Example #1
0
void TinyGLRenderer::drawRect2D(const Common::Rect &rect, uint32 color) {
	uint8 a, r, g, b;
	Graphics::colorToARGB< Graphics::ColorMasks<8888> >(color, a, r, g, b);

	tglDisable(TGL_TEXTURE_2D);
	tglColor4f(r / 255.0, g / 255.0, b / 255.0, a / 255.0);

	if (a != 255) {
		tglEnable(TGL_BLEND);
		tglBlendFunc(TGL_SRC_ALPHA, TGL_ONE_MINUS_SRC_ALPHA);
	}

	for (int x = rect.left; x < rect.right; x++) {
		for (int y = rect.top; y < rect.bottom; y++) {
			_fb->writePixel(y * kOriginalWidth + x, a, r, g, b);
		}
	}

	tglDisable(TGL_BLEND);
}
Example #2
0
void TinyGLRenderer::drawRect2D(const Common::Rect &rect, uint32 color) {
	uint8 a, r, g, b;
	Graphics::colorToARGB< Graphics::ColorMasks<8888> >(color, a, r, g, b);

	tglDisable(TGL_TEXTURE_2D);
	tglColor4f(r / 255.0, g / 255.0, b / 255.0, a / 255.0);

	if (a != 255) {
		tglEnable(TGL_BLEND);
		tglBlendFunc(TGL_SRC_ALPHA, TGL_ONE_MINUS_SRC_ALPHA);
	}

	tglBegin(TGL_TRIANGLE_STRIP);
		tglVertex3f(rect.left, rect.bottom, 0.0f);
		tglVertex3f(rect.right, rect.bottom, 0.0f);
		tglVertex3f(rect.left, rect.top, 0.0f);
		tglVertex3f(rect.right, rect.top, 0.0f);
	tglEnd();

	tglDisable(TGL_BLEND);
}
Example #3
0
void tglColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
	tglColor4f(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
}
Example #4
0
void glColor3fv(float *v)  {
	tglColor4f(v[0], v[1], v[2], 1);
}
Example #5
0
void tglColor3f(float x, float y, float z) {
	tglColor4f(x, y, z, 1);
}