Example #1
0
static int title_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return title_action(gui_token(gui_click()));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
            return title_action(TITLE_EXIT);
    }
    return 1;
}
Example #2
0
static int title_keybd(int c, int d)
{
    if (d)
    {
        if (c == KEY_EXIT)
            return title_action(GUI_BACK, 0);
        if (c >= ' ')
            return title_action(GUI_CHAR, c);
    }
    return 1;
}
Example #3
0
static int title_buttn(int b, int d)
{
    if (d)
    {
        int active = gui_active();

        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return title_action(gui_token(active), gui_value(active));
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
            return title_action(GUI_BACK, 0);
    }
    return 1;
}
Example #4
0
static int title_buttn(int b, int d)
{
    if (d)
    {
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
            return title_action(gui_token(gui_active()));
//senquack - made it so pressing B on main menu doesn't exit the program
#ifndef GCWZERO
        if (config_tst_d(CONFIG_JOYSTICK_BUTTON_B, b))
            return title_action(TITLE_EXIT);
#endif //GCWZERO
    }
    return 1;
}
Example #5
0
static int title_keybd(int c, int d)
{
    if (d)
        return title_action(GUI_CHAR, c);
    else
        return 1;
}
Example #6
0
static int title_click(int b, int d)
{
    return d && b == SDL_BUTTON_LEFT ? title_action(gui_token(gui_click())) : 1;
}
Example #7
0
static int title_click(int b, int d)
{
    return gui_click(b, d) ? title_action(gui_token(gui_active())) : 1;
}
static int title_click(int b, int d)
{
    if (d && b < 0)
        return title_action(gui_token(gui_click()));
    return 1;
}