Example #1
0
int EXPORT_THIS d_init_rest(const char *wtitle, int win_w, int win_h, int fullscreen, const char *icon) {
	int t;

	videoSetIcon(icon);
	renderInit();
	tpw_cursor_show(0);
	d->fps.time_at_last_frame = d->fps.time_at_flip = tpw_ticks();
	d->fps.time = tpw_ticks() / 1000;

	t = videoInit(wtitle, win_w, win_h, fullscreen);
	darnitSetPlatform(0);
//	renderLineTest();

	return t;
}
Example #2
0
void EXPORT_THIS d_loop() {
	int time = tpw_ticks();
	
	if (time / 1000 != d->fps.time) {
		d->fps.frames_last = d->fps.frames_counting;
		d->fps.frames_counting = 0;
		d->fps.time = time / 1000;
	}

	d->fps.frames_counting++;
	
	renderFadeLoop(d);
	renderTilesheetAnimateAll();
	videoLoop(d);
	inputPoll(d);

	d->fps.time_at_last_frame = d->fps.time_at_flip;
	d->fps.time_at_flip = tpw_ticks();
	socketConnectLoop();

	return;
}
Example #3
0
void spriteActivate(SPRITE_ENTRY *sprite, int dir) {
	if (sprite == NULL)
		return;

	if (dir < 0 || dir >= 32)
		dir = 0;
	if (sprite->spr[dir].tiles < sprite->frame)
		sprite->frame = 0;
	sprite->time = tpw_ticks();
	sprite->dir = dir;
	sprite->repeat = 1;
	renderCalcTileCache(&sprite->cache, sprite->ts, sprite->spr[dir].tile[sprite->frame].tile);

	return;
}
Example #4
0
unsigned int EXPORT_THIS d_time_get() {
	return tpw_ticks();
}