Example #1
0
bool Channel::read_tile_or_closest_ancestor(TileIndex ti, TileIndex &ret_index, Tile &ret) const {
  Locker lock(*this);  // Lock self and hold lock until exiting this method
  ChannelInfo info;
  bool success = read_info(info);
  if (!success) {
    if (verbosity) log_f("read_tile_or_closest_ancestor: can't read info");
    return false;
  }
  TileIndex root = info.nonnegative_root_tile_index;

  if (ti.is_ancestor_of(root)) {
    ret_index = root;
  } else {
    if (ti != root && !root.is_ancestor_of(ti)) {
      // Tile isn't under root
      return false;
    }
    
    assert(tile_exists(root));
    ret_index = root;
    while (ret_index != ti) {
      TileIndex child = ti.start_time() < ret_index.left_child().end_time() ? ret_index.left_child() : ret_index.right_child();
      if (!tile_exists(child)) break;
      ret_index = child;
    }
  }
  // ret_index now holds closest ancestor to ti (or ti itself if it exists)  
    
  assert(read_tile(ret_index, ret));
  return true;
}
Example #2
0
TileIndex Channel::find_child_overlapping_time(TileIndex ti, double t, int desired_level) const {
  assert(!ti.is_null());
  // Start at root tile and move downwards

  while (ti.level > desired_level) {
    // Select correct child
    TileIndex child = t < ti.left_child().end_time() ? ti.left_child() : ti.right_child();
    
    if (child.is_null() || !tile_exists(child)) break;
    ti = child;
  }

  return ti;
}
Example #3
0
		bool set_tile_type(int x, int y, tiletype value) {
			if (tile_exists(x,y)) { terrain_tile[x][y].type=value; return true;}
			return false;
		}
Example #4
0
		bool set_tile_var(int x, int y, tile_variable value) {
			if (tile_exists(x,y)) { terrain_tile[x][y].var=value; return true;}
			return false;
		}
Example #5
0
		tile get_tile(int x, int y) {
			if (tile_exists(x,y)) { return terrain_tile[x][y]; }
			return terrain_tile[-1][-1];
		}