel ? (1.0f / height) : 1.0f; desc->x = (float)strtod(x, NULL) * width_mod; desc->y = (float)strtod(y, NULL) * height_mod; if (!strcmp(box, "radial")) desc->hitbox = OVERLAY_HITBOX_RADIAL; else if (!strcmp(box, "rect")) desc->hitbox = OVERLAY_HITBOX_RECT; else { RARCH_ERR("[Overlay]: Hitbox type (%s) is invalid. Use \"radial\" or \"rect\".\n", box); ret = false; goto end; } if (desc->type == OVERLAY_TYPE_ANALOG_LEFT || desc->type == OVERLAY_TYPE_ANALOG_RIGHT) { if (desc->hitbox != OVERLAY_HITBOX_RADIAL) { RARCH_ERR("[Overlay]: Analog hitbox type must be \"radial\".\n"); ret = false; goto end; } char overlay_analog_saturate_key[64]; snprintf(overlay_analog_saturate_key, sizeof(overlay_analog_saturate_key), "overlay%u_desc%u_saturate_pct", ol_index, desc_index); if (!config_get_float(conf, overlay_analog_saturate_key, &desc->analog_saturate_pct)) desc->analog_saturate_pct = 1.0f; } desc->range_x = (float)strtod(list->elems[4].data, NULL) * width_mod; desc->range_y = (float)strtod(list->elems[5].data, NULL) * height_mod; desc->mod_x = desc->x - desc->range_x; desc->mod_w = 2.0f * desc->range_x; desc->mod_y = desc->y - desc->range_y; desc->mod_h = 2.0f * desc->range_y; char conf_key[64]; snprintf(conf_key, sizeof(conf_key), "overlay%u_desc%u_alpha_mod", ol_index, desc_index); desc->alpha_mod = alpha_mod; config_get_float(conf, conf_key, &desc->alpha_mod); snprintf(conf_key, sizeof(conf_key), "overlay%u_desc%u_range_mod", ol_index, desc_index); desc->range_mod = range_mod; config_get_float(conf, conf_key, &desc->range_mod); snprintf(conf_key, sizeof(conf_key), "overlay%u_desc%u_movable", ol_index, desc_index); desc->movable = false; desc->delta_x = 0.0f; desc->delta_y = 0.0f; config_get_bool(conf, conf_key, &desc->movable); desc->range_x_mod = desc->range_x; desc->range_y_mod = desc->range_y; end: if (list) string_list_free(list); return ret; }
static bool get_texture_image(const char *shader_path, xmlNodePtr ptr) { if (gl_teximage_cnt >= MAX_TEXTURES) { RARCH_WARN("Too many texture images. Ignoring ...\n"); return true; } bool linear = true; xmlChar *filename = xmlGetProp(ptr, (const xmlChar*)"file"); xmlChar *filter = xmlGetProp(ptr, (const xmlChar*)"filter"); xmlChar *id = xmlGetProp(ptr, (const xmlChar*)"id"); char *last = NULL; struct texture_image img; if (!id) { RARCH_ERR("Could not find ID in texture.\n"); goto error; } if (!filename) { RARCH_ERR("Could not find filename in texture.\n"); goto error; } if (filter && strcmp((const char*)filter, "nearest") == 0) linear = false; char tex_path[PATH_MAX]; strlcpy(tex_path, shader_path, sizeof(tex_path)); last = strrchr(tex_path, '/'); if (!last) last = strrchr(tex_path, '\\'); if (last) last[1] = '\0'; strlcat(tex_path, (const char*)filename, sizeof(tex_path)); RARCH_LOG("Loading texture image from: \"%s\" ...\n", tex_path); if (!texture_image_load(tex_path, &img)) { RARCH_ERR("Failed to load texture image from: \"%s\"\n", tex_path); goto error; } strlcpy(gl_teximage_uniforms[gl_teximage_cnt], (const char*)id, sizeof(gl_teximage_uniforms[0])); glGenTextures(1, &gl_teximage[gl_teximage_cnt]); pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1); glBindTexture(GL_TEXTURE_2D, gl_teximage[gl_teximage_cnt]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, BORDER_FUNC); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, BORDER_FUNC); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT32, img.width, img.height, 0, RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, img.pixels); pglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); free(img.pixels); xmlFree(filename); xmlFree(id); if (filter) xmlFree(filter); gl_teximage_cnt++; return true; error: if (filename) xmlFree(filename); if (filter) xmlFree(filter); if (filter) xmlFree(id); return false; }
static bool input_overlay_load_overlay(config_file_t *conf, const char *config_path, struct overlay *overlay, unsigned index) { char overlay_path_key[64]; char overlay_name_key[64]; char overlay_path[PATH_MAX]; char overlay_resolved_path[PATH_MAX]; snprintf(overlay_path_key, sizeof(overlay_path_key), "overlay%u_overlay", index); if (!config_get_path(conf, overlay_path_key, overlay_path, sizeof(overlay_path))) { RARCH_ERR("[Overlay]: Config key: %s is not set.\n", overlay_path_key); return false; } snprintf(overlay_name_key, sizeof(overlay_name_key), "overlay%u_name", index); config_get_array(conf, overlay_name_key, overlay->name, sizeof(overlay->name)); fill_pathname_resolve_relative(overlay_resolved_path, config_path, overlay_path, sizeof(overlay_resolved_path)); struct texture_image img = {0}; if (!texture_image_load(overlay_resolved_path, &img)) { RARCH_ERR("Failed to load image: %s.\n", overlay_path); return false; } overlay->image = img.pixels; overlay->width = img.width; overlay->height = img.height; // By default, we stretch the overlay out in full. overlay->x = overlay->y = 0.0f; overlay->w = overlay->h = 1.0f; char overlay_rect_key[64]; snprintf(overlay_rect_key, sizeof(overlay_rect_key), "overlay%u_rect", index); char overlay_rect[256]; if (config_get_array(conf, overlay_rect_key, overlay_rect, sizeof(overlay_rect))) { struct string_list *list = string_split(overlay_rect, ", "); if (list->size < 4) { RARCH_ERR("[Overlay]: Failed to split rect \"%s\" into at least four tokens.\n", overlay_rect); return false; } overlay->x = strtod(list->elems[0].data, NULL); overlay->y = strtod(list->elems[1].data, NULL); overlay->w = strtod(list->elems[2].data, NULL); overlay->h = strtod(list->elems[3].data, NULL); string_list_free(list); } char overlay_full_screen_key[64]; snprintf(overlay_full_screen_key, sizeof(overlay_full_screen_key), "overlay%u_full_screen", index); overlay->full_screen = false; config_get_bool(conf, overlay_full_screen_key, &overlay->full_screen); char overlay_descs_key[64]; snprintf(overlay_descs_key, sizeof(overlay_descs_key), "overlay%u_descs", index); unsigned descs = 0; if (!config_get_uint(conf, overlay_descs_key, &descs)) { RARCH_ERR("[Overlay]: Failed to read number of descs from config key: %s.\n", overlay_descs_key); return false; } overlay->descs = (struct overlay_desc*)calloc(descs, sizeof(*overlay->descs)); if (!overlay->descs) { RARCH_ERR("[Overlay]: Failed to allocate descs.\n"); return false; } overlay->size = descs; for (size_t i = 0; i < overlay->size; i++) { if (!input_overlay_load_desc(conf, &overlay->descs[i], index, i, img.width, img.height)) { RARCH_ERR("[Overlay]: Failed to load overlay descs for overlay #%u.\n", (unsigned)i); return false; } } // Assume for now that scaling center is in the middle. // TODO: Make this configurable. overlay->block_scale = false; overlay->center_x = overlay->x + 0.5f * overlay->w; overlay->center_y = overlay->y + 0.5f * overlay->h; return true; }
static bool get_texture_image(const char *shader_path, xmlNodePtr ptr) { if (gl_teximage_cnt >= MAX_TEXTURES) { RARCH_WARN("Too many texture images. Ignoring ...\n"); return true; } bool linear = true; char filename[PATH_MAX]; char filter[64]; char id[64]; xml_get_prop(filename, sizeof(filename), ptr, "file"); xml_get_prop(filter, sizeof(filter), ptr, "filter"); xml_get_prop(id, sizeof(id), ptr, "id"); struct texture_image img; if (!*id) { RARCH_ERR("Could not find ID in texture.\n"); return false; } if (!*filename) { RARCH_ERR("Could not find filename in texture.\n"); return false; } if (strcmp(filter, "nearest") == 0) linear = false; char tex_path[PATH_MAX]; fill_pathname_resolve_relative(tex_path, shader_path, (const char*)filename, sizeof(tex_path)); RARCH_LOG("Loading texture image from: \"%s\" ...\n", tex_path); if (!texture_image_load(tex_path, &img)) { RARCH_ERR("Failed to load texture image from: \"%s\"\n", tex_path); return false; } strlcpy(gl_teximage_uniforms[gl_teximage_cnt], (const char*)id, sizeof(gl_teximage_uniforms[0])); glGenTextures(1, &gl_teximage[gl_teximage_cnt]); pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1); glBindTexture(GL_TEXTURE_2D, gl_teximage[gl_teximage_cnt]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, BORDER_FUNC); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, BORDER_FUNC); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(GL_TEXTURE_2D, 0, driver.gfx_use_rgba ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32, img.width, img.height, 0, driver.gfx_use_rgba ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, img.pixels); pglActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); free(img.pixels); gl_teximage_cnt++; return true; }
static bool input_overlay_load_overlay(input_overlay_t *ol, config_file_t *conf, const char *config_path, struct overlay *overlay, unsigned index) { size_t i; char overlay_path_key[64]; char overlay_name_key[64]; char overlay_path[PATH_MAX]; char overlay_resolved_path[PATH_MAX]; snprintf(overlay_path_key, sizeof(overlay_path_key), "overlay%u_overlay", index); if (config_get_path(conf, overlay_path_key, overlay_path, sizeof(overlay_path))) { struct texture_image img = {0}; fill_pathname_resolve_relative(overlay_resolved_path, config_path, overlay_path, sizeof(overlay_resolved_path)); if (texture_image_load(&img, overlay_resolved_path)) overlay->image = img; else { RARCH_ERR("[Overlay]: Failed to load image: %s.\n", overlay_resolved_path); return false; } } snprintf(overlay_name_key, sizeof(overlay_name_key), "overlay%u_name", index); config_get_array(conf, overlay_name_key, overlay->name, sizeof(overlay->name)); // By default, we stretch the overlay out in full. overlay->x = overlay->y = 0.0f; overlay->w = overlay->h = 1.0f; char overlay_rect_key[64]; snprintf(overlay_rect_key, sizeof(overlay_rect_key), "overlay%u_rect", index); char overlay_rect[256]; if (config_get_array(conf, overlay_rect_key, overlay_rect, sizeof(overlay_rect))) { struct string_list *list = string_split(overlay_rect, ", "); if (list->size < 4) { RARCH_ERR("[Overlay]: Failed to split rect \"%s\" into at least four tokens.\n", overlay_rect); return false; } overlay->x = (float)strtod(list->elems[0].data, NULL); overlay->y = (float)strtod(list->elems[1].data, NULL); overlay->w = (float)strtod(list->elems[2].data, NULL); overlay->h = (float)strtod(list->elems[3].data, NULL); string_list_free(list); } char overlay_full_screen_key[64]; snprintf(overlay_full_screen_key, sizeof(overlay_full_screen_key), "overlay%u_full_screen", index); overlay->full_screen = false; config_get_bool(conf, overlay_full_screen_key, &overlay->full_screen); char overlay_descs_key[64]; snprintf(overlay_descs_key, sizeof(overlay_descs_key), "overlay%u_descs", index); unsigned descs = 0; if (!config_get_uint(conf, overlay_descs_key, &descs)) { RARCH_ERR("[Overlay]: Failed to read number of descs from config key: %s.\n", overlay_descs_key); return false; } overlay->descs = (struct overlay_desc*)calloc(descs, sizeof(*overlay->descs)); if (!overlay->descs) { RARCH_ERR("[Overlay]: Failed to allocate descs.\n"); return false; } overlay->size = descs; char conf_key[64]; bool normalized = false; snprintf(conf_key, sizeof(conf_key), "overlay%u_normalized", index); config_get_bool(conf, conf_key, &normalized); float alpha_mod = 1.0f; snprintf(conf_key, sizeof(conf_key), "overlay%u_alpha_mod", index); config_get_float(conf, conf_key, &alpha_mod); float range_mod = 1.0f; snprintf(conf_key, sizeof(conf_key), "overlay%u_range_mod", index); config_get_float(conf, conf_key, &range_mod); for (i = 0; i < overlay->size; i++) { if (!input_overlay_load_desc(ol, conf, &overlay->descs[i], index, i, overlay->image.width, overlay->image.height, normalized, alpha_mod, range_mod)) { RARCH_ERR("[Overlay]: Failed to load overlay descs for overlay #%u.\n", (unsigned)i); return false; } } // Precache load image array for simplicity. overlay->load_images = (struct texture_image*)calloc(1 + overlay->size, sizeof(struct texture_image)); if (!overlay->load_images) { RARCH_ERR("[Overlay]: Failed to allocate load_images.\n"); return false; } if (overlay->image.pixels) overlay->load_images[overlay->load_images_size++] = overlay->image; for (i = 0; i < overlay->size; i++) { if (overlay->descs[i].image.pixels) { overlay->descs[i].image_index = overlay->load_images_size; overlay->load_images[overlay->load_images_size++] = overlay->descs[i].image; } } // Assume for now that scaling center is in the middle. // TODO: Make this configurable. overlay->block_scale = false; overlay->center_x = overlay->x + 0.5f * overlay->w; overlay->center_y = overlay->y + 0.5f * overlay->h; return true; }
bool input_overlay_load_overlays(input_overlay_t *ol) { unsigned i; config_file_t *conf = NULL; if (!ol) return false; conf = config_file_new(ol->overlay_path); if (!conf) { RARCH_ERR("Failed to load config file: %s.\n", ol->overlay_path); return false; } if (!config_get_uint(conf, "overlays", &ol->config.overlays.size)) { RARCH_ERR("overlays variable not defined in config.\n"); goto error; } if (!ol->config.overlays.size) goto error; ol->overlays = (struct overlay*)calloc( ol->config.overlays.size, sizeof(*ol->overlays)); if (!ol->overlays) goto error; ol->size = ol->config.overlays.size; ol->pos = 0; ol->resolve_pos = 0; for (i = 0; i < ol->size; i++) { char conf_key[64]; char overlay_full_screen_key[64]; struct overlay *overlay = &ol->overlays[i]; if (!overlay) continue; snprintf(overlay->config.descs.key, sizeof(overlay->config.descs.key), "overlay%u_descs", i); if (!config_get_uint(conf, overlay->config.descs.key, &overlay->config.descs.size)) { RARCH_ERR("[Overlay]: Failed to read number of descs from config key: %s.\n", overlay->config.descs.key); goto error; } overlay->descs = (struct overlay_desc*) calloc(overlay->config.descs.size, sizeof(*overlay->descs)); if (!overlay->descs) { RARCH_ERR("[Overlay]: Failed to allocate descs.\n"); goto error; } overlay->size = overlay->config.descs.size; snprintf(overlay_full_screen_key, sizeof(overlay_full_screen_key), "overlay%u_full_screen", i); overlay->full_screen = false; config_get_bool(conf, overlay_full_screen_key, &overlay->full_screen); overlay->config.normalized = false; overlay->config.alpha_mod = 1.0f; overlay->config.range_mod = 1.0f; snprintf(conf_key, sizeof(conf_key), "overlay%u_normalized", i); config_get_bool(conf, conf_key, &overlay->config.normalized); snprintf(conf_key, sizeof(conf_key), "overlay%u_alpha_mod", i); config_get_float(conf, conf_key, &overlay->config.alpha_mod); snprintf(conf_key, sizeof(conf_key), "overlay%u_range_mod", i); config_get_float(conf, conf_key, &overlay->config.range_mod); /* Precache load image array for simplicity. */ overlay->load_images = (struct texture_image*) calloc(1 + overlay->size, sizeof(struct texture_image)); if (!overlay->load_images) { RARCH_ERR("[Overlay]: Failed to allocate load_images.\n"); goto error; } snprintf(overlay->config.paths.key, sizeof(overlay->config.paths.key), "overlay%u_overlay", i); config_get_path(conf, overlay->config.paths.key, overlay->config.paths.path, sizeof(overlay->config.paths.path)); if (overlay->config.paths.path[0] != '\0') { char overlay_resolved_path[PATH_MAX_LENGTH]; struct texture_image img = {0}; fill_pathname_resolve_relative(overlay_resolved_path, ol->overlay_path, overlay->config.paths.path, sizeof(overlay_resolved_path)); if (!texture_image_load(&img, overlay_resolved_path)) { RARCH_ERR("[Overlay]: Failed to load image: %s.\n", overlay_resolved_path); ol->loading_status = OVERLAY_IMAGE_TRANSFER_ERROR; goto error; } overlay->image = img; } snprintf(overlay->config.names.key, sizeof(overlay->config.names.key), "overlay%u_name", i); config_get_array(conf, overlay->config.names.key, overlay->name, sizeof(overlay->name)); /* By default, we stretch the overlay out in full. */ overlay->x = overlay->y = 0.0f; overlay->w = overlay->h = 1.0f; snprintf(overlay->config.rect.key, sizeof(overlay->config.rect.key), "overlay%u_rect", i); if (config_get_array(conf, overlay->config.rect.key, overlay->config.rect.array, sizeof(overlay->config.rect.array))) { struct string_list *list = string_split(overlay->config.rect.array, ", "); if (!list || list->size < 4) { RARCH_ERR("[Overlay]: Failed to split rect \"%s\" into at least four tokens.\n", overlay->config.rect.array); string_list_free(list); goto error; } overlay->x = (float)strtod(list->elems[0].data, NULL); overlay->y = (float)strtod(list->elems[1].data, NULL); overlay->w = (float)strtod(list->elems[2].data, NULL); overlay->h = (float)strtod(list->elems[3].data, NULL); string_list_free(list); } /* Assume for now that scaling center is in the middle. * TODO: Make this configurable. */ overlay->block_scale = false; overlay->center_x = overlay->x + 0.5f * overlay->w; overlay->center_y = overlay->y + 0.5f * overlay->h; } ol->state = OVERLAY_STATUS_DEFERRED_LOADING; config_file_free(conf); return true; error: config_file_free(conf); ol->state = OVERLAY_STATUS_DEFERRED_ERROR; return false; }