Example #1
0
void client::end_turn()
{
	vector<int> vi;
	vi.push_back(4);
	char* message = tosend(vi);
	send(sockClient, message, strlen(message) + 1, 0);
	free(message);
}
Example #2
0
void client::win(int n)
{
	vector<int> vi;
	vi.push_back(6);
	vi.push_back(n);
	char* message = tosend(vi);
	send(sockClient, message, strlen(message) + 1, 0);
	free(message);
}
Example #3
0
void client::draw_card(int a)
{
	vector<int> vi;
	vi.push_back(8);
	vi.push_back(a);
	char* message = tosend(vi);
	send(sockClient, message, strlen(message) + 1, 0);
	free(message);
}
Example #4
0
void client::attack(int a, int b)
{
	vector<int> vi;
	vi.push_back(2);
	vi.push_back(a);
	vi.push_back(b);
	char* message = tosend(vi);
	send(sockClient, message, strlen(message) + 1, 0);
	free(message);
}
Example #5
0
void NetworkRenderer::set_rendering_file(string xmlfile) {
    if(rstatus==RENDERER_RENDERING) {
        Logger::log(LOG_WARNING)<<"A render is in progress, cannot change scene file"<<std::endl;
    } else if(rstatus==RENDERER_WAITING) {
        Logger::log(LOG_INFO)<<"Set scene file: <"<<xmlfile<<">"<<std::endl;
        string tosend("SETSCENE ");
        tosend.append(xmlfile);
        network.send_to_all(tosend);
    }
}
Example #6
0
void client::use_card(int a, int b, int c, int d)
{
	vector<int> vi;
	vi.push_back(1);
	vi.push_back(a);
	vi.push_back(b);
	vi.push_back(c);
	vi.push_back(d);
	char* message = tosend(vi);
	send(sockClient, message, strlen(message) + 1, 0);
	free(message);
}
Example #7
0
void
ExistenceCheckerThread::run()
{
    _imp->socket.reset( new QLocalSocket() );
    _imp->socket->connectToServer(_imp->comServerPipePath, QLocalSocket::ReadWrite);

    if ( !_imp->socket->waitForConnected() ) {
        std::cerr << "Failed to connect local socket to " << _imp->comServerPipePath.toStdString() << std::endl;

        return;
    }

    for (;; ) {
        {
            QMutexLocker k(&_imp->mustQuitMutex);
            if (_imp->mustQuit) {
                _imp->mustQuit = false;
                _imp->mustQuitCond.wakeOne();

                return;
            }
        }


        //Sleep until we need to check again
        msleep(NATRON_BREAKPAD_CHECK_FOR_CRASH_REPORTER_EXISTENCE_MS);


        qint64 writeOK;
        {
            QString tosend(_imp->checkMessage);
            tosend.push_back( QChar::fromLatin1('\n') );
            writeOK = _imp->socket->write( tosend.toStdString().c_str() );
        }
        if (writeOK >= 0) {
            _imp->socket->flush();

            bool receivedAcknowledgement = false;
            while ( _imp->socket->waitForReadyRead(NATRON_BREAKPAD_WAIT_FOR_CRASH_REPORTER_ACK_MS) ) {
                //we received something, if it's not the ackknowledgement packet, recheck
                QString str = QString::fromUtf8( _imp->socket->readLine() );
                while ( str.endsWith( QChar::fromLatin1('\n') ) ) {
                    str.chop(1);
                }
                if (str == _imp->acknowledgementMessage) {
                    receivedAcknowledgement = true;
                    break;
                }
            }

            if (!receivedAcknowledgement) {
                std::cerr << tr("Crash reporter process does not seem to be responding anymore. This pipe %1 might be used somewhere else.").arg(_imp->comServerPipePath).toStdString() << std::endl;
                /*
                   We did not receive te acknowledgement, hence quit
                 */
                Q_EMIT otherProcessUnreachable();

                return;
            }
        }
    } // for(;;)
} // ExistenceCheckerThread::run