Example #1
0
void gui_usb_screen_run(bool early_usb)
{
    (void) early_usb;
    struct usb_screen_vps_t usb_screen_vps_ar[NB_SCREENS];
#if defined HAVE_TOUCHSCREEN
    enum touchscreen_mode old_mode = touchscreen_get_mode();

    /* TODO: Paint buttons on screens OR switch to point mode and use
     * touchscreen as a touchpad to move the host's mouse cursor */
    touchscreen_set_mode(TOUCHSCREEN_BUTTON);
#endif

    push_current_activity(ACTIVITY_USBSCREEN);

#ifdef USB_ENABLE_HID
    usb_hid = global_settings.usb_hid;
    usb_keypad_mode = global_settings.usb_keypad_mode;
#endif

    FOR_NB_SCREENS(i)
    {
        struct screen *screen = &screens[i];

        screen->set_viewport(NULL);
#ifdef HAVE_LCD_CHARCELLS
        /* Quick fix. Viewports should really be enabled proper for charcell */
        viewport_set_defaults(&usb_screen_vps_ar[i].parent, i);
#else
        usb_screen_fix_viewports(screen, &usb_screen_vps_ar[i]);
#endif
    }

    /* update the UI before disabling fonts, this maximizes the propability
     * that font cache lookups succeed during USB */
    send_event(GUI_EVENT_ACTIONUPDATE, NULL);
#ifdef HAVE_LCD_BITMAP
    if(!early_usb)
    {
        /* The font system leaves the .fnt fd's open, so we need for force close them all */
        font_disable_all();
    }
#endif

    usb_acknowledge(SYS_USB_CONNECTED_ACK);

    while (1)
    {
        usb_screens_draw(usb_screen_vps_ar);
#ifdef SIMULATOR
        if (button_get_w_tmo(HZ/2))
            break;
        send_event(GUI_EVENT_ACTIONUPDATE, NULL);
#else
        if (handle_usb_events())
            break;
#endif /* SIMULATOR */
    }

    FOR_NB_SCREENS(i)
    {
        const struct viewport* vp = NULL;

#if defined(HAVE_LCD_BITMAP) && defined(USB_ENABLE_HID)
        vp = usb_hid ? &usb_screen_vps_ar[i].title : NULL;
#elif !defined(HAVE_LCD_BITMAP)
        vp = &usb_screen_vps_ar[i].parent;
#endif
        if (vp)
            screens[i].scroll_stop_viewport(vp);
    }
#ifdef USB_ENABLE_HID
    if (global_settings.usb_keypad_mode != usb_keypad_mode)
    {
        global_settings.usb_keypad_mode = usb_keypad_mode;
        settings_save();
    }
#endif

#ifdef HAVE_TOUCHSCREEN
    touchscreen_set_mode(old_mode);
#endif

#ifdef HAVE_LCD_CHARCELLS
    status_set_usb(false);
#endif /* HAVE_LCD_CHARCELLS */

#ifdef HAVE_LCD_BITMAP
    if(!early_usb)
    {
        font_enable_all();
        /* Not pretty, reload all settings so fonts are loaded again correctly */
        settings_apply(true);
        /* Reload playlist */
        playlist_resume();
    }
#endif

    FOR_NB_SCREENS(i)
    {
        screens[i].backlight_on();
        viewportmanager_theme_undo(i, false);
    }

    pop_current_activity();
}
Example #2
0
static void button_tick(void)
{
    static int count = 0;
    static int repeat_speed = REPEAT_INTERVAL_START;
    static int repeat_count = 0;
    static bool repeat = false;
    static bool post = false;
#ifdef HAVE_BACKLIGHT
    static bool skip_release = false;
#ifdef HAVE_REMOTE_LCD
    static bool skip_remote_release = false;
#endif
#endif
    int diff;
    int btn;
#ifdef HAVE_BUTTON_DATA
    int data = 0;
#else
    const int data = 0;
#endif

#if defined(HAS_SERIAL_REMOTE) && !defined(SIMULATOR)
    /* Post events for the remote control */
    btn = remote_control_rx();
    if(btn)
        button_try_post(btn, 0);
#endif

#ifdef HAVE_BUTTON_DATA
    btn = button_read(&data);
#else
    btn = button_read();
#endif
#if defined(HAVE_HEADPHONE_DETECTION)
    if (headphones_inserted() != phones_present)
    {
        /* Use the autoresetting oneshot to debounce the detection signal */
        phones_present = !phones_present;
        timeout_register(&hp_detect_timeout, btn_detect_callback,
                         HZ/2, phones_present);
    }
#endif

    /* Find out if a key has been released */
    diff = btn ^ lastbtn;
    if(diff && (btn & diff) == 0)
    {
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
        if(diff & BUTTON_REMOTE)
            if(!skip_remote_release)
                button_try_post(BUTTON_REL | diff, data);
            else
                skip_remote_release = false;
        else
#endif
            if(!skip_release)
                button_try_post(BUTTON_REL | diff, data);
            else
                skip_release = false;
#else
        button_try_post(BUTTON_REL | diff, data);
#endif
    }
    else
    {
        if ( btn )
        {
            /* normal keypress */
            if ( btn != lastbtn )
            {
                post = true;
                repeat = false;
                repeat_speed = REPEAT_INTERVAL_START;
            }
            else /* repeat? */
            {
                if ( repeat )
                {
                    if (!post)
                        count--;
                    if (count == 0) {
                        post = true;
                        /* yes we have repeat */
                        if (repeat_speed > REPEAT_INTERVAL_FINISH)
                            repeat_speed--;
                        count = repeat_speed;

                        repeat_count++;

                        /* Send a SYS_POWEROFF event if we have a device
                           which doesn't shut down easily with the OFF
                           key */
#ifdef HAVE_SW_POWEROFF
                        if ((btn & POWEROFF_BUTTON
#ifdef RC_POWEROFF_BUTTON
                                    || btn == RC_POWEROFF_BUTTON
#endif
                                    ) &&
#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
                                !charger_inserted() &&
#endif
                                repeat_count > POWEROFF_COUNT)
                        {
                            /* Tell the main thread that it's time to
                               power off */
                            sys_poweroff();

                            /* Safety net for players without hardware
                               poweroff */
#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
                            if(repeat_count > POWEROFF_COUNT * 10)
                                power_off();
#endif
                        }
#endif
                    }
                }
                else
                {
                    if (count++ > REPEAT_START)
                    {
                        post = true;
                        repeat = true;
                        repeat_count = 0;
                        /* initial repeat */
                        count = REPEAT_INTERVAL_START;
                    }
#ifdef HAVE_TOUCHSCREEN
                    else if (lastdata != data && btn == lastbtn)
                    {   /* only coordinates changed, post anyway */
                        if (touchscreen_get_mode() == TOUCHSCREEN_POINT)
                            post = true;
                    }
#endif
                }
            }
            if ( post )
            {
                if (repeat)
                {
                    /* Only post repeat events if the queue is empty,
                     * to avoid afterscroll effects. */
                    if (button_try_post(BUTTON_REPEAT | btn, data))
                    {
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
                        skip_remote_release = false;
#endif
                        skip_release = false;
#endif
                        post = false;
                    }
                }
                else
                {
#ifdef HAVE_BACKLIGHT
#ifdef HAVE_REMOTE_LCD
                    if (btn & BUTTON_REMOTE) {
                        if (!remote_filter_first_keypress 
                            || is_remote_backlight_on(false)
#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
                            || (remote_type()==REMOTETYPE_H300_NONLCD)
#endif
                            )
                            button_try_post(btn, data);
                        else
                            skip_remote_release = true;
                    }
                    else
#endif
                        if (!filter_first_keypress || is_backlight_on(false)
#if BUTTON_REMOTE
                                || (btn & BUTTON_REMOTE)
#endif
                           )
                            button_try_post(btn, data);
                        else
                            skip_release = true;
#else /* no backlight, nothing to skip */
                    button_try_post(btn, data);
#endif
                    post = false;
                }
#ifdef HAVE_REMOTE_LCD
                if(btn & BUTTON_REMOTE)
                    remote_backlight_on();
                else
#endif
                {
                    backlight_on();
#ifdef HAVE_BUTTON_LIGHT
                    buttonlight_on();
#endif
                }

                reset_poweroff_timer();
            }
        }
        else
        {
            repeat = false;
            count = 0;
        }
    }
    lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
#ifdef HAVE_BUTTON_DATA
    lastdata = data;
#endif
}
Example #3
0
void button_event(int key, bool pressed)
{
    int new_btn = 0;
    static bool usb_connected = false;
    if (usb_connected && key != SDLK_u)
        return;
    switch (key)
    {

#ifdef HAVE_TOUCHSCREEN
    case BUTTON_TOUCHSCREEN:
        switch (touchscreen_get_mode())
        {
            case TOUCHSCREEN_POINT:
                new_btn = BUTTON_TOUCHSCREEN;
                break;
            case TOUCHSCREEN_BUTTON:
            {
                static int touchscreen_buttons[3][3] = {
                    {BUTTON_TOPLEFT, BUTTON_TOPMIDDLE, BUTTON_TOPRIGHT},
                    {BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT},
                    {BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT},
                };
                int px_x = ((mouse_coords&0xffff0000)>>16);
                int px_y = ((mouse_coords&0x0000ffff));
                new_btn = touchscreen_buttons[px_y/(LCD_HEIGHT/3)][px_x/(LCD_WIDTH/3)];
                break;
            }
        }
        break;
    case SDLK_KP7:
        new_btn = BUTTON_TOPLEFT;
        break;
    case SDLK_KP8:
        new_btn = BUTTON_TOPMIDDLE;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_TOPRIGHT;
        break;
    case SDLK_KP4:
        new_btn = BUTTON_MIDLEFT;
        break;
    case SDLK_KP5:
        new_btn = BUTTON_CENTER;
        break;
    case SDLK_KP6:
        new_btn = BUTTON_MIDRIGHT;
        break;
    case SDLK_KP1:
        new_btn = BUTTON_BOTTOMLEFT;
        break;
    case SDLK_KP2:
        new_btn = BUTTON_BOTTOMMIDDLE;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_BOTTOMRIGHT;
        break;
    case SDLK_F4:
        if(pressed)
        {
            touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
            printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
        }
        break;
            
#endif
    case SDLK_u:
        if (!pressed)
        {
            usb_connected = !usb_connected;
            if (usb_connected)
                queue_post(&button_queue, SYS_USB_CONNECTED, 0);
            else
                queue_post(&button_queue, SYS_USB_DISCONNECTED, 0);
        }
        return;

#ifdef HAS_BUTTON_HOLD
    case SDLK_h:
        if(pressed)
        {
            hold_button_state = !hold_button_state;
            DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
        }
        return;
#endif
        
#ifdef HAS_REMOTE_BUTTON_HOLD
    case SDLK_j:
        if(pressed)
        {
            remote_hold_button_state = !remote_hold_button_state;
            DEBUGF("Remote hold button is %s\n",
                   remote_hold_button_state?"ON":"OFF");
        }
        return;
#endif
        
#if CONFIG_KEYPAD == GIGABEAT_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_A;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_VOL_DOWN;
        break;

#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_PLUS:
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_BACK;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP9:
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_REC;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;

#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MODE;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_REC;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_PLAY;
        break;

#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) \
   || (CONFIG_KEYPAD == IPOD_4G_PAD)
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_SCROLL_BACK;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_SCROLL_FWD;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_SCROLL_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_SCROLL_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_REW;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F2:
        new_btn = BUTTON_FF;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_PLAY;
        break;

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
    case SDLK_t:
        if(pressed)
            switch(_remote_type)
            {
                case REMOTETYPE_UNPLUGGED: 
                    _remote_type=REMOTETYPE_H100_LCD;
                    DEBUGF("Changed remote type to H100\n");
                    break;
                case REMOTETYPE_H100_LCD:
                    _remote_type=REMOTETYPE_H300_LCD;
                    DEBUGF("Changed remote type to H300\n");
                    break;
                case REMOTETYPE_H300_LCD:
                    _remote_type=REMOTETYPE_H300_NONLCD;
                    DEBUGF("Changed remote type to H300 NON-LCD\n");
                    break;
                case REMOTETYPE_H300_NONLCD:
                    _remote_type=REMOTETYPE_UNPLUGGED;
                    DEBUGF("Changed remote type to none\n");
                    break;
            }
        break;
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_ON;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_OFF;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_REC;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MODE;
        break;

#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
       new_btn = BUTTON_EQ;
       break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MODE;
        break;

#elif CONFIG_KEYPAD == ONDIO_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_OFF;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;

#elif CONFIG_KEYPAD == PLAYER_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_STOP;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_ON;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;

#elif CONFIG_KEYPAD == RECORDER_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_ON;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_OFF;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_F1;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F2:
        new_btn = BUTTON_F2;
        break;
    case SDLK_KP_MINUS:
    case SDLK_F3:
        new_btn = BUTTON_F3;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_PLAY;
        break;

#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_PLUS:
    case SDLK_F8:
        new_btn = BUTTON_ON;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_OFF;
        break;
    case SDLK_KP_DIVIDE:
    case SDLK_F1:
        new_btn = BUTTON_F1;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F2:
        new_btn = BUTTON_F2;
        break;
    case SDLK_KP_MINUS:
    case SDLK_F3:
        new_btn = BUTTON_F3;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;

#elif CONFIG_KEYPAD == SANSA_E200_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_SCROLL_BACK;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_SCROLL_FWD;
        break;
    case SDLK_KP9:
    case SDLK_PAGEUP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP3:
    case SDLK_PAGEDOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP1:
    case SDLK_HOME:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP7:
    case SDLK_END:
        new_btn = BUTTON_REC;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;

#elif CONFIG_KEYPAD == SANSA_C200_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP1:
        new_btn = BUTTON_REC;
        break;
    case SDLK_KP5:
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_VOL_UP;
        break;
        
#elif CONFIG_KEYPAD == MROBE500_PAD
    case SDLK_F9:
        new_btn = BUTTON_RC_HEART;
        break;
    case SDLK_F10:
        new_btn = BUTTON_RC_MODE;
        break;
    case SDLK_F11:
        new_btn = BUTTON_RC_VOL_DOWN;
        break;
    case SDLK_F12:
        new_btn = BUTTON_RC_VOL_UP;
        break;
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_UP:
        new_btn = BUTTON_RC_PLAY;
        break;
    case SDLK_DOWN:
        new_btn = BUTTON_RC_DOWN;
        break;
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
#elif CONFIG_KEYPAD == MROBE100_PAD
    case SDLK_F9:
        new_btn = BUTTON_RC_HEART;
        break;
    case SDLK_F10:
        new_btn = BUTTON_RC_MODE;
        break;
    case SDLK_F11:
        new_btn = BUTTON_RC_VOL_DOWN;
        break;
    case SDLK_F12:
        new_btn = BUTTON_RC_VOL_UP;
        break;
    case SDLK_LEFT:
        new_btn = BUTTON_RC_FF;
        break;
    case SDLK_RIGHT:
        new_btn = BUTTON_RC_REW;
        break;
    case SDLK_UP:
        new_btn = BUTTON_RC_PLAY;
        break;
    case SDLK_DOWN:
        new_btn = BUTTON_RC_DOWN;
        break;
    case SDLK_KP1:
        new_btn = BUTTON_DISPLAY;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP4:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    
#elif CONFIG_KEYPAD == COWOND2_PAD
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_PLUS:
        new_btn = BUTTON_PLUS;
        break;
    case SDLK_KP_MINUS:
        new_btn = BUTTON_MINUS;
        break;
    case SDLK_KP_ENTER:
        new_btn = BUTTON_MENU;
        break;
#elif CONFIG_KEYPAD == IAUDIO67_PAD
    case SDLK_UP:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_DOWN:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_LEFT:
        new_btn = BUTTON_STOP;
        break;
    case SDLK_RETURN:
    case SDLK_KP_ENTER:
    case SDLK_RIGHT:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_PLUS:
        new_btn = BUTTON_VOLUP;
        break;
    case SDLK_MINUS:
        new_btn = BUTTON_VOLDOWN;
        break;
    case SDLK_SPACE:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_BACKSPACE:
        new_btn = BUTTON_POWER;
        break;
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
    case SDLK_KP1:
        new_btn = BUTTON_BACK;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_CUSTOM;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
#elif CONFIG_KEYPAD == CREATIVEZV_PAD
    case SDLK_KP1:
        new_btn = BUTTON_PREV;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_NEXT;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_BACK;
        break;
    case SDLK_p:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_MULTIPLY:
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_z:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_s:
        new_btn = BUTTON_VOL_UP;

#elif CONFIG_KEYPAD == MEIZU_M6SL_PAD
    case SDLK_KP1:
        new_btn = BUTTON_PREV;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_NEXT;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_SCROLL_BACK;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_SCROLL_FWD;
        break;
    case SDLK_PAGEUP:
    case SDLK_KP9:
        new_btn = BUTTON_UP;
        break;
    case SDLK_PAGEDOWN:
    case SDLK_KP3:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP_MINUS:
    case SDLK_KP1:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_MULTIPLY:
        new_btn = BUTTON_HOME;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
        new_btn = BUTTON_SELECT;
        break;
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    
    case SDLK_INSERT:
    case SDLK_KP_MULTIPLY:
        new_btn = BUTTON_HOME;
        break;
    case SDLK_SPACE:
    case SDLK_KP5:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_PAGEDOWN:
    case SDLK_KP3:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_PAGEUP:
    case SDLK_KP9:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_ESCAPE:
    case SDLK_KP1:
        new_btn = BUTTON_POWER;
        break;
#elif CONFIG_KEYPAD == SANSA_M200_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_PLUS:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP5:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_VOL_UP;
        break;
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP7:
        new_btn = BUTTON_PREV;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_NEXT;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_PAGEUP:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_PAGEDOWN:
        new_btn = BUTTON_VOL_DOWN;
        break;
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP7:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP1:
        new_btn = BUTTON_PLAYLIST;
        break;
    case SDLK_KP9:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_KP3:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_KP_MINUS:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP_PLUS:
        new_btn = BUTTON_VIEW;
        break;
#elif CONFIG_KEYPAD == ONDAVX747_PAD
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_PLUS:
    case SDLK_RIGHT:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_KP_MINUS:
    case SDLK_LEFT:
        new_btn = BUTTON_VOL_DOWN;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
        new_btn = BUTTON_MENU;
        break;
#elif CONFIG_KEYPAD == ONDAVX777_PAD
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
    case SDLK_KP4:
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_KP6:
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_KP8:
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_KP2:
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_KP5:
    case SDLK_KP_ENTER:
        new_btn = BUTTON_PLAY;
        break;
    case SDLK_KP9:
    case SDLK_PAGEUP:
        new_btn = BUTTON_FFWD;
        break;
#ifdef SAMSUNG_YH820
    case SDLK_KP7:
#else
    case SDLK_KP3:
#endif
    case SDLK_PAGEDOWN:
        new_btn = BUTTON_REW;
        break;
    case SDLK_KP_PLUS:
        new_btn = BUTTON_REC;
        break;
#elif CONFIG_KEYPAD == MINI2440_PAD
    case SDLK_LEFT:
        new_btn = BUTTON_LEFT;
        break;
    case SDLK_RIGHT:
        new_btn = BUTTON_RIGHT;
        break;
    case SDLK_UP:
        new_btn = BUTTON_UP;
        break;
    case SDLK_DOWN:
        new_btn = BUTTON_DOWN;
        break;
    case SDLK_F8:
    case SDLK_ESCAPE:
        new_btn = BUTTON_POWER;
        break;
    case SDLK_KP_ENTER:
    case SDLK_RETURN:
    case SDLK_a:
        new_btn = BUTTON_A;
        break;
    case SDLK_SPACE:
        new_btn = BUTTON_SELECT;
        break;
    case SDLK_KP_PERIOD:
    case SDLK_INSERT:
        new_btn = BUTTON_MENU;
        break;
    case SDLK_KP_PLUS:
        new_btn = BUTTON_VOL_UP;
        break;
    case SDLK_KP_MINUS:
        new_btn = BUTTON_VOL_DOWN;
        break;        
#else
#error No keymap defined!
#endif /* CONFIG_KEYPAD */
    case SDLK_KP0:
    case SDLK_F5:
        if(pressed)
        {
            sim_trigger_screendump();
            return;
        }
        break;
    }
    
    /* Call to make up for scrollwheel target implementation.  This is
     * not handled in the main button.c driver, but on the target
     * implementation (look at button-e200.c for example if you are trying to 
     * figure out why using button_get_data needed a hack before).
     */
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
    if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) && 
        pressed)
    {
        /* Clear these buttons from the data - adding them to the queue is
         *  handled in the scrollwheel drivers for the targets.  They do not
         *  store the scroll forward/back buttons in their button data for
         *  the button_read call.
         */
        queue_post(&button_queue, new_btn, 1<<24);
        new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
    }
#endif

    if (pressed)
        btn |= new_btn;
    else
        btn &= ~new_btn;
}
Example #4
0
static void button_event(int key, bool pressed)
{
    int new_btn = 0;
    static bool usb_connected = false;
    if (usb_connected && key != USB_KEY)
        return;
    switch (key)
    {
    case USB_KEY:
        if (!pressed)
        {
            usb_connected = !usb_connected;
            if (usb_connected)
                queue_post(&button_queue, SYS_USB_CONNECTED, 0);
            else
                queue_post(&button_queue, SYS_USB_DISCONNECTED, 0);
        }
        return;

#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
    case SDLK_LCTRL:
        /* Will post SDL_USEREVENT in shutdown_hw() if successful. */
        sys_poweroff();
        break;
#endif
#ifdef HAS_BUTTON_HOLD
    case SDLK_h:
        if(pressed)
        {
            hold_button_state = !hold_button_state;
            DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
        }
        return;
#endif
        
#ifdef HAS_REMOTE_BUTTON_HOLD
    case SDLK_j:
        if(pressed)
        {
            remote_hold_button_state = !remote_hold_button_state;
            DEBUGF("Remote hold button is %s\n",
                   remote_hold_button_state?"ON":"OFF");
        }
        return;
#endif

#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
    case SDLK_t:
        if(pressed)
            switch(_remote_type)
            {
                case REMOTETYPE_UNPLUGGED: 
                    _remote_type=REMOTETYPE_H100_LCD;
                    DEBUGF("Changed remote type to H100\n");
                    break;
                case REMOTETYPE_H100_LCD:
                    _remote_type=REMOTETYPE_H300_LCD;
                    DEBUGF("Changed remote type to H300\n");
                    break;
                case REMOTETYPE_H300_LCD:
                    _remote_type=REMOTETYPE_H300_NONLCD;
                    DEBUGF("Changed remote type to H300 NON-LCD\n");
                    break;
                case REMOTETYPE_H300_NONLCD:
                    _remote_type=REMOTETYPE_UNPLUGGED;
                    DEBUGF("Changed remote type to none\n");
                    break;
            }
        break;
#endif
    case SDLK_KP0:
    case SDLK_F5:
        if(pressed)
        {
            sim_trigger_screendump();
            return;
        }
        break;
#ifdef HAVE_TOUCHSCREEN
    case SDLK_F4:
        if(pressed)
        {
            touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
            printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
        }
#endif
    default:
#ifdef HAVE_TOUCHSCREEN
        new_btn = key_to_touch(key, mouse_coords);
        if (!new_btn)
#endif
            new_btn = key_to_button(key);
        break;
    }
    /* Call to make up for scrollwheel target implementation.  This is
     * not handled in the main button.c driver, but on the target
     * implementation (look at button-e200.c for example if you are trying to 
     * figure out why using button_get_data needed a hack before).
     */
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
    if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) && 
        pressed)
    {
        /* Clear these buttons from the data - adding them to the queue is
         *  handled in the scrollwheel drivers for the targets.  They do not
         *  store the scroll forward/back buttons in their button data for
         *  the button_read call.
         */
#ifdef HAVE_BACKLIGHT
        backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
        buttonlight_on();
#endif
        queue_post(&button_queue, new_btn, 1<<24);
        new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
    }
#endif

    if (pressed)
        btn |= new_btn;
    else
        btn &= ~new_btn;
}
Example #5
0
void gui_usb_screen_run(void)
{
    int i;
    struct usb_screen_vps_t usb_screen_vps_ar[NB_SCREENS];
#if defined HAVE_TOUCHSCREEN
    enum touchscreen_mode old_mode = touchscreen_get_mode();

    /* TODO: Paint buttons on screens OR switch to point mode and use
     * touchscreen as a touchpad to move the host's mouse cursor */
    touchscreen_set_mode(TOUCHSCREEN_BUTTON);
#endif

#ifndef SIMULATOR
    usb_acknowledge(SYS_USB_CONNECTED_ACK);
#endif

#ifdef USB_ENABLE_HID
    usb_hid = global_settings.usb_hid;
    usb_keypad_mode = global_settings.usb_keypad_mode;
#endif

    FOR_NB_SCREENS(i)
    {
        struct screen *screen = &screens[i];

        screen->set_viewport(NULL);
#ifdef HAVE_LCD_BITMAP
        usb_screen_fix_viewports(screen, &usb_screen_vps_ar[i]);
#endif
    }

    while (1)
    {
        usb_screens_draw(usb_screen_vps_ar);
#ifdef SIMULATOR
        if (button_get_w_tmo(HZ/2))
            break;
        send_event(GUI_EVENT_ACTIONUPDATE, NULL);
#else
        if (handle_usb_events())
            break;
#endif /* SIMULATOR */
    }

    FOR_NB_SCREENS(i)
    {
        const struct viewport* vp = NULL;

#if defined(HAVE_LCD_BITMAP) && defined(USB_ENABLE_HID)
        vp = usb_hid ? &usb_screen_vps_ar[i].title : NULL;
#elif !defined(HAVE_LCD_BITMAP)
        vp = &usb_screen_vps_ar[i].parent;
#endif
        if (vp)
            screens[i].scroll_stop(vp);
    }
#ifdef USB_ENABLE_HID
    if (global_settings.usb_keypad_mode != usb_keypad_mode)
    {
        global_settings.usb_keypad_mode = usb_keypad_mode;
        settings_save();
    }
#endif

#ifdef HAVE_TOUCHSCREEN
    touchscreen_set_mode(old_mode);
#endif

#ifdef HAVE_LCD_CHARCELLS
    status_set_usb(false);
#endif /* HAVE_LCD_CHARCELLS */
    FOR_NB_SCREENS(i)
    {
        screens[i].backlight_on();
        viewportmanager_theme_undo(i, false);
    }

}