void LVRMainWindow::assertToggles() { togglePoints(m_actionShow_Points->isChecked()); toggleNormals(m_actionShow_Normals->isChecked()); toggleMeshes(m_actionShow_Mesh->isChecked()); toggleWireframe(m_actionShow_Wireframe->isChecked()); }
virtual void keyPressed(uint32_t keyCode) { switch (keyCode) { case KEY_N: case GAMEPAD_BUTTON_A: toggleNormals(); break; } }