Example #1
0
int ui_message_window_close(message_window_e mwin)
{
  switch (mwin)
  {
    case msg_win_monitor:
      /* This function should only be called from the console (i.e. monitor-internal).
         External functions should close by calling ui_message_window_close_request(). */
      msgwin_monitor_close();
      break;
    case msg_win_license:
    case msg_win_warranty:
    case msg_win_contrib:
      if (MsgWindows[mwin].tw != NULL)
      {
        textwin_close(MsgWindows[mwin].tw);
        MsgWindows[mwin].Flags &= ~MSGWIN_FLAG_OPEN;
      }
      break;
    case msg_win_log:
      if (MsgWindows[mwin].win != NULL)
      {
        Wimp_CloseWindow((int*)(MsgWindows[mwin].win));
        MsgWindows[mwin].Flags &= ~MSGWIN_FLAG_OPEN;
      }
      break;
    default:
      return -1;
  }
  return 0;
}
Example #2
0
static int msgwin_close_generic(message_window_e mwin, int *block)
{
  if (block[WindowB_Handle] == MsgWindows[mwin].win->Handle)
  {
    textwin_close(MsgWindows[mwin].tw);
    MsgWindows[mwin].Flags = 0;
    return 1;
  }
  return 0;
}
Example #3
0
// WC : ウィンドウのクローズ (T.Yui)								DRS cmd:29
int isfcmd_2a(SCR_OPE *op) {

	BYTE	num;

	if (scr_getbyte(op, &num) != SUCCESS) {
		return(GAMEEV_WRONGLENG);
	}
	TRACEOUT(("cmd 2a"));
	textwin_close(num);
	textwin_cmdclose(num);	// ドーターメーカーだとコマンドも閉じるらしい…
	return(GAMEEV_SUCCESS);
}