cg_texture_unit_t * _cg_get_texture_unit(cg_device_t *dev, int index_) { if (dev->texture_units->len < (index_ + 1)) { int i; int prev_len = dev->texture_units->len; dev->texture_units = c_array_set_size(dev->texture_units, index_ + 1); for (i = prev_len; i <= index_; i++) { cg_texture_unit_t *unit = &c_array_index(dev->texture_units, cg_texture_unit_t, i); texture_unit_init(dev, unit, i); } } return &c_array_index(dev->texture_units, cg_texture_unit_t, index_); }
CoglTextureUnit * _cogl_get_texture_unit (int index_) { _COGL_GET_CONTEXT (ctx, NULL); if (ctx->texture_units->len < (index_ + 1)) { int i; int prev_len = ctx->texture_units->len; ctx->texture_units = g_array_set_size (ctx->texture_units, index_ + 1); for (i = prev_len; i <= index_; i++) { CoglTextureUnit *unit = &g_array_index (ctx->texture_units, CoglTextureUnit, i); texture_unit_init (ctx, unit, i); } } return &g_array_index (ctx->texture_units, CoglTextureUnit, index_); }