Example #1
0
static struct pipe_context *
trace_screen_context_create(struct pipe_screen *_screen, void *priv)
{
   struct trace_screen *tr_scr = trace_screen(_screen);
   struct pipe_screen *screen = tr_scr->screen;
   struct pipe_context *result;

   trace_dump_call_begin("pipe_screen", "context_create");

   trace_dump_arg(ptr, screen);

   result = screen->context_create(screen, priv);

   trace_dump_ret(ptr, result);

   trace_dump_call_end();

   result = trace_context_create(tr_scr, result);

   return result;
}
Example #2
0
uint64
hsp_create_layer_context(Bitmap *bitmap, int layerPlane)
{
	TRACE("%s(bitmap: %p layerPlane: %d)\n", __FUNCTION__,
		bitmap, layerPlane);
	time_t total_beg, total_end;
	time_t beg, end;
	total_beg = time(NULL);
	struct hsp_context *ctx = NULL;
	struct pipe_screen *screen = NULL;
	GLvisual *visual = NULL;
	struct pipe_context *pipe = NULL;
	uint ctxId = 0;

	if (!hsp_dev) {
		TRACE("%s> there is no hsp_dev!\n", __FUNCTION__);
		return 0;
	}

	if (layerPlane != 0) {
		TRACE("%s> layerPlane != 0\n", __FUNCTION__);
		return 0;
	}

	ctx = CALLOC_STRUCT(hsp_context);
	if (!ctx) {
		TRACE("%s> can't alloc hsp_context!\n", __FUNCTION__);
		goto no_ctx;
	}

	ctx->bitmap = bitmap;
	ctx->colorSpace = get_bitmap_color_space(bitmap);
	ctx->draw = NULL;
	ctx->read = NULL;

	screen = hsp_dev->screen;

#ifdef DEBUG
    /* Unwrap screen */
    if (hsp_dev->trace_running)
        screen = trace_screen(screen)->screen;
#endif

	ulong options = hsp_dev->options;

	const GLboolean rgbFlag		= ((options & BGL_INDEX) == 0);
	const GLboolean alphaFlag	= ((options & BGL_ALPHA) == BGL_ALPHA);
	const GLboolean dblFlag		= ((options & BGL_DOUBLE) == BGL_DOUBLE);
	const GLboolean stereoFlag	= false;
	const GLint depth		= (options & BGL_DEPTH) ? 24 : 0;
	const GLint stencil		= (options & BGL_STENCIL) ? 8 : 0;
	const GLint accum		= 0;					// (options & BGL_ACCUM) ? 16 : 0;
	const GLint index		= 0;					// (options & BGL_INDEX) ? 32 : 0;
	const GLint red			= rgbFlag ? 8 : 0;
	const GLint green		= rgbFlag ? 8 : 0;
	const GLint blue		= rgbFlag ? 8 : 0;
	const GLint alpha		= alphaFlag ? 8 : 0;

	TRACE("rgb         :\t%d\n", (bool)rgbFlag);
	TRACE("alpha       :\t%d\n", (bool)alphaFlag);
	TRACE("dbl         :\t%d\n", (bool)dblFlag);
	TRACE("stereo      :\t%d\n", (bool)stereoFlag);
	TRACE("depth       :\t%d\n", depth);
	TRACE("stencil     :\t%d\n", stencil);
	TRACE("accum       :\t%d\n", accum);
	TRACE("index       :\t%d\n", index);
	TRACE("red         :\t%d\n", red);
	TRACE("green       :\t%d\n", green);
	TRACE("blue        :\t%d\n", blue);
	TRACE("alpha       :\t%d\n", alpha);

	visual = _mesa_create_visual(
		rgbFlag, dblFlag, stereoFlag, red, green, blue, alpha, index, depth,
		stencil, accum, accum, accum, alpha ? accum : 0, 1);

	TRACE("depthBits   :\t%d\n", visual->depthBits);
	TRACE("stencilBits :\t%d\n", visual->stencilBits);

	if (!visual) {
		TRACE("%s> can't create mesa visual!\n", __FUNCTION__);
		goto no_ctx_id;
	}

	pipe = hsp_dev->hsp_winsys->create_context(screen);

	if (!pipe) {
		TRACE("%s> can't create pipe!\n", __FUNCTION__);
		goto no_pipe;
	}

#ifdef DEBUG
    if (hsp_dev->trace_running)
        pipe = trace_context_create(hsp_dev->screen, pipe);
#endif

	assert(!pipe->priv);
	pipe->priv = bitmap;

	ctx->st = st_create_context(pipe, visual, NULL);
	if (!ctx->st) {
		TRACE("%s> can't create mesa statetracker context!\n",
			__FUNCTION__);
		goto no_st_ctx;
	}

	ctx->st->ctx->DriverCtx = ctx;

	pipe_mutex_lock(hsp_dev->mutex);
	uint64 i;
	for (i = 0; i < HSP_CONTEXT_MAX; i++) {
		if (hsp_dev->ctx_array[i].ctx == NULL) {
			hsp_dev->ctx_array[i].ctx = ctx;
			ctxId = i + 1;
			break;
		}
	}
	pipe_mutex_unlock(hsp_dev->mutex);

	if (ctxId != 0)
		return ctxId;

no_ctx_id:
	TRACE("%s> no_ctx_id!\n", __FUNCTION__);
    _mesa_destroy_visual(visual);
    st_destroy_context(ctx->st);
    goto no_pipe; /* st_context_destroy already destroy pipe */
no_st_ctx:
	TRACE("%s> no_st_ctx!\n", __FUNCTION__);
    pipe->destroy(pipe);
no_pipe:
	TRACE("%s> no_pipe!\n", __FUNCTION__);
    FREE(ctx);
no_ctx:
	TRACE("%s> no_ctx!\n", __FUNCTION__);
    return 0;
}
Example #3
0
struct st_context *
st_context_create(struct st_device *st_dev) 
{
   struct st_context *st_ctx;
   
   st_ctx = CALLOC_STRUCT(st_context);
   if(!st_ctx)
      return NULL;
   
   st_device_reference(&st_ctx->st_dev, st_dev);
   
   st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
   if(!st_ctx->real_pipe) {
      st_context_destroy(st_ctx);
      return NULL;
   }
   
   st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
   if(!st_ctx->pipe) {
      st_context_destroy(st_ctx);
      return NULL;
   }

   st_ctx->cso = cso_create_context(st_ctx->pipe);
   if(!st_ctx->cso) {
      st_context_destroy(st_ctx);
      return NULL;
   }
   
   /* disabled blending/masking */
   {
      struct pipe_blend_state blend;
      memset(&blend, 0, sizeof(blend));
      blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
      blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
      blend.colormask = PIPE_MASK_RGBA;
      cso_set_blend(st_ctx->cso, &blend);
   }

   /* no-op depth/stencil/alpha */
   {
      struct pipe_depth_stencil_alpha_state depthstencil;
      memset(&depthstencil, 0, sizeof(depthstencil));
      cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
   }

   /* rasterizer */
   {
      struct pipe_rasterizer_state rasterizer;
      memset(&rasterizer, 0, sizeof(rasterizer));
      rasterizer.front_winding = PIPE_WINDING_CW;
      rasterizer.cull_mode = PIPE_WINDING_NONE;
      cso_set_rasterizer(st_ctx->cso, &rasterizer);
   }

   /* clip */
   {
      struct pipe_clip_state clip;
      memset(&clip, 0, sizeof(clip));
      st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip);
   }

   /* identity viewport */
   {
      struct pipe_viewport_state viewport;
      viewport.scale[0] = 1.0;
      viewport.scale[1] = 1.0;
      viewport.scale[2] = 1.0;
      viewport.scale[3] = 1.0;
      viewport.translate[0] = 0.0;
      viewport.translate[1] = 0.0;
      viewport.translate[2] = 0.0;
      viewport.translate[3] = 0.0;
      cso_set_viewport(st_ctx->cso, &viewport);
   }

   /* samplers */
   {
      struct pipe_sampler_state sampler;
      unsigned i;
      memset(&sampler, 0, sizeof(sampler));
      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
      sampler.normalized_coords = 1;
      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
         cso_single_sampler(st_ctx->cso, i, &sampler);
      cso_single_sampler_done(st_ctx->cso);
   }

   /* default textures */
   {
      struct pipe_screen *screen = st_dev->screen;
      struct pipe_texture templat;
      struct pipe_transfer *transfer;
      unsigned i;

      memset( &templat, 0, sizeof( templat ) );
      templat.target = PIPE_TEXTURE_2D;
      templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
      templat.block.size = 4;
      templat.block.width = 1;
      templat.block.height = 1;
      templat.width[0] = 1;
      templat.height[0] = 1;
      templat.depth[0] = 1;
      templat.last_level = 0;
   
      st_ctx->default_texture = screen->texture_create( screen, &templat );
      if(st_ctx->default_texture) {
         transfer = screen->get_tex_transfer(screen,
                                             st_ctx->default_texture,
                                             0, 0, 0,
                                             PIPE_TRANSFER_WRITE,
                                             0, 0,
                                             st_ctx->default_texture->width[0],
                                             st_ctx->default_texture->height[0]);
         if (transfer) {
            uint32_t *map;
            map = (uint32_t *) screen->transfer_map(screen, transfer);
            if(map) {
               *map = 0x00000000;
               screen->transfer_unmap(screen, transfer);
            }
            screen->tex_transfer_destroy(transfer);
         }
      }
   
      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
         pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
      
      cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
   }
   
   /* vertex shader */
   {
      const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
                                      TGSI_SEMANTIC_GENERIC };
      const uint semantic_indexes[] = { 0, 0 };
      st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, 
                                                       2, 
                                                       semantic_names,
                                                       semantic_indexes);
      cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
   }

   /* fragment shader */
   {
      st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe);
      cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
   }

   return st_ctx;
}