static void texture_tower_revalidate (MetaTextureTower *tower, int level) { texture_tower_revalidate_fbo (tower, level); tower->invalid[level].x1 = tower->invalid[level].x2 = 0; tower->invalid[level].y1 = tower->invalid[level].y2 = 0; }
static void texture_tower_revalidate (MetaTextureTower *tower, int level) { texture_tower_revalidate_fbo (tower, level); }