Example #1
0
void TouchInputHandler::handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	if (hasTouch()) {
		UINT inputCount = LOWORD(wParam);
		HTOUCHINPUT touchInputData = (HTOUCHINPUT)lParam;
		TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
		if (touchInfo(touchInputData, inputCount, inputs, sizeof(TOUCHINPUT))) {
			for (UINT i = 0; i < inputCount; i++) {
				float x, y;
				if (!GetTouchPoint(hWnd, inputs[i], x, y))
					continue;

				if (inputs[i].dwFlags & TOUCHEVENTF_DOWN) {
					touchDown(ToTouchID(inputs[i].dwID), x, y);
				}
				if (inputs[i].dwFlags & TOUCHEVENTF_MOVE) {
					touchMove(ToTouchID(inputs[i].dwID), x, y);
				}
				if (inputs[i].dwFlags & TOUCHEVENTF_UP) {
					int id = ToTouchID(inputs[i].dwID, false);
					if (id >= 0) {
						touchUp(id, x, y);
						touchIds[id] = 0;
					}
				}
			}
			closeTouch(touchInputData);
		} else {
			WARN_LOG(SYSTEM, "Failed to read input data: %s", GetLastErrorMsg());
		}
		delete [] inputs;
	}
}
void CCDeviceControls::touch(CCPoint position, int action, int finger)
{
	UITouch *touch;
	if( action == ACTION_DOWN || action == POINTER_DOWN )
	{
		touch = &deviceTouches[finger];
		touch->pos = position;
		touchBegin( touch );
	}
	else if( action == ACTION_MOVE )
	{
		touch = (UITouch*)screenTouches[finger].usingTouch;
		if( touch != NULL )
		{
			touch->pos = position;
			touchMove( touch );
		}
	}
	else if( action == ACTION_UP || action == POINTER_UP )
	{
		touch = (UITouch*)screenTouches[finger].usingTouch;
		touchEnd( touch );

	}
}
Example #3
0
bool controlGraph::viewportEvent(QEvent *event)
{
    QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
    switch (event->type()) {
    case QEvent::TouchBegin: {
        qDebug() << "touch TouchBegin";
        return true;
    }

    case QEvent::TouchUpdate: {
        if(touchEvent->touchPoints().size() < 2) {
//            emit touchMove(0, 0);
            return(true);
        }
        qDebug() << "touch TouchUpdate";
        const QTouchEvent::TouchPoint &touchPoint0 = touchEvent->touchPoints().first();

        int s = 1;
        if(touchEvent->touchPoints().size() == 3)s = 10;

        float deltaX = touchPoint0.normalizedPos().x() - touchPoint0.startNormalizedPos().x();
        float deltaY = touchPoint0.normalizedPos().y() - touchPoint0.startNormalizedPos().y();
 //       if(deltaX > -0.01 && deltaX < 0.01)deltaX=0;
 //       if(deltaY > -0.01 && deltaY < 0.01)deltaY=0;
        emit touchMove(deltaX/s, deltaY/s);

        return true;
    }
    case QEvent::TouchEnd:
    {
        emit touchMove(0, 0);

        return true;
    }
    case QEvent::TouchCancel:
    {
        emit touchMove(0, 0);

        return true;
    }
    default:
        break;
    }
    return QGraphicsView::viewportEvent(event);
}
Example #4
0
void
ejoy2d_win_touch(int x, int y,int touch) {
	switch (touch) {
	case TOUCH_BEGIN:
		touchBegin(x,y);
		break;
	case TOUCH_END:
		touchEnd(x, y);
		break;
	case TOUCH_MOVE:
		touchMove(x,y);
		break;
	}
}
bool SwipeArea::event(QEvent *ev) {
	switch (ev->type()) {
		case QEvent::TouchBegin:
		case QEvent::TouchUpdate:
		break;
		default:
		return QDeclarativeItem::event(ev);
	}
	QList<QTouchEvent::TouchPoint> touchPoints = static_cast<QTouchEvent *>(ev)->touchPoints();
	const QTouchEvent::TouchPoint &touchPoint = touchPoints.at(0);

	if (ev->type() == QEvent::TouchBegin) {
		this->touchBegin(touchPoint.pos());
		return true;
	}

	return touchMove(touchPoint.pos());
}
void SwipeArea::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
	touchMove(event->pos());
	QDeclarativeItem::mouseMoveEvent(event);
}
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    ui->PixelDisplay1->setSize(DISPLAY_XSIZE, DISPLAY_YSIZE);
    ui->PixelDisplay1->setDataEncoding(PixelDisplay::MONOCHROME_3310_8bit);
    ui->PixelDisplay1->setScale(3.0);

    ui->PixelDisplay2->setSize(DISPLAY_XSIZE, DISPLAY_YSIZE);
    ui->PixelDisplay2->setDataEncoding(PixelDisplay::MONOCHROME_3310_8bit);
    ui->PixelDisplay2->setScale(3.0);


    StatusLabel_LCD0 = new QLabel(this);
    StatusLabel_LCD1 = new QLabel(this);
    ui->statusBar->addWidget(StatusLabel_LCD0);
    ui->statusBar->addWidget(StatusLabel_LCD1);

    keyDriver1 = new keyDriver(this, 10, 300, 50);       // size of enum buttons ?

    // Signals and slots mapping

        // View
        viewSignalMapper = new QSignalMapper(this);
        viewSignalMapper->setMapping(ui->actionX1, 1);
        viewSignalMapper->setMapping(ui->actionX2, 2);
        viewSignalMapper->setMapping(ui->actionX3, 3);
        viewSignalMapper->setMapping(ui->actionX4, 4);
        viewSignalMapper->setMapping(ui->actionX5, 5);
        connect(ui->actionX1, SIGNAL(triggered()), viewSignalMapper, SLOT (map()));
        connect(ui->actionX2, SIGNAL(triggered()), viewSignalMapper, SLOT (map()));
        connect(ui->actionX3, SIGNAL(triggered()), viewSignalMapper, SLOT (map()));
        connect(ui->actionX4, SIGNAL(triggered()), viewSignalMapper, SLOT (map()));
        connect(ui->actionX5, SIGNAL(triggered()), viewSignalMapper, SLOT (map()));
        connect(viewSignalMapper, SIGNAL(mapped(const int &)), this, SLOT(on_viewScale_changed(const int &)));

        // Control buttons press
        btnPressSignalMapper = new QSignalMapper(this);
        btnPressSignalMapper->setMapping(ui->pushButton_esc, APP_KEY_ESC);
        btnPressSignalMapper->setMapping(ui->pushButton_left, APP_KEY_LEFT);
        btnPressSignalMapper->setMapping(ui->pushButton_right, APP_KEY_RIGHT);
        btnPressSignalMapper->setMapping(ui->pushButton_ok, APP_KEY_OK);
        btnPressSignalMapper->setMapping(ui->pushButton_encoder, APP_KEY_ENCODER);
        connect(ui->pushButton_esc, SIGNAL(pressed()), btnPressSignalMapper, SLOT(map()));
        connect(ui->pushButton_left, SIGNAL(pressed()), btnPressSignalMapper, SLOT(map()));
        connect(ui->pushButton_right, SIGNAL(pressed()), btnPressSignalMapper, SLOT(map()));
        connect(ui->pushButton_ok, SIGNAL(pressed()), btnPressSignalMapper, SLOT(map()));
        connect(ui->pushButton_encoder, SIGNAL(pressed()), btnPressSignalMapper, SLOT(map()));
        connect(btnPressSignalMapper, SIGNAL(mapped(const int &)), keyDriver1, SLOT(keyPress(const int &)));

        // Control buttons release
        btnReleaseSignalMapper = new QSignalMapper(this);
        btnReleaseSignalMapper->setMapping(ui->pushButton_esc, APP_KEY_ESC);
        btnReleaseSignalMapper->setMapping(ui->pushButton_left, APP_KEY_LEFT);
        btnReleaseSignalMapper->setMapping(ui->pushButton_right, APP_KEY_RIGHT);
        btnReleaseSignalMapper->setMapping(ui->pushButton_ok, APP_KEY_OK);
        btnReleaseSignalMapper->setMapping(ui->pushButton_encoder, APP_KEY_ENCODER);
        connect(ui->pushButton_esc, SIGNAL(released()), btnReleaseSignalMapper, SLOT(map()));
        connect(ui->pushButton_left, SIGNAL(released()), btnReleaseSignalMapper, SLOT(map()));
        connect(ui->pushButton_right, SIGNAL(released()), btnReleaseSignalMapper, SLOT(map()));
        connect(ui->pushButton_ok, SIGNAL(released()), btnReleaseSignalMapper, SLOT(map()));
        connect(ui->pushButton_encoder, SIGNAL(released()), btnReleaseSignalMapper, SLOT(map()));
        connect(btnReleaseSignalMapper, SIGNAL(mapped(const int &)),  keyDriver1, SLOT(keyRelease(const int &)));

        connect(keyDriver1, SIGNAL(onKeyEvent(int,int)), this, SLOT(onKeyDriverEvent(int, int)));

    connect(ui->updateButton,SIGNAL(clicked()),this,  SLOT(on_LCD_update()));
    connect(&updateTimer,SIGNAL(timeout()),this,SLOT(on_LCD_update()));
    connect(&secondsTimer,SIGNAL(timeout()),this,SLOT(on_secondsTimer()));

    connect(ui->PixelDisplay1, SIGNAL(touchMove()), this, SLOT(on_touchMove()) );
    connect(ui->PixelDisplay1, SIGNAL(touchPress()), this, SLOT(on_touchPress()) );
    connect(ui->PixelDisplay1, SIGNAL(touchRelease()), this, SLOT(on_touchRelease()) );
    connect(ui->PixelDisplay2, SIGNAL(touchMove()), this, SLOT(on_touchMove()) );
    connect(ui->PixelDisplay2, SIGNAL(touchPress()), this, SLOT(on_touchPress()) );
    connect(ui->PixelDisplay2, SIGNAL(touchRelease()), this, SLOT(on_touchRelease()) );


    qApp->installEventFilter( this );


    // This does shrinking of a form when inner widgets are resized
    //layout()->setSizeConstraint(QLayout::SetFixedSize);

    pt2Myself = this;
    registerLogCallback((cbLogPtr)&MainWindow::addLogWrapper);
    registerLcdUpdateCallback((cbLcdUpdatePtr)&MainWindow::updateDisplayWrapper);
    guiInitialize();

    // Start seconds timer
    //secondsTimer.start(1000);

    // Start update timer
    if (ui->updateCheckBox->checkState())
    {
        updateTimer.start(ui->updateSpinBox->value());
    }
}
void DeviceAcquisitionDemo::run()
{
    int step = 10;

    int minX = 200;
    int minY = 200;
    int maxX = 500;
    int maxY = 500;

    mTouchX = minX;
    mTouchY = minY;

    //mIsTouchPressed = true;
    emit touchPress(mTouchX, mTouchY);

    while(1){

        switch (mMode) {
            case 0:
                if (mTouchX < maxX)
                {
                    mTouchX += step;
                }else{
                    mMode = 1;
                }
                break;

             case 1:
                 if (mTouchY < maxY){
                     mTouchY += step;
                 }else{
                     mMode = 2;
                 }
                 break;

            case 2:
                if (mTouchX > minX)
                {
                    mTouchX -= step;
                }else{
                    mMode = 3;
                }
                break;

            case 3:
                if (mTouchY > minY){
                    mTouchY -= step;
                }else{
                    mMode = 0;
                }
                break;
        }


        objects[0].x = mTouchX;
        objects[0].y = mTouchY;

        objects[1].x = (mTouchX + 300) / 4.0f;
        objects[1].y = (mTouchY) / 3.33f;

        objects[2].x = (mTouchX + 600) / 4.0f;
        objects[2].y = (mTouchY) / 3.33f;

        emit touchMove(mTouchX, mTouchY);
        emit newFrame(&objects);

        msleep(10);
    }

}
Example #9
0
void TouchInputHandler::handleTouchEvent(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	if (hasTouch()){
		UINT inputCount = LOWORD(wParam);
		TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
		if (touchInfo((HTOUCHINPUT) lParam,
			inputCount,
			inputs,
			sizeof(TOUCHINPUT)))
		{
			for (UINT i = 0; i < inputCount; i++) {
				int id = 0;

				//here we map the windows touch id to the ppsspp internal touch id
				//currently we ignore the fact that the mouse uses  touch id 0, so that 
				//the mouse could possibly interfere with the mapping so for safety 
				//the maximum amount of touch points is MAX_POINTERS-1 
				std::map<int, int>::const_iterator it = touchTranslate.find(inputs[i].dwID);
				if (it != touchTranslate.end()) //check if we already mapped this touch id
				{
					id = it->second;
				}
				else
				{
					if (touchTranslate.size() + 1 >= MAX_POINTERS) //check if we're tracking too many points
					{
						touchUp(touchTranslate.begin()->second, 0, 0);
						touchTranslate.erase(touchTranslate.begin());
					}
					//finding first free internal touch id and map this windows id to an internal id
					bool *first_free = std::find(input_state.pointer_down, input_state.pointer_down + MAX_POINTERS, false);
					id = (int)(first_free - input_state.pointer_down) / (int)sizeof(bool);
					touchTranslate[inputs[i].dwID] = id;
				}

				POINT point;
				point.x = TOUCH_COORD_TO_PIXEL(inputs[i].x);
				point.y = TOUCH_COORD_TO_PIXEL(inputs[i].y);

				if (ScreenToClient(hWnd, &point)){
					if (inputs[i].dwFlags & TOUCHEVENTF_DOWN)
					{
						touchDown(id, point.x, point.y);
					}
					if (inputs[i].dwFlags & TOUCHEVENTF_MOVE)
					{
						touchMove(id, point.x, point.y);
					}
					if (inputs[i].dwFlags & TOUCHEVENTF_UP)
					{
						touchUp(id, point.x, point.y);
						touchTranslate.erase(touchTranslate.find(inputs[i].dwID));
					}
				}
			}
			closeTouch((HTOUCHINPUT) lParam);
		}
		else
		{
			// GetLastError() and error handling.
		}
		delete [] inputs;
	}
}
Example #10
0
//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){
	if (m_multitouch.isSetup()) return;
	touchMove(x,y,-1);
}
Example #11
0
MyMoveServer::MyMoveServer(QObject *parent) :
    QObject(parent),
#ifndef ANN_TRAINING
    m_state(IDLE),
#else
    m_state(COLLECTING_DATA),
    m_gestureFile(),
#endif
    m_eh(this),
    m_gesture(),
    m_gesturesDouble(),
    m_gesturesTriple(),
    m_orientation(),
    m_portrait(true),
    m_gestureNN2(NULL),
    m_gestureNN3(NULL),
    m_featureVector(),
    m_featureMatrix(),
    m_diffMatrix(),
    m_f11(),
    m_f12(),
    m_f21(),
    m_f22()
{
    m_orientation.start();

    resetFeatureVector();

    QOrientationReading* reading = m_orientation.reading();
    if (reading->orientation() == QOrientationReading::TopUp)
    {
        m_portrait = true;
    }
    else if (reading->orientation() == QOrientationReading::RightUp)
    {
        m_portrait = false;
    }
#ifndef ANN_TRAINING
    qDebug("MyMoveServer, portrait: %d", m_portrait);
#else
    qDebug("Starting in the data collecting mode");
    QString fname("/home/user/MyDocs/gesturedata");
    fname.append(QVariant(m_gestureNum).toString());
    m_gestureFile.setFileName(fname);
    m_gestureCount = 0;
#endif
    connect(&m_orientation, SIGNAL(readingChanged()), this, SLOT(orientationChanged()));

    qRegisterMetaType<QPoint>("QPoint");
    qRegisterMetaType<QList<QPoint> >("QList<QPoint>");

    connect(&m_eh, SIGNAL(touchPress(QList<QPoint>)), this, SLOT(touchPress(QList<QPoint>)));
    connect(&m_eh, SIGNAL(touchMove(QList<QPoint>)), this, SLOT(touchMove(QList<QPoint>)));
    connect(&m_eh, SIGNAL(touchRelease(QList<QPoint>)), this, SLOT(touchRelease(QList<QPoint>)));

    QDBusConnection bus = QDBusConnection::sessionBus();
    bus.registerObject("/sandst1/mymoves", this, QDBusConnection::ExportAllSlots);
    bus.registerService("org.sandst1.mymoves");
    m_eh.start();

    m_gestureNN2 = fann_create_from_file("/opt/mymoves/mymoves_nn2.net");
    m_gestureNN3 = fann_create_from_file("/opt/mymoves/mymoves_nn3.net");

#ifndef ANN_TRAINING
    observeGestures();
#endif
}